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  1. #21
    The Undying Lochton's Avatar
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    Quote Originally Posted by Celement View Post
    Its more a case of it not adding anything to the gameplay. Every consumable barring potions are passive. Gear is only bought for alts or a very small portion of mythic players for progression.

    I would argue the economy gets in the way of gameplay more then helping it.
    An economy enhances gameplay unless you suck at professions, world content, playing alts, etc.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  2. #22
    Quote Originally Posted by Celement View Post
    Its more a case of it not adding anything to the gameplay. Every consumable barring potions are passive. Gear is only bought for alts or a very small portion of mythic players for progression.

    I would argue the economy gets in the way of gameplay more then helping it.

    You have a lot of assumptions based on your own view of the game, that are not necessarily representative of the player-base as a whole.

    Gear is only bought for alts or a very small portion of mythic players...what?

    Crafting and trading are the cornerstones of fantasy games that goes back decades. This IS the game for a lot of people. It has nothing to do with consumables, potions or gear, or raiding.
    Last edited by ablib; 2022-08-30 at 04:27 PM.

  3. #23
    Quote Originally Posted by Gehco View Post
    An economy enhances gameplay unless you suck at professions, world content, playing alts, etc.
    How does it enhance game play... I would honestly like you to be specific about this. Is my gameplay enchanced by clicking a few buttons on an addon to apply passive stats?

    I am going to be blunt I wouldn't even notice it missing from my gameplay if it was gone.

  4. #24
    Immortal Ealyssa's Avatar
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    If you remove the economy there’s no economy left ? OP is a true genius
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  5. #25
    Quote Originally Posted by ablib View Post
    You have a lot of assumptions based on your own view of the game, that are not necessarily representative of the player-base as a whole.

    Gear is only bought for alts or a very small portion of mythic players...what?

    Crafting and trading are the cornerstones of fantasy games that goes back decades. This IS the game for a lot of people. It has nothing to do with consumables, potions or gear, or raiding.
    So are games being turn based and text only. Just because something is old doesn't make a cornerstone.

  6. #26
    Player economy is a strong tool to faciliate interactions, the question is if its harming anyone.

    I'd say the answer is "sometimes, but generally not much". Aside from boosts, you can play the game to its fullest without being an AH baron, like myself (i barely interact with the AH).

    The things it adds are rather plentiful: it gives people who enjoy the economy an additional avenue for fun gameplay. It gives guilds a chance for concetrated effort (boosting runs, mass buying consumables), and it make trade skills meaningful and worthwhile, which is fun to yet another group of players. especially if Dragonflight succeeds in making specialized tradeskills worth it.

    one of these things matter to everyone, but i'd wager at least some parts of it matter to a lot.

    I don't see much wisdom in removing it.

  7. #27
    Quote Originally Posted by Celement View Post
    How does it enhance game play... I would honestly like you to be specific about this. Is my gameplay enchanced by clicking a few buttons on an addon to apply passive stats?

    I am going to be blunt I wouldn't even notice it missing from my gameplay if it was gone.

    The economy enhances my game play because I'm a pet collector, achievement hunter and completionist. I use many means to make my fortune to purchase pets and other rare items and achievements in the game.

    For example, just recently, I was working on Archaeology achievements. I bought a shit ton of keystones (over 250,000g worth probably), to get through the achievements faster. If there was no economy....I guess I wouldn't of even had the 250k to spend to begin with.

  8. #28
    The Undying Lochton's Avatar
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    Quote Originally Posted by Celement View Post
    How does it enhance game play... I would honestly like you to be specific about this. Is my gameplay enchanced by clicking a few buttons on an addon to apply passive stats?

    I am going to be blunt I wouldn't even notice it missing from my gameplay if it was gone.
    Right, you might not know it, or even have read my first comment, so I'll go on.

    With your view that things like a player economy with trading should be removed, then you are also supporting the removal of collections (toys, pets, mounts), transmogs, professions, world drops, materials, or even gifting things.

    Heck, slam a damn sign on your forehead and say you want a lobby game with a fat store (like FFXIV) to use all your money at.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  9. #29
    Gotta love the disgenuine arguments of "A small number of players illegal gold buying and being banned for it on occasion" being the same as "A far vaster number of players buying gold officially"
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

  10. #30
    Quote Originally Posted by Toppy View Post
    Its been years. No, that wont be happening. So long as you can buy gold, their can be no real player econemy.
    I mean, I did fine this expansion, economy wise. I was able to be profitable the entire time I was playing.

