Which is just numbers. You can tune an instance accordingly. Balancing and all that jazz....
Because a 6-man wouldn't need two supports, just like it doesn't need 2 healers.
No different than if the tank screws up or the healers screw up, or the DPS aren't putting out enough damage, etc.
There should be a core set of universal support abilities that each support spec should have. Kind of like how each healer has weak/mid/strong heals. Then they should have their own unique set of support abilities that make their spec feel unique.
Think of it like an enhanced version of
Aura mastery. A temporary buff on top of another buff.
Doubtful. Each class should have their own strengths and weaknesses, but still be viable. Again, bring the player, not the class.
I never said that.
I imagine your time spent would be based on the needs of your group. If you feel that your group isn't doing enough damage, boost them. If you feel that the adds are dealing too much damage, weaken them. If you feel the healer needs some mana, give him some. If you feel that the tank is taking too much damage, give him a bit more mitigation. If your group needs to move, give everyone a speed boost. etc. etc.
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