I do love tge salt geysers from this stuff
I imagine they will slowly rebalance these numbers and just went the route of "cut 20% so we can then see exactly how much we'd need" instead of 3 nerfs constantly
Like it or not some of these changes were definitely justified. A ret pally shouldn't be able to do 50% of the damage in a dungeon by himself in appropriate gear. As for the speed of the rotation it will get insane by 10.1.
My WW is next on the chopping block and that's after they already broke clones....again.
Looking at DF as a whole though I think I have my leveling figured out. My main will be an herbalist/enchanter at first just for the speed enchants then drop that for mining because of the ore requirements for most professions. At cap I'll probably go BS/mining for the weapons and the matrix drops.
Alt will be mage who goes tailoring enchanting for bags and cloaks. Likely will cap week 2 then use for raid mats or crafting for guildies or getting materials for them to craft.
Main will get all the dragon runes week 1 and focus on getting gold for most of the races. I'll cap before the chromie questline to max chances of a stronger neck. The weekly requires 4k rep gain which is relatively easy now that they boosted the rep gains