    I don't know what a "player economy" is, but I know I can buy, craft, and sell things on the AH and make a profit. People can buy stuff from me & other crafters & farmers to do their own thing...Seems like it's working for me. There's a lot of price fluctuation right now due to the recent changes, but that will settle down as players get used to the new status quo.

  11. #31
    Quote Originally Posted by Celement View Post
    If you removed the ability to trade items in anyway between players barring bop loot from group contents would anything in wow be lost?

    If you do away with consumables and item enchants it feels like at least to me that nothing would really be lost.

    It is rather rare that people buy gear beyond a way to sling shot alts ...


    What do you think. With the multiple modes of difficulty and deterministic loot is the player economy a detriment or positive to the player experience.
    Dependency on player driven econony to the extent WoW does has always been akin to predatory, though it has become steadily better since black lotus was all the rage.

    The two-profession-per-character system of WoW and the importance of crafting, especially with legendaries in SL, is still a bad combo. FF14 proves how well it works even when a character can have all the professions.

    Nothing would be lost save for /played.

  12. #32
    Quote Originally Posted by Itisamuh View Post
    Personally I have always thought any game is better without player trading systems, but I know I am probably in the minority on that. Nothing has really changed though, so I would disagree with the idea of it outgrowing anything.
    the problem with player trading systems is that it can easily turn into an auction house simulator instead of the game you intended it to be. for a couple decades, ive advocated a [ LEGIT ] tag in Diablo 2 that is applied to any toon that never trades with others. Once they trade with someone else, the tag is permanently removed.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  13. #33
    No.

    On another note, please stop posting every random shower thought you have about WoW. There's nothing to discuss here, it would just make everything about the game worse for absolutely no reason.

  14. #34
    Quote Originally Posted by ablib View Post
    The economy enhances my game play because I'm a pet collector, achievement hunter and completionist. I use many means to make my fortune to purchase pets and other rare items and achievements in the game.

    For example, just recently, I was working on Archaeology achievements. I bought a shit ton of keystones (over 250,000g worth probably), to get through the achievements faster. If there was no economy....I guess I wouldn't of even had the 250k to spend to begin with.
    Since when was it possible to buy keystones in AH? That's really nice.

  15. #35
    something has to be done to it, thats for sure. People with billions of gold is ruining it for the rest. Buying out everything for cheap and controlling the market price.

  16. #36
    Quote Originally Posted by slime View Post
    I mean, OP is talking about something totally different. I am referring to the AH. Before this last patch I could still make a good amount of gold clearing my WoD garrisons and buying Sumptuous Fur when it was at its cheapest. Now, that fur sells for 1 silver... worthless and that is just one example out of thousands of items Blizz nuked the value of.
    Quote Originally Posted by glowpipe View Post
    something has to be done to it, thats for sure. People with billions of gold is ruining it for the rest. Buying out everything for cheap and controlling the market price.
    These are fun comments to see one page apart in the same thread
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  17. #37
    Spam Assassin! MoanaLisa's Avatar
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    Remove the economy from a multi-player game and you make it much less of a multi-player game. That should be obvious. Given the rather large and hostile reception to the elements of solo play already in WoW—not making a judgement about them, just the reaction—it's really curious to see anyone stumble into the idea of removing one of the foundational elements of RPG multi-player games which inevitably would make it more solitary to play than it already is.
    Last edited by MoanaLisa; 2022-08-31 at 12:46 AM.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  18. #38
    Quote Originally Posted by Stickiler View Post
    These are fun comments to see one page apart in the same thread
    Well, guess they have started then ^^
    Haven't played at all in the latest patch so didn't know

  19. #39
    Quote Originally Posted by glowpipe View Post
    Well, guess they have started then ^^
    Haven't played at all in the latest patch so didn't know
    To catch you up, they merged the AH region-wide, and that introduced a few bugs, like being able to list auctions and not buy them. So undercut bots continually lowered prices until mass materials were listed at 1s a piece, because nobody could buy them to drive the prices back up. They're working on the bugs and have fixed a number of them already.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  20. #40
    Lets go a step further and say that WoW has outgrown having more than one player in game at once. A single player game would eliminate the unfairness of what can happen when a player is making a choice that could affect another player. The only problem is that WoW would not even be in the top 100 single player games and hardly anybody would buy it.

    Maybe..., the developers are too lazy/untalented/stupid to make these parts of the game fun to play...

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