If you assume that, then you can defend anything, because all those who leave don't matter.
Your presumption that nothing could be done to retain those players is without justification. Had the game gone totally casual and the hardcores had left, you could have made exactly the same argument about them.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
All of this simplistic BS aside, it's the natural order of things for people to move on with entertainment media. Big splash at the start; diminishing audiences after a time. Games, books, movies, music: Are we going to say that Pink Floyd's Dark Side of the Moon is somehow less than it was because people don't buy it so much any longer? After all there are new generations coming into play every few years that could be part of the theoretical market.
Market saturation is a real thing. Trends in what sort of games are successful at any given time over the last 20 years is also a real thing. Increased competition, much of it now available as a free entry (with the bill coming later in the form of stores, boosts, etc.). The argument that expansions are like brand new games and should theoretically retain all of those that ever subscribed to the game is purest fantasy and anyone with half a brain knows and understands this. Like all things: it's complicated.
For the record I mostly agree with Osmeric that over time the design of the game has leaned into more difficulty with the content the developers think is the most important stuff in the game. And I'm quite sure that complicated and ever-changing classes over the years have also contributed. I also tend to believe that Blizzard's reluctance to de-emphasize raids to buff up other content is one reason why the game's casual audience has shrunk over the years.
But that's a different, smaller portion of "why people quit" than what amounts to a business cycle. WoW had an extraordinary run in the general culture, much more so than any other game of its type. Faddish even at some point. Fads fade. So too games. All games.
Last edited by MoanaLisa; 2022-10-19 at 11:57 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
They're working on and relating to a post on wowhead likely wont make it into DF but a small patch after
Edit: Link to wowhead article https://www.wowhead.com/news/weapon-...nflight-329444
Last edited by AlmightyGerkin; 2022-10-21 at 01:30 AM.
that is still more effort and time investment than the moose which blizzard compared this to ignoring the obvious differences along with the fact that even though for most players who know how to clear the bosses with fated buffs youll still have groups that get like 3 stacks of mote buff on shriekwing
this is just a mount that says "i was here" otherwise they would have given it higher requirements but instead they placed it just out of reach for many. I do think that those who want it should go into normal and get it however i also think blizzard shouldnt just say "hey you guys did this for a single boss kill mount last time so try it again just now you need 30 bosses"
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i mean ive made like 3 builds in my spec but go off sis
Blizzard isn't "at war". If anything, it's the other way around, actually. To make matters worse, it's a "war on multiple fronts": the player base is heavily fragmented, and can rarely agree on what they want, so when some changes happen that please parts A and B of the player base, parts C, D, E and F become disgruntled because they're unhappy with the changes. Then a new change pleases C and D, but A, B, E and F are not displeased.
The point is that Blizzard is basically in an unwinnable situation. No matter what they do, there will always be discontent, who will then cry out in forums, official and fan alike, about their displeasure, while those that are pleased by the changes will mostly keep to themselves, making it seem that the discontent is bigger than it actually is.
i think its important to note that the playerbase is always at war with itself and the few times there was a unanimous feeling towards something was for cosmetics and transmog
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
It's not a presumption. It's something that has been confirmed by somebody who has, y'know, actually seen WoW's retention data.
It's important not to paint things in broad strokes of Blizzard favoring either casual or hardcore players. There's room for both but when we let our arguments devolve into petty he-said/she-said finger pointing at whatever group of players one does not self-identify we're mostly spinning our wheels, often arguing semantics instead of actionable ways that Blizzard could actually impact the games' design.
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Like with most "obvious" changes Blizzard doesn't implement, I'd wager there's a lot of unforeseen layered effects which have the possibility of chain reacting in ways they don't intend. Artifacts get illusions but suddenly the fortress of invisible bunnies which holds together the entirety of Ardenweald becomes unstable. The game is built on 20+ years of pasta, this is just how things go.
