1. #1

    Wrath of the Lich King Classic Hotfixes - October 6, 2022

    Wrath of the Lich King Classic Hotfixes - October 6, 2022
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Wrath of the Lich King Classic

    • Meeting Stones no longer have a maximum level cap.
    • Fixed an issue with Mal’Ganis failing to be defeated at 1% health in the Culling of Stratholme.
    • Fixed an issue with “Make Them Pay” and “No Mercy” that caused the objectives to show as completed upon accepting the quests.
    • Fixed an issue where “Call to Arms: Isle of Conquest” was part of the daily battleground quest rotation prior to Isle of Conquest’s release.
    • Fixed an issue where some players can become stuck and unable to queue for Wintergrasp.
    • Archavon now correctly drops 2 Emblems of Valor.
    • Titanium Ore can no longer be prospected.
      • Developers’ note: The ability to prospect Titanium Ore will return in the Trial of the Crusader patch 3.4.2 when epic gems are introduced. We’re not going to remove Titanium Powder from those who did prospect the ore but know that the Powder cannot be used to turn in for Jewelcrafter Tokens until 3.4.2 either.

  2. #2
    Legendary! Ihavewaffles's Avatar
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    Fix server faction balance instead...n why am i not allowed to escape from mograine eu? It's like 99% horde n new servers are locked to transfers..

  3. #3
    Quote Originally Posted by Ihavewaffles View Post
    Fix server faction balance instead...n why am i not allowed to escape from mograine eu? It's like 99% horde n new servers are locked to transfers..
    Hey, im from Mograine eu
    Is there something bad about our server?
    I checked population and you seem to be right about the imbalance. Oof RIP Alliance :S


  4. #4
    Quote Originally Posted by Ihavewaffles View Post
    Fix server faction balance instead...n why am i not allowed to escape from mograine eu? It's like 99% horde n new servers are locked to transfers..
    What are they supposed to do? They can't force people to play alliance. It's a 80/20 split, it's not something that Blizzard can solve outside of buffing alliance racials through the roof

  5. #5
    Quote Originally Posted by Echo of Soul View Post
    What are they supposed to do? They can't force people to play alliance. It's a 80/20 split, it's not something that Blizzard can solve outside of buffing alliance racials through the roof
    Make queues faction based. No queue for alliance, queues for horde. And then maybe offer a free faction switch for horde to alliance on these zerg servers.

    Things could be done. But they make money off of server transfers, so why would they ever actually try to solve this problem?

  6. #6
    Quote Originally Posted by Echo of Soul View Post
    What are they supposed to do? They can't force people to play alliance. It's a 80/20 split, it's not something that Blizzard can solve outside of buffing alliance racials through the roof
    They could put a population cap on realms. Making up numbers:
    3000 players total, 1500 for each faction.

    If there are 1500 hordes logged in, you join a queue.
    Even if there are only 2000 people logged into the realm.

    Harsh?
    Yes, but would give an upper limit to faction populations per realm.

  7. #7
    Quote Originally Posted by Peacemoon View Post
    They could put a population cap on realms. Making up numbers:
    3000 players total, 1500 for each faction.

    If there are 1500 hordes logged in, you join a queue.
    Even if there are only 2000 people logged into the realm.

    Harsh?
    Yes, but would give an upper limit to faction populations per realm.
    Won't ever work.

  8. #8
    Quote Originally Posted by Peacemoon View Post
    They could put a population cap on realms. Making up numbers:
    3000 players total, 1500 for each faction.

    If there are 1500 hordes logged in, you join a queue.
    Even if there are only 2000 people logged into the realm.

    Harsh?
    Yes, but would give an upper limit to faction populations per realm.
    That would mean that with 80% horde and 20% alliance across servers you'd on average have 1500 horde and 375 alliance logged in.

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