Yeah, they are terrible. Everything about them is terrible.
Yeah, they are terrible. Everything about them is terrible.
The simple fact you're trying to dismiss my claims as "PvP" when I clearly said this:
You're showing you didn't really read what I wrote.
And still PvE land: if you, as a melee, stand still in fights such as Skolex, Xy'mox, Dausegne, Prototype Pantheon, Lihuvium, Halondrus, Andiun, Lords of Dread, Rygelon and the Jailer-- Oh, look: I just mentioned 90% of the bosses of the Sepulcher of the First Ones raid!-- you will at best, get a nasty debuff, and at worse, die.
I do agree with some criticisms.
I think the effects do look like they are all over the place.
I don't like the crises of identity between melee and ranged either.
Finally, i don't like the spell charging mechanics. It seems i get targeted with something everytime i use them.
I just admit they are not really for me. Looking at it now, i would've liked for them to have be more into the bronze dragonflight schemes with sands and gold effects, which don't exist in ranged dps making it more visually distinct in feel and unique in fantasy. Maybe the arcane/frost ones could go more into silver. I just think the sand effect would be a great way to differentiate them visually from other casters.
But, whatever. I can live with the fact that not every class appeals to me.
Honestly, i am often not crazy for classes when they are first added cause they feel unfinished and lack focus. A couple of expansions down the line, things start feeling much better. My case in point is DH which with the new talent trees is now fun and has more than 3 buttons. It was the same with DK. Monk was the only exception, but there were growing pain there too.
I still think it was a much better addition than another dark and edgy hunter. My preference is still a Tinker class. Maybe one day.
Last edited by Swnem; 2022-11-18 at 02:28 AM.
lol no, evokers have an insanely good chase, all their blue spells slow, and they can chase you ez and spam azure strike, with their speed boosts they can easily justy keep you locked in their range. a monk wont be outrunning them with flag.
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long cast time classes have this exact same issue. destro lock, fire mage, mm hunter, demo lock.
it sounds like you are playing a class built with long casts in play, as someone who does not like those, some people do.
Time to move on mate
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Nah this simp just posted that he quit so he could throw a temper tantrum online like a child. This post is just a continuation of that type of behavior. He probably played 2-minutes of the Dracthyr starting zone and got angry just saying it sucks when shim never bothered to learn how to play. Probably the same problem he had when he "quit".
Having covered my Evoker in Primal Storms gear including passable trinkets and the Uldaman weapon, I've got to say the class is feeling pretty good all around. I still find the APL a bit on the shallow side (it kind of feels like the early DH rotation in Legion), and unless you've become proficient it's very easy to desync the rotation and lose out on DPS. Beyond that, though, the class is quite fun to play and I've not noticed any issues with mobility. I even dipped my toes into PvP a bit to test the theory that the Evoker was slow comparatively and couldn't really see it. I was actually able to mostly keep up with a DH who was zipping from flag to flag in AB, and really felt the class shined in mobility combat and keeping range against various melee classes making use of the Evoker's many snares, slows, and tactical use of Hover. The two "fly to player X" type abilities really work well in PvP, too; albeit maybe not in a manner the devs intended. You can use (or abuse) them to zip across random battlefields, kind of like a crazy form of Disengage or the DH's backflip.
PvP isn't my forte, and I can't say I'm elite at it by any means - but the Evoker feels competitive enough to me, at least for now. How it shakes out in max-level in DF is another matter entirely, and one I've not personally tested.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I would agree that dracthyr run animation is stiff on top of being too silly. These elite soldiers run like ballerinas.
I'd say the DH has the Evoker beat in terms of raw speed, but for the DH it's more a linear speed profile whereas the Evoker kind of shines in circle-strafing and keeping distance on a given target (especially melee). Generally speaking, a DH is going to get from point A to B faster than an Evoker will, but an Evoker is able to move around a given battlefield quicker than even a DH could. This is of course discounting Soar in the open world, talking about combat only.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Hmm standing half in melee compounds the issue though. I don't feel that way playing casters as much. I think being half in melee (aka more prone to movement necessities) makes it worse than those you mention. It's probably more like a 4-5second cast as well.. But, sure. As i admitted, it's just not for me. I am not like those other guys that think every class should appeal to me personally. I am happy if it makes others happy.
And you never know... down the line with some more refinement i might grow to like it too.
Last edited by Swnem; 2022-11-18 at 06:20 PM.