Originally Posted by
Val the Moofia Boss
For the singleplayer game that was originally promised? Nope. The release date was pushed back every year for 5-6 years straight. "It's coming out next year!" - Christ Roberts in 2012 through 2017. Meanwhile, the development roadmap revealed that the game's development was rebooted several times, jumping from "we're polishing up the levels" to "actually half the levels aren't even whiteboxed". Then in 2019 CIG started going completely radio silent on SQ42's development. Chris promised us updates but years passed without a peep, which culminated in an uproar on the official forums so loud that media outlets and youtubers began picking up on it, forcing Chris to come out of his hole to try to dampen the bad press by giving us roadmap to a roadmap. Cue further uproar, which was then followed by a mass banwave of dissenters from the official forums. In Fall 2020, we finally got an hour long stream with Chris that showed off a dev working on a space station stealth level for the game, but Chris conspicuously dodged answering the questions that people actually wanted to know: "what is the true status of SQ42 development? Why does the game keep getting rebooted? Why aren't you talking to us?". Chris promised that he would do one SQ42 dev stream every quarter, but it's been over a year and a half since that stream and we never got another one. Development on Star Citizen has slowed to a snail's pace and hardcore fans are keeping their fingers crossed, hoping that most of the dev team is actually working on SQ42 in secret and that the game will be revealed in its full glory any day know and that the decade long wait will have been worth it.
As for Star Citizen the MMO, it the levels of scope creep are comical. Development of SC has stalled out. They can't add anymore meaningful content or gameplay loops to the servers without them breaking. In fact, the devs had to remove planets and systems from the live game to make the servers stable, and even then a lot of the game is still broken, like players randomly dying for no reason or 99% of the NPCs in the game being glitched out and broken. The servers are capped at 50 players. The entire game had been designed around the assumption that it would be an MMO with thousands of players and there would be big space battles with dozens of large ships manned by dozens of players each, but given the 50 player cap that can never be. For years, the devs have been touting that the magic solution to the problem is server meshing, and claimed to have had a working prototype up and running in Spring 2019, but we never heard anything about that prototype ever again, and at last year's Citizencon the devs finally admitted that they are unsure if they can ever get SC the MMO to have servers larger than 50 players. The last meaningful addition to SC was mining gameplay in 2018, and I guess maybe the addition of prison in 2020. Otherwise we're just getting inconsequential stuff like new armors and guns or small spacefighter #147 or land vehicles nobody uses.
The next big advancement for Star Citizen the MMO is being able to go to a 2nd star system, called Pyro, which was announced half a decade ago. Pyro is supposed to be a dangerous PvP system with no law enforcement and few facilities to repair and refuel at, dangerous weather conditions and long distances between planets, forcing players to interact with each other (ie, players with small ships needing to rely on players who have carriers to carry them around, or negotiating with a player who owns a Starfarer to refuel, etc). Being able to stake a property claim and build your own house is another feature that was advertised to come along with Pyro. However, because of the aforementioned server situation, Pyro cannot be added until it is resolved... if ever.