Most people probably don't even do +15s.
https://raider.io/mythic-plus/cutoffs/season-sl-4/eu
28.6% got KSM this season.
Well is simple would you go charging in and start dpsing the boss or adds in your own guild raid group when the tank isn't ready? If the answer is no then why do it in dungeons to a tank you never meet before when they clearly tell you they are learning the ins and outs of their class. I never once pull for the tank even if I over gear the dungeon. My rule isn't a tank so I let them do their job. Can I save the dps? Yup I solo tank all the daily boss that drops 272 gear on all my tanks. But hey if they want to do my job as well then go ahead.
Wrong answer. I’ve seen this response several times….and it makes zero sense.
Why? Because there are 6 tank specs, 7 healer and 25 DPS. Doubling the pool to include both factions doesn’t change that ratio because you’re not just adding the tanks and healers.
The answer is that there isn’t a shortage of tanks and healers, there’s an over abundance of DPS. X-faction doesn’t change that.
nor is the imbalance only one 1 faction. Both sides suffer from it. X-faction does absolutely nothing for it.
It ignores such insignificant forces as time, entropy, and death
No, that's a you not realising the scope of the issue problem. In particular since those clueless players will also prevent them from successfully progressing beyond that stage. I'm not blaming anybody for not wanting to waste their limited free time on getting insulted and blamed for other people's problems.
You are, though.
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Right conclusion, wrong path. The number of specs is irrelevant. It's still the same problem on both sides, but that problem is that the community makes playing tanks unenjoyable, not that there's a lack of available tank specs.
But that doesn't really make it "harder" the amount of people completing them doesn't dictate its difficulty. Just tells you how many people are doing them. The people who actually do the content are the people who can talk about its difficulty. That same percentage will be at 20s in dragonflight because thats what they want for whatever loot they are going for.
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The amount of people doesn't dictate the difficulty, The content dictates it.
If the content is puggable, Its easy that's always been the metric.
Last edited by lllll; 2022-11-25 at 10:12 PM.
I do not think that it is really possible to make people play healer/tank more than they already do try with the bonus rewards thing they do for LFG (the little bags of gold or w/e)
and i double think making mounts/pets/cosmetics or anything of the sort would do more harm than good. Some people prefer to play dps only classes, and to make them make a new toon and play a different role wouldn't be chillen.
You just contradicted your own point there. There could be 25 tank specs and 7 DPS specs and we'd still have more DPS because people would rather play DPS. The number of specs doesn't matter.
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You both have a point. People will be trying for 20s more, but not as many will actually make it there as did with 15s.
this is very correct
specially the last part even in mid keys people don't much and it's not a constant issue
i once tanked halls of atonement mid expansion and were not experienced in route, we hit 90% before second boss which was overkill and 2 dps complained
so next time i did a better route and was better
that's it happened 1 time and was fixed, people here like to exaggerate how players complain about route
Going to be interesting to see how well it goes over to take that ~28% number and probably drop it in half. I have no clue why they believe this will help with retention/subs but I guess we'll find out
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Heh, yep. Seems crazy to me
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
If somebody criticized me for something that I knew wasn't my fault then I'd ignore that criticism and move on with my day. People are always going to be assholes on the internet, it's kind of on the player on some level to either put their head down and move past it or let it effect them negatively. If you're in the latter camp then no amount of changing to the tank or healing role will ever make it more appealing to you because this will always happen.
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KSM is still around and it's still at the +15 level. The only difference is now there's more of a reason for players to push higher. I don't think this will have a huge impact on the number of people getting KSM (though introductory seasons are typically more difficult). I do think that the 15-20 keystone range will be a bit more toxic now that there's more on the line for timing keys but I think we're better off in a world where there are more options for M+ only players.
I don't think it will be more toxic.. I think it will be a copy past now plus 5.
It's always the easiest difficulty 15s now 20s in DF that have the most desperate players that kind of luck into keys rather then being able to replace them rapidly.
I still think that just letting people manually set what difficulty they want and just have the key designate dungeon would be a better system.