I can't even begin to imagine why you get pleasure from just spewing hate on these forums day in and day out. You would think more than a decade of refusing to engage with anyone and insulting them based off your own strawman would get old.
You are not the audience for LFR. I am also not the audience for LFR. You're essentially a vegan going to a steak restaurant and complaining they don't have more vegan options. Not everything has to be fun for you. The universe does not revolve around you. You are not special. What you think is fun means jack shit to the designers of LFR and to me.
However they do it, it's good to have a variety of difficulties. People play the game for different reasons, and one size doesn't fit all.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I'm not really a Max fan per se but everyone was linking his dragon fight class stacking video today. Feels like some posters here could benefit from watching even like 3 min of that lol
More generally though, the less specific abilities are needed the more classes feel homogenized even if they aren't. It's a real consideration and don't understand how people can pretend otherwise.
Last edited by Ashana Darkmoon; 2022-09-14 at 01:03 PM.
Define required please. Because dungeons (m+) "require" quite a lot of them. Not having hero? No battle ress? No gateway/cookies? No shroud? And so on, and even if you try to make a point for invis pots, engi ress or whatever, you still fail to prove they're not required for dungeons/content in general.
And having every content designed around not having any class ability matter? Yikes, how insanely boring and identical most fights would be and no one would feel unique or needed. Did you really think this through? I doubt it.
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Got link for that?
Last edited by tomten; 2022-09-14 at 02:43 PM.
https://www.youtube.com/watch?v=FEGVjsX1ZRA&t=4s
Basically talking about how you'd slot classes and why it is going to be unlikely to stack in DF compared to other versions of the game
IMO, normal should be totally puggable without voice chat.
Heroic should be generally tuned for guilds and voice chat, but still puggable by good players.
Mythic should be pretty much the way it is now, the absolute top tier of content. Maybe a TINY bit more accessible after the first wave of nerfs, it does seem like a lot of wasted dev time if only 1% of people actually clear it.
As it is, normal is currently the problem. They've had a nasty habit these last few xpacs of making the last few normal bosses harder than the first few heroic bosses, which doesn't make a ton of sense.
Sepulcher is also just a mess in terms of tuning, most normal groups break up at Anduin in my experience.
Raids also need to be more rewarding than Mythic +. I know that burns a lot of beavers, but come on. A 5 man should not drop better loot than a raid, period.
I think the solution to THAT is simply to do what they do with PvP gear - have mythic + loot scale up in mythic dungeons only. If you take your mythic+ gear into a raid or PvP, it should be knocked down to a lower level to actually preserve the rewards from that content.
Stone guards, garalom, and Horridon are the ones that stick out in my memory
Stone guards because of the group that complained about it being overtuned and GC told them to git gud
Also the fact tanks needed to taunt correctly
Horridon because it killed three guilds that eventually became my first raid team
Garalon was annoying because of the constant movement requiring much like the rest of these fight...people not being stupid
I really don't know how you expect me to respond to this. It's brazenly off-topic and particularly unhinged, even for your standards. Nowhere did I mention eSports, I only brought up the MDI/TGP as an example of something where players dislike "meta" comps and how this is particularly at odds with the developers' stated intention of making the game's classes more diverse from one another. We've had homogenization before, in MoP, and class balance even then wasn't particularly more or less effective than it is now. (It made CModes easier, so there's that I guess?) Personally, I think the game is better when each individual class has its own strengths and weaknesses and shoving all of that out the door on the altar of accessibility is not the way forward.
You are talking about homogenization when I never said anything about homogenization, while you brought up MDI as a counterpoint and then claimed you never brought up esports. You are so difficult to talk to that I don't really know what to tell you. You are constantly having conversations with some phantom rather than the person you are speaking to, and then retroactively changing the things you said whenever you have to lift a finger to actually defend a point. It's maddening and not very constructive.
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I don't really know how to respond to the notion that if content is not designed with specific abilities in mind, the content needs to all be the same. You know there are other video games out there, right? You know that 99.99% of them don't have this problem and I assure you that they have content in them. If you want to talk about game design, it is much healthier and more productive to actually play other games once in awhile, so that you don't look like a baseball fanatic trying to understand football by asking questions like "BUT WITHOUT A BAT HOW DO THEY HIT THE BALL THE PITCHER THROWS?!?!?!?!"
"stop puting you idiotic liberal words into my mouth"
-ynnady
Mythic is mostly fine, SoD was too easy and SoFo a bit too hard before the nerfs.
Heroic should be easier or reward better gear, or M+ gear capped weekly or nerfed. The problem atm is M+ is killing heroic raiding. Why go do heroic raids when you can do easier +15s and get same gear basically.
Anduin heroic week 1 was insanely hard, bosses like that should never exist on heroic, my guild spent like 30 pulls on it and failed to kill, meanwhile we got Horde HoF on sylvanas in 84 pulls.
Normal should have no instant wipe mechanics, like normal fatescribe having rune mechanic shouldn't be a thing. Otherwise normal is usually tuned fine.
Wow players were absolutely worse in vanilla gamers in general were. A great example of this is a play called an insec in league of legends. It's using a q into ward hop to get a super long range lee sin kick of a squishy target back into your team. When this play first happened people went absolutely nuts it was considered an insane level of skill expression by a top tier pro. Now gold Lee Sins do it regularly often adding in a flash to further extend range. There is a giant gap between average skill level now and even five years ago let alone a decade ago.
They could add some borrowed powers, as they did in Torghast, so that we might solo mythic raids and feel like godlike champions. Haha!
The earth-shattering irony of you accusing me of having a "phantom argument" after I replied to a post where you straight-up had a fucking conversation with yourself about how things were going to escalate between us is... well, it's amusing. I guess I should have expected it, I quoted you so I opted into this.
I'm not going to repeat the points I've already made again sp I'll just say it like this: What you're asking to achieve is impossible unless Blizzard does a complete 180 on their current design ethos. That is incredibly unlikely to happen. Because of this, Blizzard will not be capping raids at 10M. I stand behind my assertion that class representation in raids does matter, though it is to-be-debated whether the current polar opposite of homogenization is the right direction.