"El Psy Kongroo!" Hearthstone Moderator
I understand it was common at Microsoft (and Intel?). I mean, if you're a manager who's depending on certain people on your team, you want to ensure they don't get canned by this mechanism. So you hire some sacrificial bad employees who will reduce the chance they end up on the bottom.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"El Psy Kongroo!" Hearthstone Moderator
I've never seen that happen at any company, and I don't see how that would ever actually happen. Absolutely no company hires people just to hire them. You hire people for only 2 reasons: you have work for them to do, or you are replacing someone who has left. Now, when companies are starting to see work slow down, or they need to show better profits, then you will see people getting laid off, and that is where whatever ranking system you have will be utilized.
Some key things to understand:
- Most managers except the most seasoned ones think the people that work for them move the world (aka all rockstars).
- Ranking systems force such managers to actually consider which of their people are actually performing better than others.
- Every ranking system has serious flaws...mostly because of the first bullet but also because you never end up comparing apples to apples.
- Managers that have more connections or have better presence will do better for their people in ranking systems.
- Every employee thinks they are at least above average (Dunning-Kruger).
As a result, no one will ever be happy with any system that attempts to award based on merit. The fact that Blizzard (like all large corporations) are trying to be cheap with rewarding their employees appropriately is a separate issue. Unless you think everyone deserves exactly the same rewards when some work harder and perform better than others means there will always be some discrepancies in rewards regardless of capitalism or any other economic approach.
I explained why it would be rational for a manager to hire someone for the reason I stated, so I'm not sure why you think it's not possible. Manager != company. The manager may do things to help his own situation, even if it negates the desired effect of a company policy.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I remember when Blizzard was a tightly knit group of devs or two who focused on cranking out blockbuster after blockbuster. Nowadays all you see is bullshit drama after drama. Funny what "corporification" does to a company.
Well, looks like it's time to get a stack ranked job, do the bare minimum and squeeze money out of all the other employees over the year to get fired instead of them in the end!
It's a pity too many Americans are as brainwashed as you and your society can't get strong unions. While Germans have a minimum of 20 days paid vacation a year mandated by federal law (I have 30) and can't be fired for calling in sick among a lot of other benefits, all because of unions.
I've led through dozens of annual reviews in curved workplaces and never once have I needed to grade an individual as non-performing. I've been challenged on my decision to call people performing by other managers and had to defend it, but I've not failed to do so. This is what managing a team and being prepared to go to bat for your employees looks like, and it requires constant regular check-ins with your people to ensure none of them are falling behind and an intrinsic knowledge backed by verifiable evidence of their contribution that you're willing to present when necessary.
There's a lot of whining in this thread about how a policy like this incentivizes you undercutting your team mates and making them look worse, which I think only really demonstrates that most of you are insecure about your performance - which would explain a lot about why people are so mad about a policy where you can't just be your boss' friend and have them skate you through all your reviews. All of this comes down to managing your team properly. No one should be surprised about their rating at the end of the year.
lul thanks mmo-c, never change
Man, not even close. You've never hired anyone if you think it works like this.
See this isn't entirely true. There are strategic investors who invest because they believe in long term growth and expect to hold a stock for years and take dividends or sell out for cashflow reasons later on. But yes, there is an ever greater number of "investors" who are just there for short term profit, looking for an arbitrage opportunity or just sampling for diversification. The issue here is that extensive deregulation has made this a very profitable practice. Between ever improving fintech and lack of regulation, the cost of acting this way is growing ever smaller.
So the solution is just more regulation (or at least getting back to the regulation we once had). Not just to increase transaction costs but mainly to fix the perverse incentive of CEO shortterminism.
So what would you do then when you are actually forced to grade someone as non-performing even though their difference in performance compared to other team members is not easily discernible (in most situations you just can't compare the work results of people with absolute objectivity). Would you flip a coin to pick the non-performers or perhaps pick them based on how well they get along with you?
I personally don't think that it's fair to disproportionately punish someone for performing only 1% (as an example) worse than the rest of the team members even if you could measure everyone's performance perfectly.
I don't think it's the corporation objective to be profitable that's at fault but rather the stock in which the humans working there, or rather running it, put in said profits. A corporation exists to be profitable, but humans do not.
When humans lose the objectivity and holistic birds eye view of life - i.e. wisdom, then they sink to sub human void less pursuits of profit above all else, which is basically a form of greed.
Greed is the problem here, - just like in wow people get sucked into a dps race, where everything else loses meaning and thus even perspective, to the end goal of flogging out the highest numbers (here it's vanity, not greed, - but the vanity would lead to greed, like need rolling on an item that gives you +2 stats over someone you know it will give +100). So too they now et sucked in to just getting more wealth, money and slave drive everyone in that pursuit,
Compromising moral integrity in such pursuits, taking it well beyond what it should be. A sane and wise system would never agree to stack -ranking, and would spot the flaws despite the apparent productivity increase. But without such perspectives, these people ignore.
I just see them as college kids in charge of big companies, running lives like exercise papers, and not caring because you know "we're a company and we are here to make money" the excuse that is touted often as you ignore sanity , responsibility, humanity and ultimately wisdom.
I don't get people who think this way.
Like if your house got broken into and you call the police for help, it doesn't equate to you supporting police brutality. It's two different things, even if you want to equate all problems deriving from the same system.
https://en.wikipedia.org/wiki/Vitality_curve
According to one source,[36] by 1996 Microsoft had already adopted a stack ranking system which led managers to deliberately retain subpar staff in order to keep their higher performers:
Microsoft managers are generally supposed to allocate reviews according to the following ratios: 25 percent get 3.0 or lower; 40 percent get 3.5; and 35 percent get 4.0 or better. Employees with too many successive 3.0 reviews are given six months to find another position in the company or face termination. A manager who is top-heavy with valuable or talented people doesn't want to be forced to give them 3.0 reviews. So these managers kept a few extra slabs of deadwood around so as to save the higher reviews for the employees they want to keep.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It is a stupid system no one likes.
BUT this was mandated by ABK. Not Blizzard. He even said that himself in his Twitter Thread. Ybarra has to follow suit as much as anyone else there.
My father was a school principal in germany and had to do the same with his teachers and he HATED it.
So he talked with them and they implemented a rotation so each year someone else gets the low score. He wasn't really allowed to do it but could not give any of them a really bad mark because he had no bad teachers at his school... and even IF he had them it is a shitty thing to do.
Really fucked up. Capitalism at its peak. Play the employees against each other. Like when your employer gets angry when people talk about their monthly earnings.
BUT: Blizzard is not the only one doing this. This is a normal practice in basically every bigger company. It IS a bit... hypocritical to shit on ABK for this and then go one and play HALO or FF14 (i don't know if they do it, but japanese companies are even worse when it comes to employer evaluation and suck ups)