Member: Dragon Flight Alpha Club, Member since 7/20/22
This expansion has been out literally for only one week. Let's compare to Shadowlands:
Week one Shadowlands had (at max level)
-Dungeons
-World Quests
-PVP
-A single chapter of each covenant story
-A handful of Maw dailies
-Torghast
Week one Dragonlands had (at max level)
-Dungeons
-World Quests
-PVP
-Max level story campaign
-Dragonriding (Races, exploration, collecting glyphs)
-Reputation features (Rock climbing, cataloging, fishing holes, nomads)
-World events (Grand Hunts, Sieges, community feasts)
That's not even including the revamped profession system and everything tied to that like crafting orders or the new features added to even gathering professions to make those more interesting like the elemental nodes with unique effects (and the spells you can learn throw specialization to add even more, like Herbalism's Overload Elemental Herb system). It doesn't include features like the waygate unlocks or the cobalt assembly, which is essentially a Torghast-lite that comes with the added benefit of being totally optional and not a complete chore to do. If you genuinely feel like this expansion lacks content to do at max level, on the first week of the expansion, and genuinely think it's the "weakest you've seen since returning to the game for Legion" then you clearly are not paying attention. Dragonflights features may not be as big and flashy as other expansions, but there's a HELL of a lot more of them and the best part is that none of it is mandatory and shoved down your throat because it's the only way to get legendaries or conduits or whatever else system gives you power this season.
It is very convenient to skip mentioning the maw events, assaults, callings, mission table, secret reputations, all the different covenant features, and so on. It is completely fair to say that DF has less endgame content than the past few expansions no matter how you slice it.
How many hours of playtime should a mmo expansion launch with? Sounds like you managed about 30-40 hours or more before you ran out of stuff to do and that's before M+ or raids are released...Most single player games offer 50ish hours of playtime, don't they? Sounds like you might just be causing your own problem?
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People always talk about the sub numbers but never post any actual data...If you have actual data, I would love to see it. Until then, I'll see this as "I'm not happy and I quit so other people must be doing the same"
Many of those features carried forward into Dragonflight as well. Many covenant features became reputation features. The travel network became the waygate system, callings were replaced by the weekly rep quest, maw events became the events we have now like siege and grand hunt and maw assaults weren't even a thing at launch so that's irrelevant to this discussion, the only features that didn't get carried forward in some way and weren't intrinsically tied to what the covenant was about (ember court, path of ascension, abomination stitching, conservatory) were mission tables and the Anima reservoir. Many conduits became talents, along with several legendary effects. There is no universe were Dragonflight has less content than Shadowlands at launch.
Dragonflight looks uninspired too me. especially the zones. They're all bland. The evokers looks bad too esp their visage forms. The new centaur models are laughably bad looking like they got ported straight from a mobile rts.
Then amount of content compared to other xpacs is a joke. If you can't see that you should probably make an appointment with neurologist.
You're getting sucked into a pointless semantic argument here. What is content? Is it stuff you HAVE to do? Is it stuff that you GET to do? Is it stuff you LIKE to do? If something is timegated so you can't complete it the first week and have to do it the second does that mean there's more content than if it wasn't timegated?
In the end, if people feel bored, that's a problem. But that doesn't NECESSARILY mean it's a problem with the game...
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The zone design is spectacular, imo. They look enormous, there's tons to explore whether from the air or the ground. I don't care about how the Evokers or centaurs look, so I don't have anything to say there.
I feel like I have plenty to do but it all feels optional, which is awesome in my book.
So, 3 expansions pre legion - That would be WoD, Mists, and Cata, correct? So, show me the sub data? A link is fine, but I'd like to see something reputable. I have a hard time believing that Mists was lower than Cata. Maybe I'm wrong, but I'd like to see the data instead of taking your word for it, no offense intended there
Bro did you really say you took 2 days vacation off for wow and then trying to say you're not a wow no-lifer in the same sentence. While having 5 lvl 70's? You don't feel that contradicts itself? You're 100% a no lifer but that doesn't mean its a bad thing? You just do what you enjoy but lets not pretend you're the norm? Even if i'm being nice with 8 hours per char and some change? That's still 50 hours wow, over an entire work week spent in wow.
There is almost no content, its extremely buggy, constant disconnect on using dragonriding, tons of beta errors carrying over, just as OP describes. He's not wrong, he's just hyperbole, just like you are here.
Last edited by tomten; 2022-12-06 at 02:07 PM.
Not sure how pointing out that if the majority of features from the previous expansion are carried over to the new expansion that then added more features on top of that means it has more content is an argument over semantics, but you do you, boo. Content by definition is the things held or included within something, and if I can make a list that shows quantifiably that the contents of one exceed the contents of another, it's not a matter of philosophical musings over what each individual considers content. Content is not a subjective measure, it's a finite, countable set.
Thank you.
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I just mean the person you’re arguing with and you are debating over the meaning of content. You’ll never see eye to eye on this because you’re calling different things content. You say “they added X, Y, & Z” he replies “yeah but those aren’t content because….”
You’ll never come to an agreement there so it isn’t worth the energy you’re spending.
I agree with you completely and you are objectively correct. But the person you’re talking to isn’t interested in the truth, they’re interested in “winning” the argument.
I'll take your word for it since I've only skimmed over the rest of the thread, but I know there will always be people that will look for any little thing to complain about. Whether they're just bitter and spiteful and want others to hate the things they do or just being intentionally ignorant, I've come to expect a small subset of the community to only complain regardless of the good aspects of the game.
So far I'm loving it. I don't feel like I have to be online grinding every waking second just to remain viable for a group. I feel like I can just play the game... no hoops/ lock outs/ timegating has prevented me from being able to feel progression every single time I have logged in this expansion. It may change... but for now I'm having fun.
I'm sorry, what do you mean I am not interested in the truth? What truth is that? It is objectively true that Shadowlands had more content than Dragonflight and I listed all the different content that we had in Shadowlands, that we don't have in Dragonflight. You can't list things like reps and picking herbs being more interesting now than they were in Shadowlands as evidence that Dragonflight has more content. We had those things in Shadowlands, they were just shittier. That's not more content. You can't list daily and weekly quests. We had those in Shadowlands too, in addition to callings. Covenants and Torghast alone provided more content at max level than all the different features Dragonflight has.
Last edited by JustaRandomReindeer; 2022-12-06 at 02:28 PM.
I just looked it up, I have 21 hours at max level gametime now. That's roughly 7h per day since saturday. Doesn't strike me as particularily high for the first expansion weekend, especially in the first expansion week where many people even take free days (which I didn't).
And even if I did "overdo" it, is that really MY problem when you run out of things to do in a game? Would it have been really such a burden to the players that complained about not being able to deal with all the "mandatory duties" when the world quests would reset daily? When we had some larger daily quest (aka emissaries or callings) that made logging in and play daily somewhat rewarding?
Where do you draw the line? For me, currently the line is drawn way too early.