"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Yea, you are Probably right, though I still think a proper Notification on the Loot Rules zoning into a Raid, and inability to Change LootRules inside the Raid would fix that.
The Ironic part on that is.
It makes it slightly worse for the Top End, probably doesnt affect the Majority who raid with a Community/Guild, and in my Opinion screw over people who rely on Pugging solo for Raids. So, a Change made for the Average Johnny Random, will screw him over the most.
This, its going to be so amazing when people Roll on a 2% Upgrade, when others think they deserve it more. I´m 90% Certain this will kill so many PUGs.
Or how they Complain because people dont want to bring other Casters/Cloth weares who compete on their Loot.
And yet some people are Afraid they wont get Invites to Raids when People may Choose their LootRules. *laugh*
You can have that opinion, of course, but do you have anything to actually back that up?
Because as it stands right now, it seems to be an almost strict upgrade for the average player in the average group. The ones most affected are people who did massively skewed armor-stacking runs, but the vast majority of average players did not.
If you just go PUG raid with a relatively evenly distributed selection of classes, you'll on average get the same amount of loot OR MORE than you did with PL.
PL was effectively already GL with everyone rolling Need automatically - now you'll not only have people passing/greeding, you also have more restrictions that stop rolls altogether.
Problem is, they make it sound simpler than it is. As I wrote:
With Personal Loot, you have ONE roll per Boss to receive an Item. So Like they said, the system Rolled everyone from the Raid, and the X(Amount of Items) Highest Rolls receive an Item.
But with GroupLoot you have to "Win" More rolls.
E.g.:
First you need to "Win" the Roll of the Item that Drops, so an Item that you can use actually Drops. Then you need to Win another Roll against the other Players who want to have that Item. Which will actually lower your Chances to actually get Items.
If you have two Rolls you have to win, with a 50% Chance of Winning, you only have a 25% Chance of Winning.
Furthermore, I recall (Sadly cant find the Posting) on an Older Post where they talked about the return of GroupLoot, that the Loot wouldn´t be smart, and would just drop from the Entire LootTable (Like back in the day), removing the ability to Stack Classes for Higher Chances of Specific Items, and favoring declining others who might compete with the Items you/your friends want.
If you like Personal Loot, you should want it to Stay, and just remove the Trade Restrictions.
- - - Updated - - -
Of Course:
What I forgot in that Part is:
The Odds for the first Roll are way Worse than with personal Loot.
On a Boss that has 11 Items in its LootPool, you might be able to use 4. 10 Players, 2 Items (Taken from the First Boss Sepulcher, and Assuming each Item has the same Odds of Dropping.)
On Personal Loot: Flat out 20% Chance to Receive Loot (10Mann)
Depending on the Amount of Items you can use:
4 Items: 20% Chance
3 Items: 15% Chance
2 Items: 10% Chance
1 Item: 5% Chance
Now, on Group Loot:
You have a 4/11 Chance to Actually be able to Rool, this leaves you with ~45% Chance.
Now, the Odds of Receiving the Item are depending on Other people who might Roll against you. So, First value is against one other, second two others, and so on:
4 Items: ~22%, ~15%, ~11%
3 Items: ~17%, ~11%, ~9%
2 Items: ~11%, ~8%, ~6%
1 Item: ~6%, ~4%, 3%
So, as I said: For Communitys/Guilds/Groups this is no Problem, as the Dinished Odds fade away as you can Trade stuff more. But as Random/Solo player you will almost always play against the same Odds. So, if you run a Group with 3-4 People who need on the same Stuff, your Odds of actually getting it grows much much Smaller.
*Edit: Had an Error in my Calculation, the Odds are Slightly Better, Adjusted. Overall, if you just Compete with ONE other Player for your Loot, you have slightly better Odds than with PL, otherwise, its always much worse.
Last edited by LanToaster; 2022-09-30 at 12:10 PM.
Should have kept Personal Loot for pug groups as it just got rid of a lot of hassle.
That said, having Group Loot back for guilds is absolutely amazing and i'm happy for it.
Time to reroll to fotm dps if you wanna see any loot during serious mythic prog.
I'm not sure where your 45% comes from. 4/11 is 36.3636..%, but of course that is PER DROP as multiple items may drop you can use, increasing your overall odds of getting at least 1 item. Is that where you get 45%? Based on what, since that scales with number of drops, right? And you also need to add the chance of winning MORE THAN ONE ITEM, which you can't under PL (though of course you can't win the same item twice, in case of multiple identical drops).
And then of course you forgot the roll vs. 0 people, i.e. when you win the roll by default because you're the only one who wants it.
Guess it's not surprising if the math skews towards your side when you forget to add stuff to the competition Do you by any chance work in politics?
why do ppl like grp loot? like to get their stuff ninjaed? how is personal loot bad? like wtf??? i must not understand something here
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Group loot will just be everyone clicking "need" when available, regardless of actual need.
