Originally Posted by
WowIsDead64
Such as time-gating that causes FOMO (dailies, weeklies, etc.) or RNG that causes dopamine addiction (random rares/treasures, random rewards). Why do we have such mechanics in P2P game? In P2P game devs should have enough money to produce content, instead of "stretching" it via psychological manipulations. Simple thing. How content patches in P2P game are supposed to work? They should have specific life span. Let's say 4-6 months. Their content should be completed within this life span. After that content obsoletes, as devs provide new one, where we start to do the same from scratch. For example new content provides new ilvl threshold to get to.
But instead. Devs try to provide potentially infinite content. Why? Why do we need potentially infinite content, if it should obsolete after 4-6 months?
I said it in the past, that we couldn't judge DF before seeing it's endgame content. Now we start to see it. And... I don't see any radical improvements, promised by devs. Same WQs. As always. May be I miss something? What is DF's content and reward structure? Will it improve or will it be the same crap again?
P.S. This idea came to my mind after playing ZM for some time. First of all it's problem with RNG spawns. Yeah, it causes dopamine addiction with time. All that skulls, stars and chests on a map have the same effect, as yellow dots when you collect profession materials. They trigger you and you rush to them as quick as possible. It's ok, when I do some other content and rare spawns near me. But it's bad, when I just need extra anima or % for weekly quest. And I can't even sit AFK and watch YouTube, cuz rares aren't announced.
Another problem - I realized, that I couldn't even get 252 BIS gear (one of major "goals" in ZM), because not all gear was affected by cyphers, so I had to rely on RNG ilvl upgrades, that could take infinite amount of time to drop.
Why so bad game design is used is paid game, where content is released regularly? RPGs are games about compulsive behavior. We do exactly the same things again, again and again. Kill the same mobs, complete the same quests. Whole logic of such games - is that we get DIFFERENT rewards for them. Devs just create new set of gear with new unique design and new ilvl - and we just start chasing it. This should happen every 4-6 months. Why such content should be stretched to make it potentially infinite? Are devs lazy? Or greedy?