Originally Posted by
infinitemeridian
The game is fun, but it still feels half baked. Kind of impressive that this beta has so many issues given the game has been in development for 6 years.
The UI is bad (and ugly) - baffling decisions like delay on hover for item tooltips, no map overlay, way too zoomed in, not enough inventory space, no separate space for gems, can't see health / resource numbers, chat on the right-hand side, etc. The skill system is somehow even more shallow than D3's (though the presentation is better) there's not enough abilities to choose from, and you get way too many legendaries (unclear if this is due to it being beta). On top of this, the open world aspect is super overblown - sure, you can sometimes see other players, but other than that there's really not much different than D3's world. The dungeons are too long and pretty boring visually - though I thought the bosses were a step up from D3 already, but I was playing bow rogue, so melee I hear is a different story.
It overall feels like a game in early stages still - like we're getting half of what the skill tree should be, the MMO aspects are still being worked on (LFG, clan features, economy like an AH, etc.). Maybe it's just an early build and they're way ahead, but I doubt it. On top of that the game has terrible performance (see all the issues with memory being reported) and I don't trust modern Blizz to have the game in stable state for the first couple weeks where you don't get constant rubber banding, invisible walls, login queues, etc.
I still had a lot of fun with it - nothing hits quite like Diablo's combat, and the itemization seems a bit better than D3's so far. The art design, tone and graphics are definitely the best in this genre, but it feels like too much of the game and the work Blizzard has done was focused on that. Look at all their blogposts and marketing, it's all "Return to darkness" this and that. Ok great, that should have been the focus of the opening reveal, but let it speak for itself outside of that. I want to know more about end-game activities, seasonal content and post-launch support, paragon boards, etc. The game has a good base, but for a $70 minimum price tag compared to what else is on the market? Absolutely not and I don't think it will reach that value for another year - and that's assuming they actually improve the overall game with QoL updates, more depth, and actually fun and interesting content instead of just the boring seasonal model that D3 had.