FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
lets quickly print out what you declare „group content“ (lol, just lol) in regards to the OP post, by listing the relevant alternatives in the „WQ bracket“ here:
- Elementals
- Rares
- LFR
- LFG Normal Dungeons
- LFG Heroic Dungeons
- Professions
- M0 in PUG via Tool
- M0 in Guild
Besides the last point (and i am sure this is veeeery social and much talking and coordinating is needed for M0, lol) nothing of this is in the slightest a social aspect. your argument is the most dumb, tbh, i heard in years. imagine a PUG grp doing a rare and go like „ok guys, how we will doing it?“. lol. heck, the most ppl don’t even join a pug and just hit the rare too, when it shows up on map.
it strongly encourages
muhahahahahahaha. lol good laugh
sorry, but never heard such a stupid statement, tbh.
it’s really funny to see what some ppls consider group content. REALLY funny.
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it seems i missed all that great interaction in doing Elementals, killing Rares, doing Hunt, LFR or LFG.
a few days ago at least 1 of 10 guys said „hi“ at the start of dungeon and „bb“ at the end. i was excited for days because it was soooo interactive. it felt great!
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lol, you guys are that stupid or strange with your laughable „group content“ definition thing, i twice checked i am not in the classic forum and we talk about premade stuff or something.
please, for the love of god, consider drinking a nice cup of reality. please.
Imagine how much better the system would be if the ilvl rewards from WQ for all your alts scaled with your main. So you make an alt and can do WQ to get decent starter gear instead of getting super geared and then having a bunch of vendor gear (unless lucky/unlucky with one bad piece you're able to replace)
For some reason I don't get butthurt over the idea of people getting gear easier than me, dunno what's wrong with me. But that aside, I do think it's dumb they only scale to trash ilvl, making WQs only really matter for the first week, and then resigned to the purgatory of rep farming.
I think it would of been better if they kept scaling higher, maybe in to normal/heroic raid levels. Hell, even mythic, why not? It would either take an exorbitant amount of time to get there with just WQs, or you would have to raise your average ilvl somewhere else. And all that gear is gonna be useless next patch anyway, why get hung up of it was obtained "justly" or if it's "deserved"? Jealousy and pettiness is not a good look.
Really? What could it focus on? The single player part that other single player games do? Or the group part that single player games don't do?
No, you are right, it's a complete mistery, only they would know and they keep it a secret. And why are the best rewards in group content? No clue, only Blizz knows.
I think what the the poster is actually wanting but doesn't know it is not higher ilvl gear, they want a progression system for single play but just don't know anything other than "gear" cause its the only thing in the game that seems to show to a player progression.
No solo content in the game requires high raid or group content ivl, all its going to let you do is stomp trivial content into the ground faster than any fun you could have derived from it beforehand. The progression system for single player content just shouldn't be gear, it should be its own "thing". What that "thing" is, I'm not a game dev its for them to sniff the pulse of that community and figure out something.
That being said...in a system where all content is currently sharing the same progression system (gear) and the other option I suggest above doesn't exist yet, saying why can't I have the highest point of that system solo than someone having to participate and co-ordinate with 5-30 other brains in a room, is kinda obvious, they shouldn't. If the day comes where each world quest takes 40mins to 3 hours of concentrated, alert and co-ordinated play to complete, sure give them all of it. From a fun and design perspective though, easier to just take my earlier suggestion and come up with a system only for them, so the two worlds of solo and group just don't collide with one another.
The problem here is that once you outgear the WQs they are (obviously) much less rewarding and there's no strong incentive to do them, which renders that content obsolete a month into the expansion.
If WQ itemlvls scaled up further to raid gear and beyond, that would just make it take a little bit longer. Instead of rewards stopping at 363 or whatever then they stop at 389, and oh yeah now WQs and normal raids are obsolete.
IMO the solution is that once a character is past the hard itemlvl cap, you reward currency that can be spent on higher itemlvl rewards, like the DF elemental invasions. That way there's still a reason to do those WQs but you won't get every piece of gear and cap out in a week.
Unlike invasions WQs can't be grinded, which is a distinct positive because incentivizing grinding is crappy game design and DF is full of that stuff, the entire casual progression path (ie, invasions) are nothing other than extensive grinding. And they're the lowest-quality content, where you're in a raid of dozens of people frantically trying to get your tag in before mobs die. DF may be lauded as the casual-friendly expansion, but that gameplay sucks rocks.
Last edited by Schizoide; 2023-01-22 at 03:32 PM.
I see you have been gone since that system was introduced
It's always been capped
I am a bit dense at times, but is my take away from your comment that doing wq's in group content improves the ilvl of rewards? otherwise maybe i didnt explain my post very well. I try to make enchants for guild and for profit. In order to do that I need crystals so I have to farm for purples at the chance at getting a crystal. I understand that you are saying do group content, aka go farm mythic 0s and de those for crystals or something similar. Any other group content lowers the ability to get crystals as its rng through raid and mythic plus tends to have low drops and ppl need gear still. so wqs is another good option that should be out there. If this was already said, i apologize as im just reading from top down and replying atm.
Eh I am at 378 on my main and I don't mind that WQ gear caps. I do the gold and rep quests instead.
Last edited by Baine; 2023-01-22 at 06:47 PM.