1 out of 90 planetary systems
4 out of 92 habitable planets
0 out of 233 inhabitable planets
(dunno how we count the asteroid belts in Stanton)
2/15 unique space stations (2 unique tilesets ingame ATM. every station in Stanton aside from Grim HEX reuses the same tileset. Port Olisar and Security Post Kareah reuse that tileset, but are handbuilt rather than generic procedurally generated stations. If you count Port Olisar, SPK, and Grim HEX as each a unique station, then that is 3 out of 15).
Planet Types:
Terrestrial (exists but severely underdeveloped, with only one or two biomes, no wildlife, and you die if you touch the ocean).
Giant gas planets (exists but severely underdeveloped. No multiple layers, no space whales)
Primal planets (not implemented)
Smog Planets (not implemented)
Dwarf planets (not implemented)
Giant Ice planets (not implemented)
Super Earths (not implemented)
Meso planets (not implemented)
Ice planets (not implemented)
Coreless planets (not implemented)
Iron planets (not implemented)
Oceanic planets (not implemented)
Desert planets (do we count desert moons like Daymar as a desert planet? It's pretty much a desert, just without a breathable atmosphere. Otherwise, not implemented).
Gas dwarfs (not implemented)
Chthonian planets (not implemented)
Puffy planets (not implemented)
Super Jupiters (not implemented)
Carbon planets (not implemented)
Vaporized planet (not implemented)
1) Battle
Dropships (a couple dropships are ingame but are useless given the current content. There are no ground missions or captureable territories that warrant using a gunship).
Bombing (again, a couple bombers are ingame but they are pointless as there are no NPC ground armies to fight, or cities for players to fight over).
Mercenaries (hireable NPCs are not implemented)
Bounty Hunting (Carbon Freezing) (carbon freezing has not been implemented, Bounty Hunting gameplay has been in a terrible spot for years).
Quantum Jamming and EMP (implemented)
Escorts (implemented)
Secret Ops (not implemented)
Scanning, Info snatch, Signature cover/forge (not implemented)
Blade system (not implemented)
Mines (not implemented)
Titan Suits
2) Spaceships
Cockpit decoration (partially implemented with players being able to place a handful of objects onto their dashboard (though not able to glue it on, sucks to be you if your dashboard is an incline and you have to spend 10 minutes fiddling with object placement trying to keep it from sliding down the dashboard, or glitching through the ship and being lost. RIP your deluxe items! Only the Origin 300i series allows interior customization like swapping out the seats or different material colors... for real cash, ofcourse!).
Tuning, module changing (partially implemented: you can swap out equipment but can't tune it).
Partial destruction (partially implemented).
Escape pods (not implemented)
Docking (partially implemented).
Hacking and Breaching (hacking not implemented, boarding through existing entrance ways implemented).
Life support system (not implemented)
Ship systems (Ship-wide broadcast, damage control, bulkheads, repairing) (not implemented)
Command&Control System (not implemented)
Drones (not implemented)
3) Transport
Passenger transport (not implemented)
Data running (not implemented)
Luxury touring (not implemented)
Smuggling (partially implemented, still missing NPC cops boarding your ship and inspecting your cargo hold and concealed boxes).
Deliveries (implemented)
4) Industry
Mining (implemented)
Salvaging (only 1 out of 4 forms of salvaging have been implemented. The Reclaimer is still useless).
Refining (implemented)
Science/Tech Research (not implemented)
Farming (not implemented)
5) Support
Medical (partially implemented, still no losing body parts or gaining scars or other medical problems as mentioned in Death of a Spaceman).
Medivac (implemented)
Refueling (partially implemented)
Repairing (not implemented)
Broadcasting
6) Exploration
Quantum Jumps (not implemented)
Exploitation (not implemented)
Expedition (not implemented)
Mapping (not implemented)
7) Competition
Sports/entertainments (Pools, etc) (not implemented)
Racing (Ground/Aerial) (barely implemented).
Guild system (not implemented ingame)
Independent Arbitrator's Guild (not implemented)
Reputation/legislation (not implemented)
Insurance (not implemented)
Land ownership (not implemented)
Outposts (not implemented)
Station Maintenance (not implemented)
Player to player trasactions (partially implemented)
Player-run markets (not implemented)
Blackmarkets (not implemented)
Quanta (dunno if we consider this implemented)
AI crews (not implemented)
Inheritance (not implemented)
Personal residence and hangars (not implemented)