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  1. #281
    Looks boring in my opinion.

    Horde storyline is not moving at all.
    It feels like lovecraft and the story and quests suffer that way.
    New race looks like a skinny lizzard very wierd looking.
    Zones look nothing special alot looks like a MoP and WotlK mix.
    Dragonriding looks fun for like a week or two after that i wonder how it will feel.
    Talent and UI features are nothing that interests me since the internet will figure out the best talent trees to pick and i use addons UI.

    So to me it looks not that good since i pretty mutch play this game because i like the Horde but the faction is doing nothing at all right now.

  2. #282
    Quote Originally Posted by Celement View Post
    Its early beta or alpha if you prefer nothing much is finished and classes dont get touched up till about a week or two from launch. So far outside of leveling (I would argue the least important part) it's alright.

    No one will know till later.
    I think we played a very different leveling experience. I hardly had to stop and let NPCs talk at all. If you're talking about the like 5 Quests total until Max Level, where you spend 5 seconds for the Chat Bubble to go away and the next Quest to be acceptable, that's a whopping, lets take it up a notch, 30-35 seconds total you are spending waiting for a mob. Oh no. Oh god. How could they. (read in a monotone, emotionless voice for full effect).

    - - - Updated - - -

    Quote Originally Posted by Gimlix View Post
    Seems worrying, because 10.0 needs to be a straight up 10/10 for WoW.
    Question has lots of Escort Quests, but over 90% of them, you now have the ability to run ahead to a quest marker, and it skips the RP entirely. You have the option of following those story beads, but you also finally have the option of just skipping the shit out of most of the long-winded RP.

  3. #283
    Got into beta today and there are a lot of interface bugs. Bag icon on the bottom right always shows all bags are full, can't sell items, the thing where you can save gear sets doesn't work, audio is bugged. If you reduce master volume it reduces some sound but not all sounds. Turning options on and off doesn't always work. Sometimes autoloot functions and sometime not. You disable tutorials and the still pop up and tell you about reputation or you collections tab and so on.

    Also questing is slow. At least at the beginning every quest NPC has this dismount aura and it seems like the dismount auras are bigger than usual. You have to walk a fair bit out of a tavern or a cave before you can mount up. Lots of small annoying things that add a small amount.

  4. #284
    Quote Originally Posted by Lei View Post
    You are on my ignore list for a good reason. Your reading comprehension gets worse and worse as you read more critics about the game.
    None if which I said is a lie.
    Hunts are the same in each zone:
    Stage 1: click/interact with things in a small area. In Thaldraszuz yesterday it was sheeps, in the middle of elites and otherwise aggressive mobs, but there were turtle shells to click on in Ohn'ara plains as well. This is usually a count quest aka click 12 turtle shells
    Stage 2: "Hunt the area" aka kill mobs in the small zone: turtles, otters, beavers. This is a fill the bar quest. Since you HAD to kill the agressive mobs to click the turtle shells/sheeps you have to wait for respawn and kill them again. As well as neutral mobs, depends on the actual area.
    Stage 3: Sometimes this is when the fill-the-bar quest wants you to kill spawned mobs, sometimes all of them are elites with 800k hp each, sometimes only one of them.
    Stage 4: Either some more fill the bar step ("Hunt the area") or this is where a "main boss" comes with 3-4 mill hp which you can't solo.
    Stage 5: if no boss was at stage 4, then this is where the boss comes.
    I was on ONE hunt where after 3 fill-a-bar quest I had to follow tracks of a named mob but it was bugged so couldn't finish it.
    I don't fucking care about collectibles because at renown 5 or whatever this is your content you worked for and this is the content they want you to farm to get more of this very same shit content, and there are MANY of them up at one time. The companion for hunts comes later that you can customize. This doesn't change the fact that hunts are fucking boring and 95% of them the same fill-the-bar type of shit wherever you go to hunt.
    The ONE thing that makes it not entirely shit is that now as it looks like it is not personal. So you can essentially slack and let others to fill the bar for you or contribute very little. I wonder who will farm these idiotic hunts tho after 2-3 weeks when they realize what they are.

