I am just baffled by the change with the m+ score where above 20 you basically get nothing if you deplete the key. As a 3.2k+ rio player it is incredibly frustrating to have to firstly get a decent run going on and secondly it is incredibly tilting to having the key deplete by 1-2 seconds for instance and getting absolutely nothing for it.
Few days ago we did a 25 nok, depleted it by legit 0.1 seconds and no score was received whatsoever. I mean who even asked for this change? Everyone is on board with getting better through runs and every mistake is a lesson of shorts. Timing the key sure has to be worth it but that's why depleted keys gave fewer points in the first place. There is a difference in gaining something over a well-played key with minor mistakes and just literally wasting 1 hour of your life for nothing.
Whoever thought / implemented the idea clearly has no clue of how pitch perfect runs 25 and above need to be in order to be timed.
Revert the change that no-one asked for in the first place, there are other ways of balancing the game or easy keys for instance. The whole idea was generated by people spamming SBG and COS for instance and inflating their RIO so don't take the easy route and actually go ahead and equalize the difficulty of the dungeons. You enforced a huge change without any regard of player effort and time investment.