I didnt buy anything(yet) and fairly easily plough through all of them. There's a few packs that turn deadly if you pull multiples, and a few bosses that can be an issue if people dont know what they are doing.
This is heroics at the easiest level they have ever been, while being the top level 5 man pve content.
I would say wotlk heroic are about the same as shadowlands heroic. If you are tanking just be uncritable, I still had resil on my lvl 70 pvp gear and it was a breeze. Did a world tour and got geared up within hours of hitting 80.
It's been a long time, but I distinctly remember the 'Instances Full" boss causing us a lot of pain and suffering.
Did you think we had forgotten? Did you think we had forgiven? Behold, now, the terrible vengeance of the Forsaken!
While I would never bother with that, I always gem and enchant my gear. It is doing your best as part of a team. I tank so I make sure I gem, enchant, have food etc. It is just your responsibility.
If they go through the effort, is it wrong of them to expect someone on their group to do the same?
- - - Updated - - -
OMG you just gave me bad flashbacks. I forgot about that
"Peace is a lie"
I remember struggling with Heroic Halls of Stone for a few weeks after hitting cap with most groups. That room with the lazer and mass-spawns wiped a lot of groups.
Compared to TBC and early Cata heroics they were very easy. I remember groups used to run without healers in many of those dungeons.
Loken was easy if you did the mechanics as you were supposed to. Later on during the expansion, players quit running out and just stay stacked on the tank.
WOTLK Heroics are easy as fuck, if you're an experienced player of the game. Still seen plenty of people who constantly mess up mechanics, get themselves killed, struggle with mana and anything basic that doesn't even show up on the radar for an experienced player, you couldn't even imagine it to be an issue.
I think people get so familiar with the game they overlook how much better they are at the game than some players. It's also part of why new players have a bloody hard time getting into the game when the basic standard of expected play is comparable with the best players from 10-15 years ago, and the best players of today are in a different league.
My point is that WOTLK Heroics are easy as fuck, but newer or lesser skilled/experienced players can easily have a hard time in them, especially things like Oculus. People keep hyping up Cata heroics, they will crush noobs too, but the level of disappointment people will have when they realise Cata heroics are easy as fuck, I'm looking forward to it.
SWP gear is way better than the majority of blue items below ilvl200.. Hell some items are even better. Like in my personal case the best pre-raid Wrists, Legs and Shoulders all come from SWP, they are superior to the ilvl200 epic offerings available at 80, the Kil'Jaeden gloves are on par with ilvl200 T7, the KJ helm is on par with or superior to the ilvl200 Azjol Nerub blue helm.
Don't underestimate just how well itemised and optimised the Sunwell gear is, many examples of loot from there being pre-bis or close enough to it.
Last edited by Bigbazz; 2022-10-06 at 02:57 AM.
Probably running on a Pentium 4
People are forgetting how things changed as Wrath progressed.
Heroics got easier as the expansion pushed on, they were definitely tougher at the beginning.
Heroic OCC wasnt hard ...90% of people however lack any kind of spatial awareness when given 6 degrees of movement.
It was that fundamental shift to a Decent style of movement that made it difficult for people, anyone who had spatial awareness and could handle that shift had a ball in OCC, it was piss easy and one of the faster runs.
Heroic Halls of Stone was actually more painful than OCC. (Painful as in stupidly long and fucking boring)
Last edited by Addiena; 2022-10-06 at 03:43 AM.
All in all, WotLK heroics are on the easier end of the spectrum. Of all the initial heroic dungeons, only Ahn'kahet and Occulus really jump out as mildly difficult, and the difficulty for the Occulus dungeon isn't really intrinsic but more due to the cumbersome and often buggy vehicle combat featured. With the release of the ICC patch, the Halls of Reflection can also be moderately difficult if you don't outgear it.
- - - Updated - - -
HoS is quite painful, but it's not really technically difficult or demanding aside from the time and patience spent.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
They are not tough at the beginning. We dinged 80 and 5 minutes later were in a heroic aoe tanking it with a full group who just leveled. In TBC you had to use crowd control because it was unfeasible to aoe tank heroics until you were basically raid geared. Without raid gear we are now pulling 3 groups at a time and aoe tanking it with 80 blues from heroics. We are already doing timed strat runs with 12+ minutes on the timer when we get to the boss. We were doing all of this 4 days before raids even release, on a reduced timer to the original.
Think you miss the point here. Throughout WOTLK some dungeons got nerfed, certain abilities, achievements got made easier too (like in Azjol Nerub) and along with that a lot of classes became a LOT stronger. Some select specs got weaker in some ways, but if you look at classes as an overall there is a massive power increase compared to 3.0.
Like there are outliers, Fury Warriors, Ret Paladins and DK's for example were all busted in 3.0, but I think tanks and healers are all stronger in 3.3.5 and that helps a lot with making the dungeons easier. Also, in TBCC my groups/guild were extremely quickly at the point of just AOE'ing down things in dungeons, despite that the dungeons sat above Gruul/Maggy on the difficulty scale, though Karazhan was the hardest content with pre-nerf bosses being really punishing.
People went into TBCC with the mentality of "dps harder" instead of CC. So we'd do things like let a DPS pull agro, taunt the agro back.. Much more on the fly utility based gameplay with short CC, kiting, taunt tennis. We didn't use a lot of hard CC because it slowed down the run, people wanted to zug.
Last edited by Bigbazz; 2022-10-06 at 04:01 AM.
Probably running on a Pentium 4
The ICC heroics were moderately more difficult than the others; Halls of reflection could definitely cause wipes on trash. But for the most part, they were pretty easy.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.