    You get your last drake at the end of Thaldrasuz, that is when world quests unlock. At least I couldn't see world quests before I finished my last drake. I reached level 70 waaaaaay before that and was wondering where the WQs were.

    "also you dont always need to go to thrill of the skies, nor is the base speed of thrill of the skies "blurringly fast" you can slow down to a straight line for a moment."
    When you use your drake to search for things and to actually try to explore, you want to go slow. I am working on achieves on the beta and have to find many named mobs. It's not like you could go with full speed. You simply can not go really far with non thrill. you have to constantly be at high speed to maintain vigor. I don't even want to hover. I just wanted to go slower to be able to find mobs. Right now it is not sustainable.

    200k enemies are a lot because they take a lot of time to kill them, not necessarily because they kill me. Again, reading comprehension: the point was that hps are all over the place. I see mobs with 80-90 k hp, and then with 200k. My ilevel is 355 and I have 141k hp. Telling someone to "get gud" on the beta where some classes don't even have functioning talents is just about what I expect from a shill.
    Between the two of us it is not my habit to lie about the game. You are on ignore for a very good reason.

    Thaldraszus has one hunt active now, but it's bugged at stage one, there's no Swarming Dismay Fly at the target area. Anyways, stage one of the hunt is here. Starts with a good ol fill-a-bar.


    Flew to another hunt, seems like all of them are bugged for me atm, this is stage one, aka "interact with things on the ground". You have to rescue baby otters or whatever, all of them are surrounded by aggressive mobs that you have to kill. Stage 2 is going to be kill these very mobs AGAIN, fill-the-bar style.
    I appreciate you testing and the feedback, I'm glad you're testing the content that I would be doing being a casual pver etc, which puts me off the expansion, I don't just want to fill bars over and over.

  5. #285
    Quote Originally Posted by tromage2 View Post
    Looks boring in my opinion.

    I've been saying it for a while now, but the game relies way too much on its gear treadmill, and it's RNG prizes. Take the gear and RNG out of the game and look at it from that perspective. Do you still want to play? One can argue but I want all the goodies, but at the expense of what, you get a nice shoulder piece after how many hours of gameplay? 100's of hours? for an item after you get it, the dopamine hit will dissipate in a few hours, to a day or two?

    Gear and RNG exist to artificially extent the content, but when you exclude those elements from the picture, you get a pretty hollow game. Raiding is fun sure, but only a few times, then it gets boring. PVP is fun once in a while, but not when there's just one new arena, and the same locations for the 500'th time. Let alone a few classes that dominate no matter what. If I'm judging Dragonflight as a game to play, to have fun. It looks rather weak. The flight looks cool, no doubt but what does that really mean? Flying isn't going to offer unlimited replay ability value.

    People citing vanilla as the better gameplay experience are correct, because it had the most content by far. What would it be like 4 expansions in one? It was huge, and it's not just rosey goggles that people remember. It was actually world of warcraft. Today it's island of warcraft.

  6. #286
    It's fine and worth playing

    95% of you going to buy it regardless of how much whining and complaining this forums produce

  7. #287
    Quote Originally Posted by dragonflight10 View Post
    It's fine and worth playing

    95% of you going to buy it regardless of how much whining and complaining this forums produce
    Care to elaborate? Like, why is it "fine", and is worth playing? I mean I just don't buy the "you'll be back", and "everyone here gets it" argument, wow has been bleeding subs for a while now. As consumers we are allowed, and it's healthy to look at what we pay for, and ask if it's worth it. The thread is about if the game looks good.
    Last edited by r4vio928; 2022-10-02 at 08:08 PM.

  8. #288
    Quote Originally Posted by r4vio928 View Post
    Care to elaborate? Like, why is it "fine", and is worth playing? I mean I just don't buy the "you'll be back", and "everyone here gets it" argument, wow has been bleeding subs for a while now. As consumers we are allowed, and it's healthy to look at what we pay for, and ask if it's worth it. The thread is about if the game looks good.
    It's new zones, new dungeons, new raids, new quests etc
    not to mention the new talent tree

    anyone who played wow constantly or serious in the last few years will want to try it

  9. #289
    Quote Originally Posted by dragonflight10 View Post
    It's new zones, new dungeons, new raids, new quests etc
    not to mention the new talent tree

    anyone who played wow constantly or serious in the last few years will want to try it
    I detect a No True Scotsman argument there.

