Does M+ in general even have any 'lore'? Even back before we started going back to old dungeons, what exactly was the immersive and lore-friendly reason that we took these keystones to these places that we've already been and then did the shit that we already did, but harder and as fast as possible so our keystone would be more empowered when we picked it back up at the end? How did seasons "build the world" to begin with, let alone start taking away from it now that we're doing the same shit, just super elsewhere instead of just locally elsewhere?