Originally Posted by
TENTACLELUVR
Okay, I'll bite.
Not an inherently positive thing. Mixed reception at best, as you'll see across MMO-C and WoW forums. Instead of swapping 1 or 2 things per-fight, now we have to consider the entire tree - and the entire trees of our group/raid members - because basic class mechanics like interrupts and self-heals lock you out of other, more fun, talent points. They just made the system more complex for no real benefit.
Par for an expansion which, again, has mixed reception at best. Evoker and Dracthyr are locked to each other, so there's less customization and player expression. I think they fell short of the expectations of a Dragon-related playable race. Had Dracthyr been playable as other classes and had unique racials that set them apart from an RP standpoint, I would feel differently. At the moment their racials may as well be considered Evoker baseline abilities.
Again not an inherently positive thing, this is just describing how content is gated.
Might be a good thing to you, but WoW's world events and world quests are horrible from my point of view. They're the same as normal quests, minus the questgiver aspect. RIFT did world events better back in 2011. GW2 continues to impress with theirs.
None of this is inherently good either. It's just replacing the old with the new. Or else people would regularly run Warlords of Draenor, BFA, and Shadowlands content. What is actually there that's worth doing? Are the zones memorable? Is the space well-utilized? Do the dungeons/raids involve RNG mechanics to pad out the content?
I strongly disagree. It might be new and shiny but, having played a few games with similar systems, it doesn't work out well. The only time the specializations will matter is in the 24 hours post-launch before crafters have an army of alts maxed out.
Mount collectors aren't happy about this one and the novelty is lost pretty quickly, historically speaking. Remember vehicle-based combat in Wrath? I hope they branch out and create more mount types for existing mounts suited for different types of terrain like GW2 has.
It's good that they are finally adding this - and removing a small social aspect of crafting - but it's likely because the massive amounts of expected gold investment for a single item would be too risky and scam-laden otherwise. (e.g. New World)
I can't imagine a BiS/endgame piece would be cheap to craft.
But no mandatory grinds? Don't you have to level Dragonriding to effectively travel around the zones because your old flying has been removed? M+ still exists and now crafting talents exist.
So instead of being able to make money as soon as I get Elixir spec and the right recipe, now I have to grind up the levels while crafting with suboptimal yields when the market will be based off of maxed crafters? Sounds to me like mandatory content that effectively removes crafting as a competitive option until you are maxed out. I don't understand how the crafting changes are seen as positive.
All in all it seems that people here believe replacing something old with something new is good.
I disagree and I don't see a lot of additions in Dragonflight, just a lot of replacements that are long overdue.
It's like a grocery store that hasn't taken the trash out for several years suddenly takes the trash out all at once. That might technically be an improvement but I wouldn't call it adding a good thing. More like removing a bad thing, which is what most of the changes in Dragonflight seem like.
Oh yeah, and no Archeology in the archeology expansion, lol.