Yeah, I was just suggesting ways to get more out of what is already there. As you mentioned I Nazjatar is one of the biggest waste of assets in terms of it just being used for the raid and thats it. This goes especially for mid-tier dungeons where theme fatigue isn't an issue.
I might've gone a bit over on the numbers, maybe 2 per theme at max and that is where the assets they already have allow that (Like Thorghast for example they have a distinct indoors and outdoors set of assets from the wings). But obviously I didn't mean a 1:1 copy for Sepulcher like Trial was as the rooms are used for raid, just shifting the same rooms around. And sepulcher I see could at most also be 1 dungeon.
And about it feeling cheap, that is kinda my point. If they don't have the time or whatever to do a unique 1-2 boss raid, then just reuse the open world, tho if done right IMO it wouldn't feel to cheap.
Also I have been playing SL a lot, and haven't heard anyone complain of Sepulcher theme fatigue, is this really a thing? I know that usually happens is the tier drags on for a year or if it was a similar theme as in previous patches (Ogres going for a long time in MOP and then WoD). But the first ones architecture seemed pretty new.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Anyway, now that WotLK Classic is released, when do you think we'll get the Dragonflight release date?
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Battletag: Chris#23952 (EU)
Warlock
Battletag: Chris#23952 (EU)
Warlock
This definitely, and I always find that each expansion has a couple new unique mechanics to its raids or dungeons that then later appear more often in future.
Example being I think the sword slice mechanic (cant remember exact name) on Denathrius appeared there first time and then a variation of it was used on the Nine.
But TBH with how old the game is im still surprised that they can come up with unique feeling encounters, since the boss isn't just about its abilities but also the room it is placed in
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Who cares im not gonna go through all bosses and make examples. They have a ton of mechanics from old bosses they could use to tinker a few bosses together every patch. There is no reason the amount of content we get is this low. They already use all those old mechanics for quest mobs and rares.
Some of the raid dungeon bosses are good, but seemingly the developers struggle with making that many unique boss concepts and areas.
Either we have an ICC situation where the dungeons are leftover assets and cutting room raid bosses.
Or we have the End Time situation, where the good ideas are used up by the dungeons and the raid is severely lacking.
The concept of mega-dungeons seem to work much better. Allowing the developers to use a good idea that isn't quite right for a raid, without having to skimp on detail.
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Unique bosses using the actual arena is a bit of a rarity though. Stuff like Halondrus or G'huun is the kind of encounter that players really remember.
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So, with WotLK Classic launch today, I expect the release date announcement towards the end of the week or next week. They basically can't wait any longer as the pre patch has to hit within the next 4 weeks. It's already long overdue to tell us the launch date.
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So do we think it’ll be like Legion where the early access to Evokers will be staggered and not live when pre patch launches? In Legion DH’s came 3 weeks into pre patch
https://www.wowhead.com/guide=7.0.3-pre-patch
Battletag: Chris#23952 (EU)
Warlock
Yeah I think if we were going to mention boss encounters with dynamic use of the room, we would not go with G'huun, we'd go with BRF as a whole (Hans and Franz, Thogar, Blackhand) or for something recent maybe Painsmith.
Maybe not to that extent, but it happens quite often. Shriekwing, Sludgefist and Lady Inerva in Nathria have interaction with the environment, Painsmith in SoD and such. The ones you mentioned are just walking that is the interaction (granted I don't have M experience with that tier), and carapace is similar. but what I'm saying is that it isn't such a rarity to integrate the environment to some extent and make the boss fight different.
Best to do is think, "how would this boss be different if it was just on a flat platform? What mechanics would be missing?". Sure there are plenty of bosses like that (Nerzhul, Anduin, Denathrius, and so on) but there has been also a lot where the mechanics don't just come from the mobs in the encounter
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Yeah as i mentioned in my reply above the variety of room interactions can be answered in one question, how much does the fight change if it was in a flat platform without objects, just mobs?
And each tier in SL had at least a few bosses that have interaction
#1 Hype-Thread Shitposter - Overlord of the Hypethread
I think the 4 elements (Fire, Air, Water, Earth) are exclusive to reality. But it would be interesting to see where they fit into reality as a whole. They have to have some kind of origin in reality, considering they appear to embrace all worlds in reality.
Unless they are somehow linked to Life as they are reliant of Spirit to function? (On Draenor - where Spirit was balanced and plentiful - they were peaceful; on Azeroth - where Spirit was in high demand due to the World Soul draining it to grow - the elements were chaotic).
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