Originally Posted by
Malkiah
yes, and also yes.
for an imagined advantage in a competition that only existed in their minds.
look obviously grind farming AP put more points into your weapon which resulted in an actual material benefit, but EVERYONE who was playing legion when it went live got all the AP they needed to fill out the nodes and 'complete' their weapon within a couple weeks through regular play.
if you felt compelled to hate your life because you were speed running maw of souls 97 times a day in order to maximize the 0.1% increase in your primary stat per additional point past having all the nodes filled, then that is 100% a you problem and has nothing whatsoever to do with a system which allows for an unlimited amount of incremental improvement.
i'm not saying it wasn't an issue that afflicted some people, it clearly was, but literally every single person who did grind runs on maw of souls to the point of hating the dungeon (or the game) did so because they were sick in the head and have personal mental issues, not because anything within the design space of the game remotely encouraged or required them to do that.
i get that some people have restraint problems, and i get that it is incumbent on game developers to keep that in mind when creating content to attempt to not trigger the mental illnesses of their customers, but there is a point at which catering to the physical flaws in the structure of some people's brains starts making it so that there is less game content for people who don't suffer from that affliction.
firstly, is that the extent of your argument? RNG legendaries?
it wasn't a good system, and for the first year or so of legion it was a bad design implementation.
but they haven't done that since, and quite frankly people bitched and pissed and moaned just as much when they made legendaries targetable in SL, so the fact that there were undeniably issues with the RNG distribution system in legion is irrelevant since people on these forums will prolapse their vaginas with how hard they cry about literally *anything*
no, because i never did that. i played the game a fair bit, and i got AP and essence and corruption during the course of playing a fair bit.
sometimes that meant it took me a week or maybe even more to match the numbers of somebody who made themselves hate the game in grinding it, and i simply didn't a single fuck when that happened.
ok do you just not even understand the basic concept being discussed here?
we're talking about systems that are NOT ilevel which progress character power - you're making the opposite point you think you are by framing it like that, which is ilevel being the only indication of character power progression.
there is a point at which the inability of other people to not experience crippling FOMO over literally anything that happens should no longer exclude me from having access to systems with a gradient over time.
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follow up question: why do you have little doubt in your mind as to that motivation?
i know the slew of cliche responses to that rhetorical question, i read the forums i'm familiar with the tropes, but i'm curious on a more personal level what compels someone to think that.
the revenue stream is a subscription model... playing day after day or 2-3 days a week makes literally zero difference financially - so there's no financial reason based on the subscription system.
wow doesn't have microtransactions baked into the gameplay, nor advertised within the game, nor related in any way to how often one plays the game - so there's no financial reason based on secondary sales.
wow servers aren't secretly crypto mining rigs that operate faster the more people are logged in, so there's no financial gain outside the system of the game itself.
so, what's the 'little doubt' reason for devs giving a shit how often a given person plays the game per day? and particularly of note, how is that something the "higher ups" would be personally invested in?