Outside of Death Knight, Druid and Priest, covenant abilities do not fit.
Amazing sig, done by mighty Lokann
There's a difference though. Artifact skills fit the class, Covenant skills fit the Covenants. And I find it a bit problematic, too, that stuff like Bonedust Brew or Primordial Wave - while being great skills - is now part of the baseline toolkit. Especially considering that a Monk and Shaman now deals Shadow damage. It's just not their class fantasy.
MAGA - Make Alliance Great Again
Yeah I agree. When I play a Paladin I want to feel like a Paladin. I don’t want to lose that immersion because of BIS talent. It’s understandable during the expansions but to have it permanently isn’t good. It doesn’t feel tied to a faction your working with anymore. If it’s a fresh character they may never even stepped into the Shadowlands once.
Agreed.
They should just do something like "in emulation of the powers gifted by the covenants of the Shadowlands the mages have devised a similar arcane spell".
And let's be honest: They have done this before with artefact powers; warbreaker is no longer void-tinged but it is pretty similar to the one granted by the artefact.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Well, at least this time they have understood that losing cool, useful abilities because they were just borrowed power sucks donkey balls. It's a good start, folks!
But visually (re)theming those skills with something as simple as a glyph, so that it better matches the class' theme (in the many cases where it doesn't)? Sorry, we don't do that here at Blizzard.
I actually wish we had MORE integration of the covenant abilities.
I want Ancient Aftershock for Warriors back, even if it's a boring ability compared to the other Warrior ones.
And as always the Abillitys i like dont get baked into normal talents, just the one i disliked.
Like MW monks, i really wish to have the artifact on use effect as a talent (thru healing u spawn clouds, u can use clouds to heal something for 0 mana. More Clouds = more Healing). And now they get Nightfae, Kyrian and Nekro Covenants as talent, but noch venthyr.
sad.
To your point about every playable character having to accept that all of them are the chosen one that fixed the shadow lands, are you telling me every playable character also all killed the lich king, lei shen, ragnaros, al akir, archimond, death wing, etc.?
Why is this principle only applied to this specific thing?
It really just makes no class lore sense for a mage, a studied academically trained practitioner of magical arts in specific schools, to just use random druid magic stylized with flowers and ghost effects. How many expansions does this last for? How long will it be baked into mage class fantasy?
I'd also appreciate it if maybe you toned down putting capslock in my mouth to make me appear like I'm arguing from the point of a child. But that's up to you.
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Shifting power is currently best option for fm from what I've seen. I also honestlt enjoy using it. But I'm not sure shadow lands application of the ability is what I'm really talking about. Also, this isn't just about shifting power. It's about all covenant abilities moving forward.
Last edited by Magistrate; 2022-08-18 at 04:49 PM.
I agree; I mean, I REALLY like the fact that we still have access to some of the cooler covenant abilities (Flagellation, Decimating Bolt, Abomination Limb, etc.), but I think some of their visual effects, names, descriptions, and, in some cases, damage types should be altered to better fit with their respective class fantasy -- Shifting Power for Mages, Faeline Stomp for Monks, and Blessing of the Seasons for Paladins are some examples of abilities that are neat, but don't really make sense without being part of the Night Fae covenant.
Basically, the context of these spells and abilities could use some tweaking now that we, the players, are no longer in the Shadowlands.
This really does seem like a case where you're upset that the devs have disagreed with whatever headcanon you've developed as an acceptable spell for your WoW character to cast. And even though your personal concerns are valid, ultimately this isn't a choice that you get to make and no amount of argumentation from anybody on this forum will be able to rationalize a development decision which was made without your consultation.
I don't think it unreasonable that people prefer Blizzard to stick to the very logic and rules that they established themselves. If they're bent or broken on a regular basis, they may as well not exist. And if they may as well not even exist, you've lost the internal consistency of your universe. And if your universe has no internal consistency, there is no reason to get invested in the world since that investment is not rewarded.
My guy, we're slaying internet dragons for imaginary loot. I don't think there's any "internal consistency" other than some people feeling like some spells either do or do not match whatever they feel is appropriate. And that's fine, but at the end of the day it's ultimately up to the developers to make these kinds of decisions. Personally, I think if the gameplay for the particular talent is acceptable then I give approximately zero fucks about what Blizzard adds to a class' toolkit. I'd imagine most players are like me which is why Blizzard isn't going to come out with elaborate explanations to satiate the whims of players with limited imagination who reject their classes' new ability.
It's like @FelPlague said. We went to Shadowlands. Our characters kept some stuff with us from our ventures in Shadowlands. That's it.
Every universe has internal consistency, regardless of how fantastic or "unrealistic" the setting is. The universe does not need to obey our rules - it does need to obey its own. And it's fine to not care about these kinds of things. I don't see why you need to belittle the people that do care about them, though.
Again, you're arguing for "consistency of rules" but these rules are completely at the whim of individual players. The only rules that actually matter are the ones the devs give us. And if their reasoning (we went to the Shadowlands and brought some of it back with us) is good enough for them then it should be good enough for us.