You litteraly said and I quote "That's cause you only do easy stuff." when responding to someone who pugs and is a title holder for Shadowlands S3 when his claim is that he rarely encounters toxicity when pugging.
It is not irrelevant, it is precisely relevant. Since people with different levels of experience with regards to the content they complete are testifying to their personnal experience of encountering low levels of toxicity, or at least not any significant level of toxicity.
And tossing away his response by saying "it's easy" is outright dumb.
I don't even know why I bother responding to you. All you do is create thread with idiotic takes, plug your ears when someone offer some form of counter-argument, and then use big words to try and confuse people.
WoW has failed so much when people say: stop playing with RANDOMS!
How did WoW get to the point where playing only with people in your guild or friends is the only way how to play correctly? And randoms are eeeeevil!!!!11
What is that for a kind of BS game?
In other MMOs you don't have this problem. You even get better rewards if you play with new players.
At some point in history WoW went the wrong path.
The game has moved away from that. M+ is not intended to be social, you are not able to socialize during a run.
It works the other way around: join a guild and see if you get along with the people. If not, switch.
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It was when everyone became replacement. Name change, boosting, server transfer and sharding are the culprits here.
actualy, after years (since 2005) of playing, on different levels of difficulty due to personal issues, from mythic raiding to just lfr, id say from the little toxicity i met most was in easier content, roughly normal raid (and equal), bcs there is a lot of people whose skill is barely sufficient for it, but they feel like they should be in much higher content just bcs of pure ego...
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sounds like you just want to be anit-social...
guilds im in acros my chars are quite lively with conversation, be it wow related or other...
I wouldn't say that's the case, but rather the current tools - and the content itself - that people do content with other random players with don't encourage any meaningful interaction, whether you're doing an m0 or a m15. It's all quite in and out, hello and goodbye.
Playing with guild or friends isn't the "correct" way, it's the way to ensure a secure outcome, and we'd all be dishonest with each other if we denied this has been the case since 2004.
The game was always meant to be played with other people long term. Whether you found them online, or already had them.
Every content added is based on that, its literally a raiding simulator with M+ added cause you cant raid 7/7 and it converted into its own activity, but no..Little Johnny on mmo-champion that needs 2 months to do M0s, knows better.
Either way, this discussion gets nowhere.
Pugging higher content is for good players, most of you guys are not good players, stop pugging.
Pugging the shit content is also the same, they are all so stupidly braindead easy that the fact i need to waste a lot of time to something so braindead and irrelevant because of someone else simply makes me grow resentment, not social aspect.
Why the fuck would i care to connect with someone that is so hopeless in this activity, like World of Warcraft, that the braindead content are a struggle? We have nothing in common even by that.
Its the same as my previous job..Why would i wanna connect with you after work..You literally make my life harder cause i have to get involved in your shit cause you are slow/bad/dangerous to be left along to deal with things.
WoW has social aspects, the problems is as described above..Why would someone thats used to a completely different lifestyle, lets call it, give a fuck about others that simply hinder that lifestyle?
Last edited by potis; 2023-02-25 at 12:22 PM.
If I just wanted to be anti-social, then why am I totally social in a different MMO with being an officer, organising events, helping other players with old content, mount farming, or gearing up, handing out crafted stuff.. ?
Guilds I have met so far - about 12 - and all the people in random content in WoW were anti social and not lively with conversations. I even tried to hook up with people in dungeons, world content, dungeons, ... helping others .. and the response was a silent void. That was my experience with WoW.
Because content got harder. When we played back in classic there was only one type of dungeon. In TBC there became two types. Later one there became three types.
Now dungeons can scale infinitely and the only restriction is player skill and gear levels.
So you can still play with randoms for normal, heroic, mythic and most of M+ ( I have pugged high keys with great success also), but the higher you get the more reliant you are on the others in your group, as even one person not being good can result in a failed key.
So in these instances, if you want to ensure you have a good run with friendly people, you have to *run with people you know*.
Running with random people all the time and complaining that occasionally you get paired with people who are unfriendly or don’t want to commit to a bad key, is absolutely pointless.
If you want to enforce an etiquette to your keys you better be prepared to make friends and a social circle where that is agreed.
I know what you mean, but that's mainly short-lived immaturity that diffuses fast by mainly kicking out the transgressor and easily replacing them.
The issue with high difficulties *in combination with pugging* is because it's hard to replace people: you're easily stuck with their toxicity.
the extreme difficulty of content is way less toxic than meh level of difficulty. I come from the same sort of range of difficulty - approaching 3k rn and 3.6k in SL S3 before I went on a break. People are less toxic in keys because most of the time people can see who is a dumbass who messed up if there even was a mess up - a lot of the time it's just a simple overlapped interrupt or hard overlap and then everyone goes "ggs, good try" while heathstoning out. Very rarely anything goes beyond some mild passive aggressive crap like "nice one...". range from 13-20 is wild shit tho - full of people who have no clue how bad they are and deflect everything onto others, talking shit like that depleted 20 just ruined their life.
technically yes, but as I said in the previous reply: that's easily rectified by just kicking out the transgressor and easily replacing them.
the main issue with *pugging* when combined with hard modes: is that you're often stuck with toxic people (often by lockouts).
Lockouts only applies to pugging mythic and mostly first bosses which still falls under "easier". Don't know how toxic deep mythic pugs are, but they are so niche that it doesn't really matter. I was just commenting on your statement that hard content sees more toxicity - depending on your definition on hard - it certainly varies. In my experience, which might be anecdotal - it's a bell curve, most of toxicity will be in "medium" difficulty content, not because that's where the most people are (most people are still below KSM) but because of pure incompetence and how people think it's other people who do mistakes.
Last edited by erifwodahs; 2023-02-28 at 09:54 AM.
I used "lockouts" also as a metaphor, to also mean that you can't easily replace someone for >m+24 therefore: for obscene levels of difficulty on 5man: toxicity is also more problematic than on easy modes (I could also argue that 5manning itself is overrated because it easily produces brutal metas of a few specs but that's another topic).
If you only do the first bosses of mythic raiding: you didn't do it at all so it's practically off topic (but even if you do try to do those with pugging: it will also be very annoying compared to just replacing the toxic people on easy modes easily).