If the playerbase didn't treat each other as single dose "means to an end" throwaways, you wouldn't have this problem as much.
Just food for thought.
Well, anyone who seriously reads this thread will surely stay the fuck away from M+. Job done I guess.
LOL on keeping people out of LFD because some assholes voted them out of their group. Fucking hilarious. Absolutely LET THE PLAYERS DECIDE ON WHO GETS 'RESTRICTED', i.e. banned from using the LFD tool.[/B]
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
well for one thing, the leaving over consumables thing.
Like the way you make it sound is, you see nobody has food during the ready check press yes anyway. The dungeon starts, then you leave.
Probably not going down that way, but that's the way you make it sound. And I'm pretty sure that would constitute you greifing keys.
Honestly if you've been doing that I'm surprised your account hasn't been actioned on.
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if they cant bother on 18 or 20 to eat a 1 g food or drink a 60g flask then i w8 10 sec and if i don't see any changes on the board i quit. If they cant be bothered with this then there is at least 80% chance that they will not bother with stuns or interrupts or doing decent damage.
I think the point, though, is that anyone who does this should announce that stuff before the key is started.
Say in party chat "Everyone should be buffed with food/flask or I'm dippin out" and if you get people who don't do it or respond with no, then you leave before the key starts.
It's just straight up rude to have some internal checklist of requirements, not make it known to the group, then hold those against them.
Sure, in a 20, you expect people to have food buff, but when we're talking like 70 STR when you already have 8k, it's a drop in the bucket and odds are it won't be the make or break of finishing a run, but if you feel it is, then make it known ahead of time and save everyone, including yourself, some time.
Thread continues as long as it's relevant and relatable, imo devs are idiots to ignore it and the plethora of options that exist to fix it. Racing and dungeoneering is fun but this current model was never intended for pugs, yet they're still a part of the groupfinder. Something's gotta give.
If you knew the candle was fire then the meal was cooked a long time ago.
Players should have 3-5 tries at a key before its level decreases.
Risk V Reward,
people wanted Dungeons to give Mythic rewards compareable to Mythic Raiding, yet dont want to have to deal with mechanics, or HARD content.
the depleting key is the risk, the reward is comparable gear with Top End Raiding.
the reason M+ lowers keys is becasue it is infinitely repeatable if you have the time,
if you could reset the dungeon and go again after going in and working out how to do the key at a 16-20 or higher, without it depleting or lowering, it defeats the risk part of M+, and the reward should then be lowered to be capped at Heroic level.
the fact it depletes and is hard is because it is supposed to be a Comparable end game task/route to getting the best gear, outside of raiding.
what it seems to me from reading your post, you want all the risk negated, and want your key to stay at the same level regardless of fail, so you can eventually win it, level it up, and get better gear,
Silver spoon on a platter instead of earning it.
Originally Posted by Ghostcrawler
To everyone who called me many different names, questioned my skills, claiming I wanted free boosts, I should get premade grp... etc, etc, etc...
Please, tell me how is that relevant to MANY depleted Temple keys on US servers today?
These people who experienced BUG on 3rd boss deserve their key to be depleted and time wasted? Good logic.
It's flawed system. And the best solution so far would be to make m+ dungeons work the same way as Torghast did (every time you clear X difficulty, you get following Y (+1) difficulty unlocked and you can choose what difficulty you wish to play. E.g. if you complete temple +20 timed, next time you go there, you can choose 1-21)
Very few people have an issue with getting rid of depletes or a diablo style key system. They do have issue with you trying to force people to stay in groups and carry people who are flat out bad or get banned. As for the temple bug it was king of funny honestly made what is normally the super boring phase 3 slightly interesting. Not sure how people were depleting to that.
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You aren't fooling anyone mate you are probably doing 10s lol. Anyone who was consistently doing this kind of crap would have been long since blacklisted by any decent groups.
But how plentiful are keys in general? Like even if 100 keys were bricked yesterday because of a bug, don't players still have keys? Yes it may be a bit inconvenient to regrind a lower key to get your key back up to the level it was prior to running TJS but conversely, by doing that lower TJS (because of the bricked one yesterday) you might get a SBG or Court.
Torghast is also a flawed system because it would allow for carries to be more frequent. Additionally, wouldn't it just skew players to a smaller subset of dungeons (for season 1 that would be SBG and Court)?
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
I got KSH without needing a single pot or flask but again i am here for myself only and tend to look at those i run keys with as people i work with just there to get it over with. Do i care about pushing my toon to the absolute maximum? Is it required? If its not required why even bother? If you do not care for ranks or performance or any other metric why does it matter? What if i want to spend my time in a lobby game not farming? Its very simple things like that and i got KSH in early January, the min max always push the hardest shit like its a real world or life equivilant needs to go off and die. The goal is to be average anything above it is a bonus not a requirement. I would rather the game die ( i only play until KSM / KSH then unsub anyway ) then conform back into a MMO of yesteryear and speaking of which most MMOs are terrible to begin with.