True enough, it just seems like the cosmetic textures on a few weapon models seem rather disconnected from anything fundamental to the game, and as the brief window in the Beta showed, once the limitation was removed it was fine. As you said, though; one never knows how a seemingly innocuous bug can snowball into a shitshow of glitches that offlines a server cluster somewhere or sets a data center in the midwest on fire.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Why must your gear progression be on par or near what raiders and mythic plusers get? If all you're doing is world content, which requires the least amount of effort in the game then why should your reward be on par with those that put more effort, time and skill into the game then you? If all you do is level and quest your "reward" is leveling, exploration and reputation. You want meaningful gear progression yet the gear you're rewarded is easily high enough, therefore meaningful, for you to get done what you need to get done. Until they make outdoor content remotely close to on par with mythic + or raids then why must the reward be so?
Does it hurt your pride, when someone in a GAME is getting a virtuell token with "less effort" that is 10% weaker instead of 50%?
Are you so bad at life, that everything that counts is bound to a metric in a game, that is repeating the same spiel every few month?
You must be utterly stupid to think that the gear you grind again and again and again (every patch) is worth a flying fuck.
You are one good example of petty.
"I did play all this time and i dont want anyone to have the "same" with less effort".
You cant grasp the idea, that they could add a mechanic so "casuals" could catch up, but simply take longer.
If they would delete GS in mystic raiding and m+ 15 and above where only cosmetic, would you participate?
I think not, because you seem to NEED to be ahead in terms of GS, so you can fap on your great archievements.
Many people could do a 15+ and watch netflix in the meantime. The "hard" part you point at, is invalid.
Touch some grass mate. You are looong overdue.
i like how blizz has repeatedly admitted to ignoring feedback and told fans they were wrong to want to do X. How on multiple occasions there has been a strong, unquestionable consensus on subjects to the point where blizz later admitted they were wrong.
Yet we're going to pretend that blizz simply cant be expected to listen to such a "disjointed" fanbase.
Blizzard is a bad, crappy, company that has openly and unquestionably considered their fanbase as a thing to ignore and ridicule.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
And that's your experience, and I won't discount it or its importance to you - but it also sort of illustrates the basic point I'm making. The developers can't really make a decision that the entire player base approves or disapproves of, because everyone has their own tack, their own playstyle, and are hit in different ways by any development decision made in WoW. Pathfinder specifically has a huge variety in player responses, from people like you who feel disadvantaged by it due to the way they're accustomed to engaging with WoW, to people who already do all the things Pathfinder requires and are completely unaffected, to people who honestly don't care either way, to people that are glad to have something to do in the game and enjoy accruing achievements for their own sake. There's not a monolith in terms of responses, there's not even a plurality - it's just different people who react to the different decisions in a dozen different ways. And to extend on that, everyone considers their method to be the superior (or sometimes the only) method of engagement with the game, because, well, it's their method and their enjoyment on the line. We're all kind of self-interested in that particular vein, and when the developers make decisions that run counter to the way we prefer things, we can't help but feel singled out.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Hmmmmm now this guy is what's wrong with the game, cry more. Hot take, if you're a casual, you DESERVE casual stuff and nothing more. Sucks growing up and not having the time we use to in highschool or college. Also life is the same way. Live within your means or play the lottery, maybe you'll get lucky, gotta put work in to EARN shit.
My take is you either don't have time to play the game like we all use to OR (MORE likely) your skill at the game is poor so you can't anyways (which is 100% fine) maybe just practice more to hone your skills to get into more challenging content, instead of complaining "wahhh I should be the same as people who compete at a higher level even though I can't!" Take your welfare loot from the vault and catalyst and be happy, should be good enough for anyone.
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Your last paragraph is actually a very respectable take, I feel for that and I actually agree with that.
Last edited by Ibiza177; 2022-10-20 at 04:03 AM.
nobody is at war. Blizz acts and players obey. its insanity. I warned yall months ago they would pull this shit.