@
FelPlague
Dude relax, you're acting like I kicked your puppy.
Yes, the incubus is what I was thinking, and as far as the animations. I still don't think it's a ton. Also, I'm pretty sure those 2 models you show use the same skeletons as previous enemies. Some might not care about that, but I think they should be adding unique skeletons every expansion, to add some variety to the re-used assets.
I mean if your argument is wow doesn't re-use assets, I dont know what to tell you. They re-use a huge amount of assets. I don't think any wow player would deny that, they may say they understand why, but I think they've gimped many parts of the game for the sake of maintaining a bottom line for investors, and seeing what corners they can cut from the player experience.
I mean we will truly never know if the return to simple talents, virtually no more systems, and no torghast is a design choice, or a monetary decision, but one thing is forsure, theyd never tell us, and they'd promote the game as hard as they could, saying all the changes were because "they are listening".
I've seen this first hand as a manager. I'm not guessing this happens. With a product decline, this happens. With a product uptrend, it's the opposite.