I was overwhelmed at first. I studied up on my main and imported a few sets of talents and did some minor customization. Then, for alts, I started over leveling so I could add talents one at a time, which made it less intimidating.
I was overwhelmed at first. I studied up on my main and imported a few sets of talents and did some minor customization. Then, for alts, I started over leveling so I could add talents one at a time, which made it less intimidating.
hmmm it's almost as if there's a website that a lot of people tend to use, anyway... something cold sounding. I wonder what that is.
The filler/connecting talents kinda kill the system, especially for hybrids who have a lot of general talents that are useless to their current role.
It would be nicer if within a talent tier we could pick the big talents we wanted, like a pool of important talents that you choose a couple of favs from.
In order not to answer some personally (last times this was often perceived as a personal insult, for some reason, but this isn't on current forum, here I haven't seriously used personal appeal for a long time), so...
Regarding why BC/WoTLK's talents (for example, for me) are perceived precisely as proper kind of talents, and not as artificial restriction/imposition, it was said here (a lot stuff). New system, as it has been repeatedly said again (last time, for example, here), change only system's visual component and forces you to make hard choice where it used to be flexible, and flexible choice generally being removed by rigid division into specialization-classes and with broken system of characteristics.
That how it is somehow.
(regarding post above) Growth of certain characteristics by talents had effect of gradual "controlled" gain, in other words, not looking at the fact that they (each) had "separate" place in talent system, but were considered as generality/totality of passive bonus of this tree (you should see this as initial mastery), and considering them as "element of bias in role" means misunderstanding of purpose of talent trees in old system (specialization didn't determine your role, facilitated certain moments, but didn't choose - it only set certain preferred fighting style), role was largely determined by flexible choice of dynamic characteristics (of equipped items) and set of "preferred" abilities (whereas most of them remained accessible and usable !so there was no sense of urgent need to change something in it for every situation!, but not effective, like system's trap for people who couldn't or didn't want to understand it, ...or extra reason to "show off" for those who understand it especially well and mastered its management system). Were there any not very expressive/seemingly insignificant talents? - yes, but if we talk about situation as a whole, there were no much complaints for devs about this part. (this isn't the first time I have hinted at this mistake of your perception of it)
ps. As I have repeatedly said, still don’t understand what people are so excited about, new icons and menus or what? ...one could think a titanic work took place here
Last edited by Alkizon; 2022-12-12 at 06:44 AM.
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I dislike the idea of being expected to changed loadout for every different scenario. Doesn't really feel like your inhabiting a character then, as there's no permanence.
This is exactly why I said what I said in my previous reply to you. I could tell you only created this thread to complain and look for an echo chamber for people to repeat your opinions back at you. When you didn't get that, you became defensive.. The talents are great. Sometimes to "fix" or update a game, it's necessary to gut systems and reinstate them in a different form to better alter the flow of the game. This is what was done here with talents. I can't stand blizzard, I hate their corporate, soulless vibe. But I'll admit when they do right and they did here. You need to stop complaining so much.
This system could even be expanded upon horizontally in the future. Add more talents sideways and give players more points as they continue to level so they can customize their talents even further, making their specific character more diverse than another. Guild Wars 2 does it with success, WoW seems to want to copy them. Every time a good change comes, people come to this forum to complain about it hoping to seek out other people with the same opinions to make them feel validated in their frustrations. It's not going to happen much here because the overall consensus appears to be talents are good. You are in the minority here.
Nope. You agreed with me that an interrupt isn't needed on a raid encounter that has nothing to interrupt, then you said "BUT BLIZZARD DOESN'T MAKE SUCH ENCOUNTERS ANYMORE!" I immediately point out a handful of raid encounters with nothing to interrupt in the most recent raid and you go silent.
Typical. Can't survive your arguments being blown up.
That is not dead which can eternal lie.
And with strange aeons even death may die.
No, we're not doing either thing. You still don't understand the system. You don't make ONE build for ALL PvE. You make a build for what you're doing. Do you understand this? A build for what you're currently doing. If what you're currently doing doesn't require an interrupt, you don't take an interrupt and you take something else instead. If what you're currently doing does (or might) require an interrupt, then you do take it.
This isn't difficult. If you're doing a raid encounter with NO interrupts, you'd be dumb to talent into an interrupt. If you're doing a mythic+ dungeon, you probably should take the interrupt.
Please tell me you now understand how this new talent system works.
That is not dead which can eternal lie.
And with strange aeons even death may die.
Well I guess the main point of the new talent system is to give you the good feeling of getting something new each level up ding. For that it does quite a good job in the end.
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You don’t sound like someone needing to know or playing metas. It does not take much brains to make a build by yourself that just works well up to heroic raid and keystone master levels. Just pick the abilities you wanna use and buff them by the corresponding passives. Can’t lose.
Your question is nonsensical because you act like you take an interrupt (or anything else) for ALL of PvE, which you don't. You take it for situations where an interrupt will be useful. I've already identified a major case where it isn't. You keep ignoring it and pretending that you have to either spec into it all the time or none of the time.
If you can't understand a simple concept like "talent into an interrupt when there are actually interruptible abilities and don't talent into it when there aren't interruptible abilities" then you're really not worth conversing with.I'm done with you
That is not dead which can eternal lie.
And with strange aeons even death may die.
Good.
That means alot of choices.
They finally understand and see that there were many good things in the past xpacks.
'New' talent trees is step in very good direction.
I mean... I agree with the person you're quoting.
The Classic talents are more enjoyable for me. I actually even dislike a lot of the procs and things added with the Wrath expansion having played through each Classic expansion again.
And trying to say that it's cope because the Classic talents are "full of 'new ability, this now does this, this triggers this, that does this...'" is really not accurate.
Most of the Classic talents that actually change something up just add a little utility like "Your chill effects have a chance to freeze" or "Blizzard now slows people"
The talents don't really take abilities that are used for one thing and then change them to be used for something else.
Examples being Cold Heart which changes Chains of Ice from a slowing ability into something that Frost DK can never use for a slow because it's actually a ramping damage cooldown or First Blood turning Blade Dance into a single target and AoE ability instead of merely an AoE one.