Originally Posted by
Grinning Serpent
Sure, so do RMT botters. "They pay the same sub" isn't a very good argument.
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I feel like #2 is proof that they should've just done away with it, then. Treat it the same as they do at level cap - gear has an influence on stats but it's not an advantage to the extent that a twink can literally one-shot players in questing gear. A lot of the justifications for twinking in the old days was that they wanted "to have good games," but if they were still claiming that and then complained that they didn't have fun fighting other people on an even level... kind of shows they were lying through their teeth huh?
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That's the thing though, it's a pretty horrible introduction to PvP for people who haven't played WoW before or haven't played for over a decade. They've made so many efforts throughout the game to make leveling "play what you want", with how all areas scale to your level, Chromie Time to play "old" content, etc. Leaving PvP untouched seems like a huge oversight to me.
More than that, the process of leveling is supposed to introduce and reinforce basic concepts of your class so that you don't arrive at the level cap completely ignorant of how it works. Similarly, while dungeons are not remotely challenging, you still get used to the idea of aggro, of healing, how to use your buttons, etc.
PvP *should* operate on the same principles. But you can't learn anything if you're fighting vs a twink or a twink attacks you because they'll have too much stats advantage for it to be remotely similar to a fair fight. So people will end up at 70 with no fucking clue what they're doing in PvP, which means they'll join BGs or whatever to try and learn and basically be complete dead weight to that team.
That just seems like really, *really* bad design.