That's how it was back then, that's how it will be now... the dreaded "ninja'ing" of gear.
The thing is, that's also how PL works, it's just a hidden roll so it's not ninja'ing, it's just the game making the choice for you on an automatic roll.
The real question is, will the loot tables still be restricted to only the classes present?
Like, if there's no hunter, are bows still dropping? Because in old group loot, they would, and it was more or less a wasted opportunity.
PL did remove those items useless to the current raid makeup since things were spec-specific, at least.
But at the same time, if the loot is class-restrictive in group loot, class stacking in split runs is going to be even more insane.
Essentially everyone will need one or more of every class to assure the right loot drops and funnels to the appropriate players.
It almost feels like the players asked for one of two things:
1) remove trade restrictions on PL
or
2) add ML back for guilds
They chose option 3, which seems pretty divided, and also seems pretty par for the course for decisions.
Indeed. Two Rolls of ~36%, gives you an Average of 45,45% of seeing at least one Item you can roll on.
Yea, I forgot to factor that in, but I think that doesnt much increase the Odds though, I dont calculate that, because fuck, I dont feel Confident in correctly calculating that. But, I´m curious now, Gimme a bit, I´ll try.
Did not Forget that, I decided not to Include that because the Odds of that Happening in a Random Raid are near Non Existant. But here you go:
4 Items: 45,45%
3 Items: 34,09%
2 Items: 22,73%
1 Item: 11,36%
This is obviously double the Chance you have as with one Competition, and just the Odds of Actually getting the Item you need.
Well, to accurately make a Pure Math Statistic/Decision you would also need to get an Average of "How Many People actually need Items", or:
On Average against how many People do you Roll. Based on my (To my Own Raid limited, we just Roll for Items that we dont need) observation. On Average at the Beginning of the Tier, usually 3-4 People Roll on an Item. (~15-20 People in the Raid).
The Problem I see, (which why I think this will Screw over Solo Players) is the "Better Odds with less Competition".
The PL system Rewards you for taking along People, e.g. The More Plate you take, the more Plate drops, the more Chances you have that something Drops, (Even if it needs to be Traded).
However, with GroupLoot you are Punished for taking along more Plate, because you just increase the Competition, for the Items that Drop.
This can be devastating, for certain Classes who rely on Pugging.
E.g. I have Usually 3-5 Hunters in my Raid, right now, I can take 2 More Hunters, no Problem, they could potentially Trade stuff to my own People. Wont change anything.
With Group Loot, I wont take any Additional Hunters in my Group, because they are just more Competition, and dont bring anything else.
Same goes with "BiS" loot, why would I invite someone who is Competiton to the BiS trinket of my Warrior?
And this is my main take away. With Personal Loot, you can only Increase your Odds of Receiving Items. With GroupLoot you can only Decrease the Odds.
No, I´m just a certified Chef.
Edit:
In Regards to Chances to Receive Two Items:
I´m not Certain I Calculated that Correctly, but I got:
10% Chance of Dropping Two Items that you could use. (If you can use all 4 Items That are Aviable)
5% with 3 Usable
2% with 2 Usable
And the Odds to actually win them, are Abysmal aswell. Even with only One Competitor on both Drops, you only have 0.12% Odds of having a Boss Drop Two Items, and winning Both with 4 Possible Usable Items.
If you are Interested how I calculated that: (Feel Free to Correct me if i´m wrong)
First Loot Roll: 36,36% Chance (4/11), Second Loot Roll: 27,27% Chance (3/11) = 9,92% Chance (Without Competition, thats It)
Both Need Rolls at 4,96% Probability Each come around to 0,12% Chance of Happening.
So, yea, Thats not Gonna Happen Likely.
Last edited by LanToaster; 2022-09-30 at 01:06 PM.
Last edited by HASELHOOF93; 2022-09-30 at 01:22 PM.
Really bad decision, I am starting studies next month and won't have the time for fixed raiding days with a guild so I am going to pug most of the times.
Because we know what will happen people/guildies/friends invite pugs to get a full raid and "ninja loot" it to their friends/guildies or whatever.
Last edited by kodemonkee; 2022-09-30 at 02:02 PM.
This is pretty much a win for ninja looters. This is blizz's way of bringing interactions back. If you aren’t friends with ML, you’re screwed. I’ve won rolls on tier pieces and had them given to a guildy over me. I’ve seen “Death Bringer’s Will” “Betrayer of Humanity” and numerous tier pieces not go to the highest roller. Those days are coming back
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Wait, what? This is a thing that actually happened? OMFG I have been ranting and raving about how shitty it feels to kill a boss and not see loot drop since the inception of Personal Loot. If this is actually a thing then I may even play Retail again.
- - - Updated - - -
All high ticket items should be assumed to stay in guild, even with new recruits we will not give out contested items for 2 weeks to ensure things aren't being taken from the guild.