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  1. #1

    Dragonflight Beta Class Tuning Hotfixes - October 7

    Dragonflight Beta Class Tuning Hotfixes - October 7
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Based on various data points, including recent Beta raid testing, we’re making tuning adjustments to a number of classes. In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.

    The following are being applied to the Dragonflight Beta and PTR via hotfix, before raid testing in the Beta gets underway this afternoon.

    Demon Hunter
    • Soul Rending - Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
    • Havoc
      • Metamorphosis duration reduced to 24 seconds (was 25 seconds).
      • Improved Chaos Strike bonus Chaos Strike damage reduced to 10% (was 15%).
      • Improved Fel Rush bonus Fel Rush damage reduced to 20% (was 25%).
      • Initiative bonus critical strike chance reduced to 12% (was 15%).
      • Momentum bonus damage reduced to 8% (was 10%).
      • Essence Break bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
      • Furious Gaze duration reduced to 10 seconds (was 12 seconds).
      • Shattered Destiny fury spent per CDR increased to 8 (was 7).
      • Dancing with Fate bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
      • Growing Inferno bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
      • Burning Wound damage over time effect reduced by 20%.
      • Burning Wound bonus Immolation Aura damage increased to 50% (was 45%).
      • Burning Wound - fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
      • Ragefire - portion of damage saved per crit reduced to 40% (was 50%).

    Druid
    • Balance
      • Orbit Breaker triggers every 30th Shooting Star (was every 20th).
      • Astral Communion generates 60 Astral Power (was 75).
      • Primordial Arcanic Pulsar triggers after spending 600 Astral Power (was 300).
      • Sundered Firmament creates a Fury of Elune at 20% effectiveness (was 25%).
      • Elune’s Guidance reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
      • Rattle the Stars reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
      • Starsurge costs 40 Astral Power (was 30). Damage reduced by 35%.
      • Starfall damage reduced by 35%.
      • Shooting Stars generates 2 Astral Power (was 3). Damage reduced by 50%.

    Paladin
    • Greater Judgement - Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
    • Seal of Crusader increases Holy Damage taken by 3/6% (was 5/10%).
    • Divine Purpose increases the damage of your next holy damage spender by 15% (was 20%).
    • Zealot’s Paragon extension reduced to 0.5 seconds (was 1 second).
    • Retribution
      • Templar’s Verdict damage reduced by 35%.
      • Final Verdict damage reduced by 35%
      • Zeal - Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
      • Ashes to Dust now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
      • Execution Sentence deals 10% of damage done (was 20%).
      • Templar’s Vindication changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
    • Protection
      • Light of the Titans healing reduced by 25%.

    Rogue
    • Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks).
    • Thistle Tea - total bonus Mastery granted reduced by 20%.
    • Find Weakness armor ignore value reduced to 15/30% (was 20/40%).
    • Assassination
      • All ability damage reduced by 34%.
      • Rupture damage increased by 22%.
      • Venomous Wounds Energy restore reduced to 5 (was 7).
      • Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%).
      • Venom Rush Energy restore reduced to 5 (was 8).
      • Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
      • Systemic Failure bonus damage reduced to 20% (was 30%).
      • Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds).
      • Doomblade additional Bleed damage reduced to 20% (was 30%).
      • Deathmark damage increased by 227%.
      • Tiny Toxic Blade bonus damage increased to 500% (was 300%).
      • Poison Bomb damage increased by 200%.
      • Sepsis damage increased by 60%.
      • Kingsbane damage increased by 50%.
    • Outlaw
      • All ability damage reduced by ~14.5%.
      • Opportunity strike chance reduced to 30% (was 35%).
      • Weaponmaster bonus strike chance reduced to 5% (was 10%).
      • Combat Potency Energy regeneration reduced to 20% (was 30%).
      • Swift Slasher bonus attack speed per combo point reduced to 2% (was 3%).
      • Fatal Flourish chance to restore energy reduced to 60% (was 75%).
      • Quick Draw bonus Pistol Shot damage reduced to 20% (was 50%).
      • Summarily Dispatched duration reduced to 8/15 seconds (was 10/20 seconds).
      • Greenskin’s Wickers bonus Pistol Shot damage reduced to 200% (was 300%).
    • Subtlety
      • All ability damage reduced by 17%.

  2. #2
    Gutting balance druid eh? Today just might be a good day after all

  3. #3
    These classes were outperforming locks and hunters. Can’t have that

  4. #4
    I saw one prot paladin change and got excited that they are looking into the spec. Nevermind.

  5. #5
    Quote Originally Posted by Cynicalnerd View Post
    These classes were outperforming locks and hunters. Can’t have that
    Chill, those classes always outperform locks and hunters. Lose the bias.

  6. #6
    Interesting ret changes. Mostly because I only know PTR numbers, and a 35% nerf to TV and FV would make them do less damage than divine storm. Which makes no sense O_O

  7. #7
    oh nooo my boomkin! yeah.. too much damage.
    Last edited by trapmaster; 2022-10-07 at 06:02 PM.