    But yes, the expansion will be fine, if you exclude everyone who thinks it won't be.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  10. #290
    Quote Originally Posted by Raisei View Post
    The point that will make and break it all is however the content cycle. SLs had some of the most atrocious content draught in the history of the game, with 7-8 month of nothing happening and now we basically had a patch that didn't even bring any new content just old stuff reheated to keep people subbed.

    If Blizzard keeps that up in DF, then I will unsub and I suspect most of my guild will too. There is just no way we can keep ourselves busy with those 4 new dungeons and 1 Raid for 8 month and I cannot justify paying a sub for that.

    It is quite worrying that this rehashing of old content is happening now. That was how the decline started in SWTOR too. First there is lesser new content and old content is rehashed to fill the gap, then the ratio of new content goes down and down and down until all you get is old content and empty promises that there will soon be new stuff.
    I allowed EA and Bioware to steal my money for years with that system, hoping against hope that their promises weren't lies. I am not going to do the same with Blizzard. I give them the benefit of the doubt for DF until I see the release date for the .1 patch. If it is 8 or more month after release then I am out.
    If Dragonflight also ends with a x.2 patch then it's gonna be worrisome for the game in the long term. I also agree with what you said about recycled content.

  11. #291
    Right now in beta my main issue with Dragonflight is that there is such an insane number of things to do, I don't know what to do first.

  12. #292
    The power creep outside of raids is getting quite high. I dont think that spells good times for the more casual raid-logging raiders as they will very quickly fall behind people who actually spend time outside of the raid. Most likely more guild kicks and consolidation will occur, but that will be for the better of the guilds, putting active players with active players and without ppl who slack outside of raid hours.

  13. #293
    Quote Originally Posted by klaps_05 View Post
    The power creep outside of raids is getting quite high. I dont think that spells good times for the more casual raid-logging raiders as they will very quickly fall behind people who actually spend time outside of the raid. Most likely more guild kicks and consolidation will occur, but that will be for the better of the guilds, putting active players with active players and without ppl who slack outside of raid hours.
    How did you come to this conclusion??? THere is little reason for a raid-logger to spend much time outside the raid. Heck you can probably sell your raiding profession reagents to make gold to invest in consumables (until it's time to get 1-2 embelished items crafted). Unless you are chasing for world firsts this will be a fairly friendly expac for raid loggers.
    Last edited by Nymrohd; 2022-10-03 at 11:38 AM.

  14. #294
    Quote Originally Posted by r4vio928 View Post
    Care to elaborate? Like, why is it "fine", and is worth playing? I mean I just don't buy the "you'll be back", and "everyone here gets it" argument, wow has been bleeding subs for a while now. As consumers we are allowed, and it's healthy to look at what we pay for, and ask if it's worth it. The thread is about if the game looks good.
    If your buy is conditionned to a ground breacking feature, then don't buy DF.
    If you feel that shadowlands is boring, then don't buy DF.
    It's more or less the same thing gameplay wise. DF doesn't add anything "New".
    It's like 4 zereth mortis/korthia.

    But it's definitely not Legion after WOD if you know what I mean

  15. #295
    I've been presently surprised by it tbh. My gripes with it are extremely minor and come down to convinces more then system design something I haven't felt since wod.

    I don't want to jinx it but looks good. I wish it had a mage tower and a first week creation catalist... as well as more new dungeons in mythic plus but that's it

  16. #296
    Quote Originally Posted by Osmeric View Post
    I detect a No True Scotsman argument there.

    But yes, the expansion will be fine, if you exclude everyone who thinks it won't be.
    ofc there are exception but people put too much pressure on whether they should buy it not, i mean if they are spending lots of time on these forums it's clear that most of them care enough that they will buy it to try the new stuff

  17. #297
    Quote Originally Posted by Raisei View Post
    In general I like many of the things that are happening for this expansion: The Crafting, The Talent trees and such.

