Artifacts would have required significant effort to reproduce in each expansion. At retooling the artifact talents every single expansion, not to mention the question of whether to never give new weapon appearances based on location again.
Dragonriding just requires resetting the talents when you go to a new area.
The world revamp dream will never die!
Alternatively they just don't have a reason to add it. Doubt anyone in the Blizzard offices are heavily pushing the importance of adding music to the Beta, especially compared to the PTR adding the login screen music.
It is afterall well over a month until it becomes important to have music available.
The world revamp dream will never die!
I mean, why would they even add the music to the beta?
It's not like it needs testing. Beta is a beta, not early access lol
I don't mean to imply that all criticism is pointless or given to no effect, because I don't think that's true either. Just that, due to our general nature as concerns negative criticism, we make it difficult to discern those helpful patterns or meaningful bits of critical input by dint of, in a group sense, overflowing the taps with unnecessary, self-serving, or just vitriolic and unhelpful feedback. This forum has a wealth of useful information, useful feedback, and diligently gathered data from a wealth of experiences as concerns WoW - but in order to get at it, any developer or QA technician would have to wade through a *lot* of noise (to put it gently).
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
There is no practical reason to include the music before launch. The sound system is working, adding more music is trivial and unlikely to cause issues.
It's not "either or" either. There's other options you fail to consider.
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Sure, but in that situation you might as well get that from live. There's still no point putting it into the beta.
I'd disagree, as I've personally witnessed bugs in how the music itself functions in-game, from zones playing the wrong songs to music overlapping in some places, failing to start in others, and 101 other possible bugs concerning it. I remember in the WotLK Beta there was a brief period with the Grizzly Hills music played in every zone, and if I recall correctly, you couldn't even turn off the music in the options menu - in that you could toggle it to disabled, but it would still play at max volume regardless. So yeah, the music does sometimes need testing, too.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I think this is pretty cool: there is an otter mount vendor who sells the mounts for various things, such as rings from dungeons, trinkets from the raid and other collectible items.
https://www.wowhead.com/beta/item=19...-traders-ottuk
https://beta.wowdb.com/spells/376879...-traders-ottuk
https://www.wowhead.com/beta/spell=3...scouting-ottuk
This is a nice way to incentivize content for collectors.
I really hate how they make the Dracthyr available on november 15th, while I'm here sitting and anticipating it to be released next week.
Shadowlands was unique in that it offered 4 sets of 8 mounts, seemingly just because it could. Expecting that many mounts always seemed kinda silly.
The amount by we get now seems more reasonable, possibly just a tiny bit less than ideal.
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Its definitely annoying when the first three weeks should ideally be to get used to the new class. Dracthyr will essentially have to get used to their class extremely fast before getting thrown into Dragonflight proper.
The world revamp dream will never die!
I hope all the areas that get added in patches are part of the same time and portals/quicktravel isn't required.
Last and only time this properly happened was in WoD, but that only had 1 zone. MoP almost had all zones like that besides Isle of Thunder being accessible only through portals.
My guess is that 1 patch will have the forbidden reach as a max level area, then there was the 10.1 datamine of "Dragon Isles Underground" which probably indicates a separate world instance but I would hope it would be the same. There is potential for the giant body of water surrounded by islands west of Ohn'ahran Plains and tbh they could just as well add islands surrounding the main island like they did in various mop patches.
Tho I must ponder what Dragon Isles Underground might be. If its a full zone it probably won't have dragonriding enabled, but its not excluded seeing how an underground zone like deepholm has flight. And it could possibly be a massive zone. But I believe it is more likely the Dragonflight mega dungeon that will be that, and not a whole new zone. My guess is that 10.1 would be forbidden reach with the underground area being the dungeon..
Another thing I wonder is what will we get for S3 as far as dungeons go? If they do a megadungeon then that could be split into 2 m+ dungeons, but what about the other 2 from DF? Could they release 4 m+ dungeons over by the time S3 starts and have them be S3, and then S4 be all the dungeons?
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