In recent times, many Youtubers and bloggers, news outlets and reporters, have speculated on the impact of the changes to the design philosophy of modern video games. In years gone by, a single-player video game would cost in some cases as little as $30 and would provide hours of uninterrupted fun, smashing through levels, completing challenges and feeling a sense of satisfaction and reward for having done so. I still have fond memories of 100% completing all of the Crash Bandicoot games on the PS1, including Crash Team Racing and Crash Nitro Kart. Those games kept me entertained I dare say for hundreds, if not thousands of hours.
The design philosophy was simple and made sense. Now, I'm not going to be one of those sticks-in-the-mud that say things like, "the digital revolution has made the world a worse place to live" because that's disingenuous and untrue. The digital revolution has changed the way our modern society works irrevocably and has paved the way forward for our evolution. Having the ability to tap a few buttons on a screen and order a pizza that will be delivered to your door within 30 minutes proves that philosophy.
Video games however, have become worse. The change to the philosophy of running video game companies like standard consumerist businesses has changed the landscape of our gaming world, maximizing profits at all costs and cramming video games full of predatory microtransaction mechanics, in-game stores and battle passes. Now, these things aren't inherently bad per-say, I understand that some players find satisfaction in getting additional rewards for their efforts, earned through non-gameplay activities. However, it's the games that make it mandatory for players to spend in order to succeed. I call this, "succession spending".
These are the truly insidious products that have polluted the industry and it has been picked up by mainstream media and politicians, the practice of lootboxes and microtransactions have even been criminalized in some countries. Some of these mechanics have been equated to gambling in some countries and there are calls for gambling laws to apply to video games that contain these mechanics. Yet, I haven't seen any video game developers come out and say that they think microtransactions are unethical. In fact, well known video game publisher EA had a former CEO come out of the woodwork last year to publicly insult and berate other developers for NOT utilizing microtransactions and other predatory monetization systems.
The new landscape of video games in 2023 is shifting however, with the critical success of smaller, independent video game developers beginning to grow their studios and expand their development projects to include new games and new concepts, explored through well-told stories.
What are your thoughts on the current state of the industry? Do you have any games that you think should get more recognition for the work they do? Have you recently found any hidden gems that could gain major traction this year?