  8. #8
    Boomkin needed a heavy nerf, i just hope they didn't go too far and broke it entirely. Near all astral power regen talents, and 35% on Starsurge and Starfall? Damn

  9. #9
    Quote Originally Posted by Varanus View Post
    Interesting ret changes. Mostly because I only know PTR numbers, and a 35% nerf to TV and FV would make them do less damage than divine storm. Which makes no sense O_O
    Correct, and i just checked, its true, on my premade 70 ptr pally 22k FV vs 23,7k DS, i guess thats the next badly needed nerf to come....

  10. #10
    WARNING: YOU will be next.

  11. #11

    Are you tripping?

    Quote Originally Posted by agentsi View Post
    Chill, those classes always outperform locks and hunters. Lose the bias.
    Havoc DH, Balance Druids and Sub/Assassin (even outlaw) Rogues outperform locks and hunters? Are you sure you’re playing WoW? Have you played this game in the last 2-3 years?

    Check the dps stats for the week on Wowhead or the raider.io leaderboards for keys run this season/week.

    Where you seeing DH and balance Druids on there? You live in a fun alternate reality.

  12. #12
    I will never understand their obsession with forcing downtime. Are they allergic to fast paced fun or something?

  13. #13
    Just delete Ret at this point. Clueless, careless development, and we're now being pushed into Consecration as a main ability; Crusader Strike bottom-barrel choice in priority. Even Divine Storm does more damage than Final Verdict now.
    Last edited by Gloriandus; 2022-10-07 at 06:42 PM.

  14. #14
    Oh, i was wondering why outlaw felt fun again, it's because they hadn't slapped it across the face yet.

    I sure hope blizzard doesn't think i'm specing into roll the bones and balance around that. Because i hate the ability and won't be taking it next expansion.
    They also took out the only team perk we had. Why bring an outlaw, we do nothing for the group.

  15. #15
    If Blizzard ever wants to contribute to society they can use Moonkin tears as a source of infinitely renewable energy.

  16. #16

    Reroll

    Quote Originally Posted by Dackstrus View Post
    Oh, i was wondering why outlaw felt fun again, it's because they hadn't slapped it across the face yet.

    I sure hope blizzard doesn't think i'm specing into roll the bones and balance around that. Because i hate the ability and won't be taking it next expansion.
    They also took out the only team perk we had. Why bring an outlaw, we do nothing for the group.
    If none of the Rogue specs feel fun this xpac im finally going to play another class. I have every class at 60 and I won’t hesitate.

    I tried sub for the break the meta and it feels god awful to play. Assassination is a ton of work for little reward and I’m bored of Outlaw after years of being the dominant spec. I really believe they don’t care about Rogues any longer and the majority of the player base seems to hate on them no matter what.

    If we want to have a good time we should just play evoker. They are guaranteed to be absurdly powerful.

  17. #17
    Public logs from a guild:
    Boomkin-96k
    DH-49k
    Ret-45k
    Demo-43k
    Outlaw-41k
    Others range from 29-40

    https://www.warcraftlogs.com/reports...KvYhN#fight=10

    Boomkins definitely a little broken, with DH and Ret a little on the high end.
    Obviously this is one guild of many, but you can easily tell the numbers available to be done.

  18. #18
    Quote Originally Posted by Boshi View Post
    Havoc DH, Balance Druids and Sub/Assassin (even outlaw) Rogues outperform locks and hunters? Are you sure you’re playing WoW? Have you played this game in the last 2-3 years?

    Check the dps stats for the week on Wowhead or the raider.io leaderboards for keys run this season/week.

    Where you seeing DH and balance Druids on there? You live in a fun alternate reality.
    100%.

    Warlock was gutter trash outside of a few fights in raids for the last 3 expansions. They had 1 patch in Legion, 7.1, that made one spec good for M+. The other two specs never got any attention. BFA, same thing, but only demo was viable in M+, all 3 were B tier for raids. Shadowlands, all 3 have ben garabe in M+ until season 4, where destro got a little buff and went crazy. But only demo was A+ tier in raids. Aff/Destro were B tier entire expansion.

    Boomkins were mandatory for high keys and raids because of their insane ST burst prior to season 4, where they were nerfed to the ground. But in BFA they were strong the entire expansion, and same for Legion, maybe not the strongest spec, but better than warlock overall.

  19. #19
    Quote Originally Posted by hulkgor View Post
    Boomkin needed a heavy nerf, i just hope they didn't go too far and broke it entirely. Near all astral power regen talents, and 35% on Starsurge and Starfall? Damn
    This seems like pretty hardcore overkill nersf on Boomkin

  20. #20

    Question

    Quote Originally Posted by Dackstrus View Post
    Oh, i was wondering why outlaw felt fun again, it's because they hadn't slapped it across the face yet.

    I sure hope blizzard doesn't think i'm specing into roll the bones and balance around that. Because i hate the ability and won't be taking it next expansion.
    They also took out the only team perk we had. Why bring an outlaw, we do nothing for the group.
    What's in a name?/
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

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