people have very short memory, they seem to already forgot how much bitching and whining there was about MoP when it was current, and that it was only at its end to improve its reputation a bit, and even more after it was no longer current...
hell, even legion didnt have as positive reaction in the begining as it have now...
Why are user reviews expected to be objective? They should honestly reflect subjective impressions. That isn't bias, that's accurately reflecting customer experience.
When reading reviews, I want to hear how the reviewer felt about the product, not some Spock-like emotionless rational take on the game. I'm not going to playing the game like a robot, I'm going to be doing it to get something subjective out of it.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
He's likely referring to Tom Chilton's comment about Legion having hit 10 million subscribers shortly after release. Blizzard almost immediately walked back this claim so take it with a grain of salt.
The largest online election forecaster (538) had Trump at a 1/3 chance of winning. Not exactly low odds. Betting markets were at about the same.
As a former corporate consultant, I can say unequivocally that an iron rule of marketing is to advertise wins and hide losses. People love to buy into winners, and they hate to buy into losers. Nobody hides amazing sales.
"stop puting you idiotic liberal words into my mouth"
-ynnady
I think shadowlands messed up and DF is setting it straight. But time will tell.
You still have other forecasts done by phone calls and professional analytics doing conclussions. Bookmakers can also be used as an indicator. It's not like they are guessing 100X moneyback and risking thier own business. But that's not what I challenge?
Hypothetical:
If they told us, that the sales are 2M copies of DF. People would start making up thier own conclussions, because that means DF is much worse than SL(with nothing in between the lines). This is exactly why they wouldn't share any insights.
People don't care about how corona affected the market(contributing to the SL sales record, that you can't compare with today), how Asmongold moved people(rightfully or not) or how the community culture actually affects the sales.
As a consultant - don't you ever facepalm, when you see what people are posting?
Last edited by HansOlo; 2023-03-04 at 09:11 PM.
Then you just needlessly assume i hold a position i do not hold.
I pointed out that the initial sales of an expansion are also influenced by its marketing campaign, i think WoD had a very good one, as we saw it had massive sales and a tremendous subgrowth.
That is it, if i'm going to defend the actual design of DF, i'm going to say that, respond to what i say, not a position that
A. i'm not holding
B. is unrelated to what i've written
As a matter of fact, i give a rats arse about the quality of DF, because i don't play Retail anymore, i have neither bought SL nor DF, because i have serious, fundamental issues with how modern WoW is being designed.
Simply because its massive, doesn't mean it was good.
Compare Lords of War to Legacies, the animated series for DF.
Lords of War kicks off with characterizing Kargath and how the Shattered Hand actually formed, offering new lore to both more casual and dedicated followers of Warcraft.
Legacies kicks off by retelling the story of a book, offering absolutely nothing to anyone that has read the book or some synopsis of it.
I also think the cinematic was pretty meh, it shows a character no one knows anything about and goes over into Alexstrasza pulling off flying moves for 40 seconds.
Other cinematics such as the Troll and Human(?) riding some dragons were also not particularly great.
Neat visually but didn't get me hyped, nor have i seen anyone getting really into the mood to play WoW (or more specifically, Retail) based on these.
Last edited by Kralljin; 2023-03-04 at 10:22 PM.
It doesn't matter. It's Blizzards own criteria of success that matters - it's not necessarily based on, what you think success is.
If Blizzard is not happy with the result, they will improve. WoW will not die tomorrow and nothing is going to kill it. You are talking about one of the biggest companies in the industry and with a product lasting well over 18 years. Meanwhile another giant called Microsoft supports them.
Don't show up with the tinfoil hat. That's what it means.
Last edited by HansOlo; 2023-03-04 at 09:17 PM.
So far I see some responses and apparent “shrugs” for answers about why an old player should return. Basically the answers are “this is what WoW always was” or “that is what mmos are” or some variation on that theme. Not one person has a “they made (x) better, you’ll like it” argument.
Again, I am playing other mmos.
So why should I come back to wow? Apparently it’s not the nature of mmos themselves that drove me away.
People here are saying that Dragon Flight is an excellent addition (“Dragonflight might be the most positive expansion since ever” was said), but no one can come up with a reason why a player that left should come back?
If an argument is being made that this is a great game and players are coming back. What exactly changed that is attracting players? Is it just the presence of dragons? Is that it?
Because again, as an outsider, the game looks exactly like it always has. Same ship, same direction, just the lounge chairs have been rearranged a little.
You are only focussing on the negative reviews AGAIN. What about the people who give it 10/10 but havnt even reached max level yet? You keep focussing on the negative while ignoring the positive because you know it ruins the entire narrative.
- - - Updated - - -
Speaking of to foil hats, what do you mean Microsoft "support" them?
Because the number of people expressing these kinds of opinions on review aggregate sites is disproportionate. There aren't an equal number of people arguing in bad faith as there are people embellishing their scores. It's almost all negative because metacritic has a reputation of being the place gamers go to air their grievances.
And this is what people wanted. Classic WoW adventure, not something else. I understand you didn't know that if you didn't follow community last 2 years. Key 4 problems with SL were:
1) weak patch support especially in first year
2) too 'otherwordly' theme, people wanted classic fantasy
3) too complicated reward structure, Shadowlands removed most grinds from BfA/Legion, but still you would have to keep up with covenant, soulbinds, conduits, legendaries + usual talents/gear/consumables
4) forcing people to do specific content - Torghast to be more precise
Dragonflight fix all 4. Rest is just evolution, there is more world content in every expac, M+ got more various pool, PVP got solo que, professions and UI big updates, dragonriding is so good it will stay for sure, only raids seems to be pretty stale.
I don't see why a person, who never played WoW would start playing WoW. Back in the days, every person you know would play it and it had some influence. But that's 18 years ago. That makes me believe, that the majority of players, been playing WoW for many years. And DF is satisfying this group.
Again - you are talking about a product, that is 1/4 of a lifetime. Compare apples with apples - WoW is special in many ways.
Last edited by HansOlo; 2023-03-04 at 10:12 PM.