Naxx will get boring quickly once people realize the only thing that's hard about it are Undying/Immortal runs. That was the case when it was new and I imagine it won't be much different in Classic. I liked Malygos and Sarth 3D but they were kind of one-and-done type raids. Naxx is the meat and potatoes of T7 and I personally don't have a whole lot of nostalgia for it.
I mean, they teased H+ and so here it is. I don't see it being popular unless the reward substantially outweighs the extra time and risk of wipes in dungeons everybody remembers for being places to do skate tricks.
Sounds kinda interesting, but not sure how I feel about all these changes to a game that was already solid.
Isn't this a retail idea??? didn't some moron over at blizzard say if you wanted retail features play retail?
These are great examples of why "widely regarded" is a poor metric.
Naxx was easy, yes, but undying/immortal/glory runs were fun. Malygos was not a bad fight, it just had a final phase that a lot of people didn't like because, lol, vehicles. Sartharion 3D 10-man was understood to be one of the most poorly tuned fights in the expansion, up until the point it became burnable (skipping most of the hard mode mechanics by killing it quickly).
ToC was considered a poor tier, but that was largely because, 1, it took place in a single (or two) room, 2, because it was short (because it didn't have any trash, which, hilariously, is something that has been widely requested as a change in following expansions), and 3, because it followed the absolutely fantastic Ulduar.
ToGC is one of my favorite raids. The fights are unique and enjoyable, the raid is short and quick to clear once on farm status, and the loot made going back to Ulduar25 hard modes much more approachable for some of the guilds that were being held back.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Why is it dreadful? It literally gives old Ulduar gear that was previously near worthless have more value
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theres a very big difference between fundamentally changing the fabric of what classic is, and is supposed to represent, and changing obviously dreadful design that we experienced in the past with the benefit of our hindsight.
It is unanimously accepted that Ulduar lacked any value once ToC came out, and Blizzard literally has data to back up that Ulduar was under explored by the community in terms of completion. They're making a direct change to fix something that both the community and the data shows was badly designed.
Furthermore, once WoTLK is over, everything is on the table, Blizzard has to decide whether they want to do Cata with heavy changes just like what they're doing here with the Ulduar gear or to go a completely different direction. I fail to see how this is in any way a negative decision, and it paves the way for the team to start looking at what to change in future xpacs
In a weird way this is like reverse engineered titan-forging. Not really, because it's deterministic and farmable, but the "endlessly iterated ilevel versions of the same item" way.
right no hypocrisy in this decision at all, RDF LK feature is bad, but this new Idea from retail is good.... is there really any point in calling it LK classic at this point?
RDF would have kept me playing much longer than any other change (and did the first time around) if not for RDF and alts I would have left after ICC.
Last edited by Dadwen; 2022-09-22 at 02:35 AM.
Will it help if we go ahead and approach this as Kris Zierhut's professional midlife crisis? Maybe someone can sit the guy down and suggest que sera sera?
Mine, too. Also, most players were fine with it. Blizzard just forgot to follow its own dicta about forums and listened to a tiny subset of very online players.
So what does this actually mean for endgame? The old way in Retail Wrath was hit 80, do heroics for previous tier gear, then jump into current tier raid. Does this make it so doing Naxx when say ICC is the current content would actually be a viable way of gearing?
I mean without trying to sound like im being a dick (because its hard to convey emotion over text) but its really simple lol.
They are game devs, its their job to weigh up decisions that they think will make the experience as good as possible.
They believe, rightly or wrongly that RDF damages the social/exploration/open world fabric of WoW. I can see both sides here.
They also believe the gearing change has essentially no negative side, and only positives to offer in the experience. I also agree with their logic here.
And thats it. You're holding onto tags like 'Classic' too strongly. I personally dont want an EXACT replica, Id much rather have the experience and loops left the same, but with obvious easy hindsight improvements.
Hmm…I don’t think this will be as bad as people think it is because the hardcore will already be decked out anyway, and it might even be good for casuals as getting a Naxx 25 together after Ulduar was impossible, but a 10 is much more manageable.
I will agree that heroics were a joke in high end gear.
….all that being said…it’s an awful big change for a game catering to nostalgia. And although I don’t mind as much, some nochanges folks are going to rage super hard at the idea of mytheroic+.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
So.... we get this sh*tfest, but we can't get LFD for easier lvling?!?!?!?!?!?!