Originally Posted by
Rageonit
Yeah, I've noticed that's what you believe (and honestly, I have to intention to change it). Incidentally, it's people with exactly your mindset imposing it on other similar people, while everyone else simply mind their own business.
I play this game since release and I've pugged almost everything there is to pug, and here's how it works: if you have high enough ilvl and an achi, you get an invite. You pull the boss, if it dies, people loot it and go their own way. If they wipe, lowest DPS are kicked (and nobody gives a fuck about their AP), and high DPS stay (and nobody gives a fuck about their AP).
Also, there are two types of raid leaders in this game: lazy and hot-headed, who will spam invites to people with high enough ilvl without checking anything else (and that's most of them); and meticulous and experienced raid leaders, who simply check people's performance on warcraftlogs. None of them give a fuck about AP. Item level & parses is all that counts, to different types of players. If you think otherwise, you don't know much about pugging.
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Maybe in the beginning, but they'd learn to live with it, fast. Very few people complain nowadays about Valor/Conquest cap; it's simply acknowledged as something normal.
EDIT: Also, when it comes to falling behind, you simply introduce a catchup. If you fall X weeks behind, you get a 100% buff or something. Hell, make it so you CAN'T fall below a certain level, like, say, 4 weeks. So if I don't play for 3 months and log back, I simply receive 2 months of AP, so I'm only a couple of weeks behind. There are plenty of options.