    Buuuut... I am also worried. In many parts I see the same stubborness that reigned supreme in SLs and created some of the most annoying systems there. For example that some of the Talent trees are constantly reworked in response to feedback, while with others people get told that their feedback is wrong and everything will stay as it is, with reasons behind it that are beyond foolish and show a conplete lack of understanding of endgame gameplay.

    Then I see the new dungeon system that will have only 4 new dungeons and the rest from old stuff. I for one have no desire to play old dungeons again. I want new content and frankly, Blizzard had so much extra time because of delays and the scrapping of an entire patch, that there should be more new content, not less. On top of that... we have seen in this patch how terrible some of the dungeons are optimized for M+ with some affixes and I do not see this changing in DF.

    It all smacks of either lazyness or a severe lack of Devs working on the expansion. Of course we have no numbers, but with all the people that quit lately I am not sure what they have left. The fact that there is no special activity like Torghast, Islands and so forth and still there will be just 4 new dungeons does not shine a good light on the expansion.
    Sure the areas might be bigger with more quests, but a one-time quest won't keep me logging in to play, pretty much by definition.

    The point that will make and break it all is however the content cycle. SLs had some of the most atrocious content draught in the history of the game, with 7-8 month of nothing happening and now we basically had a patch that didn't even bring any new content just old stuff reheated to keep people subbed.

    If Blizzard keeps that up in DF, then I will unsub and I suspect most of my guild will too. There is just no way we can keep ourselves busy with those 4 new dungeons and 1 Raid for 8 month and I cannot justify paying a sub for that.

    It is quite worrying that this rehashing of old content is happening now. That was how the decline started in SWTOR too. First there is lesser new content and old content is rehashed to fill the gap, then the ratio of new content goes down and down and down until all you get is old content and empty promises that there will soon be new stuff.
    I allowed EA and Bioware to steal my money for years with that system, hoping against hope that their promises weren't lies. I am not going to do the same with Blizzard. I give them the benefit of the doubt for DF until I see the release date for the .1 patch. If it is 8 or more month after release then I am out.
    Yeah we talk about all kinds of stuff but fundamentally the most important thing by far is patch cadence imo. I suspect the reality is that mediocre content delivered more quickly is probably a better business model than excellent content delivered slowly even though we don't want to admit it. It's true of basically everything from books to television etc. This is the age of content at any cost
    Last edited by Ashana Darkmoon; 2022-10-03 at 03:25 PM.

  18. #298
    Quote Originally Posted by Nymrohd View Post
    Right now in beta my main issue with Dragonflight is that there is such an insane number of things to do, I don't know what to do first.
    Like what? My main concern is the world being empty. The gating, and community toxicity, which I think when the community isn't happy, they take it out on each other.

    I haven't even seen anything with the faction progression at all. How is that going to work? That most likely is going to be gated for months. I like the game, but they just prevent you from playing it so you have to resub.
    Last edited by r4vio928; 2022-10-03 at 08:26 PM.

  19. #299
    Quote Originally Posted by r4vio928 View Post
    Like what? My main concern is the world being empty. The gating, and community toxicity, which I think when the community isn't happy, they take it out on each other.

    I haven't even seen anything with the faction progression at all. How is that going to work? That most likely is going to be gated for months. I like the game, but they just prevent you from playing it so you have to resub.
    A crazy amount of sidequests, events popping all over the map, rep levels then opening even further quests. I honestly don't see how you can clear your map even if you literally do nothing but play the game 16 hours a day.

  20. #300
    Quote Originally Posted by Nymrohd View Post
    A crazy amount of sidequests, events popping all over the map, rep levels then opening even further quests. I honestly don't see how you can clear your map even if you literally do nothing but play the game 16 hours a day.
    Okay, that's all good. What about the "covenant" rep? Is it gated? I know I'm a bit jaded about gating, but I dislike it very much, because it always leads to waiting days for resets.

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