FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
You have a lot of assumptions based on your own view of the game, that are not necessarily representative of the player-base as a whole.
Gear is only bought for alts or a very small portion of mythic players...what?
Crafting and trading are the cornerstones of fantasy games that goes back decades. This IS the game for a lot of people. It has nothing to do with consumables, potions or gear, or raiding.
Last edited by ablib; 2022-08-30 at 04:27 PM.
Player economy is a strong tool to faciliate interactions, the question is if its harming anyone.
I'd say the answer is "sometimes, but generally not much". Aside from boosts, you can play the game to its fullest without being an AH baron, like myself (i barely interact with the AH).
The things it adds are rather plentiful: it gives people who enjoy the economy an additional avenue for fun gameplay. It gives guilds a chance for concetrated effort (boosting runs, mass buying consumables), and it make trade skills meaningful and worthwhile, which is fun to yet another group of players. especially if Dragonflight succeeds in making specialized tradeskills worth it.
one of these things matter to everyone, but i'd wager at least some parts of it matter to a lot.
I don't see much wisdom in removing it.
The economy enhances my game play because I'm a pet collector, achievement hunter and completionist. I use many means to make my fortune to purchase pets and other rare items and achievements in the game.
For example, just recently, I was working on Archaeology achievements. I bought a shit ton of keystones (over 250,000g worth probably), to get through the achievements faster. If there was no economy....I guess I wouldn't of even had the 250k to spend to begin with.
Right, you might not know it, or even have read my first comment, so I'll go on.
With your view that things like a player economy with trading should be removed, then you are also supporting the removal of collections (toys, pets, mounts), transmogs, professions, world drops, materials, or even gifting things.
Heck, slam a damn sign on your forehead and say you want a lobby game with a fat store (like FFXIV) to use all your money at.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Gotta love the disgenuine arguments of "A small number of players illegal gold buying and being banned for it on occasion" being the same as "A far vaster number of players buying gold officially"
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
I mean, I did fine this expansion, economy wise. I was able to be profitable the entire time I was playing.
I don't know what a "player economy" is, but I know I can buy, craft, and sell things on the AH and make a profit. People can buy stuff from me & other crafters & farmers to do their own thing...Seems like it's working for me. There's a lot of price fluctuation right now due to the recent changes, but that will settle down as players get used to the new status quo.
Dependency on player driven econony to the extent WoW does has always been akin to predatory, though it has become steadily better since black lotus was all the rage.
The two-profession-per-character system of WoW and the importance of crafting, especially with legendaries in SL, is still a bad combo. FF14 proves how well it works even when a character can have all the professions.
Nothing would be lost save for /played.
the problem with player trading systems is that it can easily turn into an auction house simulator instead of the game you intended it to be. for a couple decades, ive advocated a [ LEGIT ] tag in Diablo 2 that is applied to any toon that never trades with others. Once they trade with someone else, the tag is permanently removed.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
No.
On another note, please stop posting every random shower thought you have about WoW. There's nothing to discuss here, it would just make everything about the game worse for absolutely no reason.
something has to be done to it, thats for sure. People with billions of gold is ruining it for the rest. Buying out everything for cheap and controlling the market price.
Remove the economy from a multi-player game and you make it much less of a multi-player game. That should be obvious. Given the rather large and hostile reception to the elements of solo play already in WoW—not making a judgement about them, just the reaction—it's really curious to see anyone stumble into the idea of removing one of the foundational elements of RPG multi-player games which inevitably would make it more solitary to play than it already is.
Last edited by MoanaLisa; 2022-08-31 at 12:46 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
To catch you up, they merged the AH region-wide, and that introduced a few bugs, like being able to list auctions and not buy them. So undercut bots continually lowered prices until mass materials were listed at 1s a piece, because nobody could buy them to drive the prices back up. They're working on the bugs and have fixed a number of them already.
Originally Posted by Addiena
Lets go a step further and say that WoW has outgrown having more than one player in game at once. A single player game would eliminate the unfairness of what can happen when a player is making a choice that could affect another player. The only problem is that WoW would not even be in the top 100 single player games and hardly anybody would buy it.
Maybe..., the developers are too lazy/untalented/stupid to make these parts of the game fun to play...