There won't be a third spec at least not anytime soon.
Don't get jebaited by wowhead clickbait
There won't be a third spec at least not anytime soon.
Don't get jebaited by wowhead clickbait
According to you.
According to the developers and the players actually playing the class that can perform all of their functions without being in melee range... they're ranged tanks. Just like a hypothetical Evoker tank could be. Irrespective of how the enemy chooses to attack them.
According to the definition.
Which developers and players actually playing a 'ranged tank' in WoW? Other games don't count because they have different mechanics than WoW.According to the developers and the players actually playing the class that can perform all of their functions without being in melee range... they're ranged tanks.
I like all of this, we should let shamans/warlocks/evokers all tank with new subspecs (though evokers could just get a whole extra spec since they only have two already)
We have to widen the range of classes that can tank for the health of the game and to give people stuff to do!
Unf - Night Watch - Pagle
Consider the ocean waves, and how the moon's force guides them this way and that across the earth's surface. Human life is an insane coincidence. We are an instance of the universe becoming conscious of itself, yes, old news but always worth review.
How would a ranged tank keep the boss at range without using a pet? Are they keeping the boss back with a knockback forcefield?
You also have an immersion problem where there are half a dozen fighters stabbing the boss, but for some reason the boss is not fixated on them, but instead on some guy in the far back of the room. It doesn't make sense.
If the boss is just going to walk up to the Evoker to hit him in melee range for abilities, then it's not really a ranged tank anymore.
To tank, you always need something in melee range for the boss to be whacking. The only way that can work for a player at range is if they have a pet who is in melee range of the tank.
This is a much more sensible idea. Basically a pet tank. The pet could even be manually positioned like vehicle gameplay where you aim turrets.
so you want a tank that doesnt have to address ANY tank mechanics. you want a tank that wont be able to change the position of a boss in any meaningful way quickly.
in your fantasy land how would this even work
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So a Prot Paladin then?
The one big problem with that idea, though, is... the "tank" is taking zero damage. Not only that, but the "pet tank" is also immune to many of the boss' special abilities if they hit more than one target, since pets are mechanically immune to AoE/cleave attacks.
This , among MANY other things. This is simply impossible in Wow.....just keep kiting the fucking boss around the area.......so stupid!
We are all a little dumber having read what you wrote and actually thinking about it, for even just a couple minutes. The World is a shittier place now that you have put your thoughts to paper...
That is, as far as I know, a fundamental characteristic of all pets, not just warlock and hunter pets.
That said, even if that is ignored, we're still left with the fact that the tank is not taking any damage or debuffs from the boss, since the pet is taking everything. Sounds a bit too overpowered. Especially if the pet dies, the player would just bring it back, saving the group a battle-rez.
EDIT: also, as the poster above pointed out, positioning would be a nightmare, especially since you have to be mindful of how your pet is positioned to keep the boss' cleaves from hitting the melee, and it gets harder when the other tank cannot be hit as well. And then, the tank would also have to be mindful of encounter mechanics that affect the ranged, like void zones.
Yes, but that wasn't what was being discussed, though.
Even if the spell takes ten seconds to cast, it's still a battle-rez that is saved for the party/raid, isn't it?The pet tank player may not necessarily be able to instantly bring back their pet like hunters or warlocks can.
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Then you'd be adding a level of complexity and difficulty that is not only immensely above other tanks-- since they'd have to 'possess' the pet to control it-- and have to worry about the positioning of not just themselves, but their pets, which in WoW are notoriously bad to micro-manage their position-- remember: pets don't strafe, so if you tell it to move away from the boss, it'll turn around and show its back to the boss-- but this idea of shared health can really fuck up the group when there's AoE damage, as the pet would take the AE damage and copy it over to the 'tank', and the 'tank' would take the AE damage and copy it over to the pet, basically causing them to take double-damage from the AE ability.
yes the totaly will release a non publicy tested spec in just a month
Just spit balling ideas...Could be as simple as only one of them takes the damage...whichever takes it first. same with healing. heal one of the other. cant double dip damage or healing. Could just be a pet as we know it. doesn't have to be anything else. i'm sure there is a happy medium out there somewhere...