I can only think of FFXIV
I can only think of FFXIV
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
FFXIV.
Embrace the Weeb. Enjoy the confusing rotations.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
The two "best" options would probably be Final Fantasy 14 and Elder Scrolls Online.
FFXIV's content is probably the closest to WoW in terms of gameplay (dungeons, raids, PvP battlegrounds) but is much more story focused and linear. You have to complete all expansions in order (including all post launch patches for each) before moving on to the next which may be a turn off for some as the journey to max level is not nearly as fast as WoW (it took me like a month and a half before I got to max level, and that was before the current expansion). It has a free trial which includes the entire base game and first expansion, which can be a multi-hundred hour endeavor depending on how much of a completionist you want to be.
ESO has 1st or 3rd person action combat in the same vein as Skyrim, but is much more open ended with zone level scaling like modern WoW. The game has dungeons, raids, and an entire zone dedicated to PvP, but I can't speak for them as I never actually got around to doing them. The game is currently buy to play, with an optional sub fee to access the newest content and for a few bits of extra content.
FFXIV is the closest to WoW overall and would probably be your best bet. It's got all that plus some other fun stuff like housing etc. Systems-wise, it's WoW.
Otherwise
ESO - Fairly decent mash-up of TES and traditional MMO, with lots of story and a...unpopular sorta action combat system. No clue how PvP or high-end is, but it's a very enjoyable "chill" MMO for exploring zones, doing open world dungeons (sorta, but they feel like it at least!), and blasting some dungeons.
It's a bit further out there overall, but I'll also throw a shoutout for
DCUO - Haven't played in ages, but it checks all those boxes. Superhero MMO so might not be your cup-o-tea, but honestly if I found the gear grind enjoyable I'd probably have stuck around longer. It's fun.
FFXIV is the only console game that plays somewhat like WoW. However, you won't get the classic MMO experience, nor will you get WoW's raid experience or PvP. It is a 400+ hour long visual novel with 200 hours of cutscenes and talking to NPCs. When you aren't reading a dialogue box, you're running to the next NPC to talk to, or occasionally running out into the field to click on a few things or burst down a couple trash mobs. Or you are doing a solo instance. Rarely will you get to queue up for a dungeon or a trial boss fight, but the battle is trivially easy and you will never see the people you got matched up with ever again. If you make it through the entire story to endgame, there is little in the way of real raid content. Like WoW, only the latest raid tier is relevant (and maybe the latest trial boss), but a raid tier in FF14 is only 4 bosses. A raid tier comes out once every other patch, and patches now come out once every 4.5 months. If you include the latest trial boss then you will be farming the same 5 bosses for 9 months at a time. Raids in FFXIV also are not huge levels with lots of rooms and trash and puzzles and mini fights and lore like in WoW; you just queue and teleport onto the platform with the boss. There are 24 man alliance raids with levels, but you don't get to explore those levels like in WoW. They're just straight corridors with no puzzles or anything else, and they only come in LFR difficulty so you don't get to prog them like in WoW raids.
The actual boss fight design is also unlike WoW. In WoW, you have diverse classes with unique abilities like demonic gateways and druid transformations or rogue mass stealths and so on, but in FFXIV there are no unique abilities. Class design is extremely homogenous. There is also no class customization either. In WoW you have unique boss mechanics like a B-team detaching from the main group during Siegecrafter Blackfuse to hop onto the conveyor belt and destroy the inventions, or the maze with Oregorger, or Blackhand tossing some people up into the rafters, the Spine of Deathwing fight, etc. There are no unique fights like WoW fights in FFXIV (there was Steps of Faith where you try to stop a huge dragon from crossing a bridge, but it was demoted from being a trial you could queue for to be a solo instance you do once and never again). FFXIV boss fights are just a big boss on a platform, the end.
Also, in WoW you as a player have a wide margin for error. Botching a single mechanic is unlikely to wipe the raid. In WoW, a raid boss fight is a war of attrition, trying to keep your cool while managing a steadily declining situation with dwindling cooldowns and resources. A wipe is usually due to the culmination of many mistakes by several different party members. But in FFXIV, if any player botches a mechanic, they will receive an immense amount of damage and might be killed, as well as possibly slapping another player with a debuff should they survive the damage. Furthermore, botching a mechanic gets you slapped with a 1 minute long damage debuff. Because all FFXIV boss fights are Patchwerk-esque DPS races, any DPS loss due to being hit with the debuff or a player dying will mean the group won't deal enough DPS to beat enrage. So if anyone screws up, the group will just choose to wipe and reset immediately rather than try to persevere to the end, and being the cause of a wipe makes people fixate on you, which isn't fun. Wiping over and over again because people make mistakes, trying to get that one perfect attempt where no one botches a mechanic is extremely tedious and one of the reasons why I quit savage raiding in FFXIV. When you finally kill the boss, you don't get that sense of euphoria because of your hard work like in a WoW fight, but because of the law of statistics.
FFXIV has halfbaked, under developed PvP. You get the choice between queuing for a chaotic 72 man 24 vs 24 vs 24 battleground where there is no organization or ranked mode, or queuing for 5v5 matches where you push a crystal into the enemy team's goal. FFXIV has an input delay and many abilities lock you in place, so the fast paced PvP feels very janky. FFXIV's PvP does not have longevity like WoW's PvP. There is also no open world PvP.
So once you finish the 400+ hour long visual novel and are caught up to the latest patch's story, there is very little in the way of challenging combat content to do. Decorating your house is fun but it is right now nearly impossible to acquire a house. There aren't enough plots and many empty plots have been bought up by bots en masse. There is a casino called the Gold Saucer where you can participate in minigames like the Triple Triad card game from FF8 or Chocobo Racing, but they get old after a while. There are jumping puzzles but they have very shallow design and there are only three tilesets, so they get old fast as well.
RIP Genn Greymane, Permabanned on 8.22.18
Your name will carry on through generations, and will never be forgotten.
Thanx for all the input guys. I’ll start up on some ESO.
Now that looks really interesting! Nice re-take on platforming
I am looking for a good RPG game with the following systems in place
1: When you gain levels, you invest stat points, not auto assigned and not gear being the way a build is made (Most important)
2: Left and Right hands have a fully separate item slot in any two weapon class (I want two [Dagger] slots, not a slot for [Duel Daggers])
3: Well made graphics. I don't need it to be Hyper4K-HD but I don't want inconsistent or glitchy graphics. (Example: Zelda OoC HD has good graphics, even if they are not hyper realistic)
4: a class and sub class system is preferred, but heavily requiring that classes not be gender limited or race limited
5: An at least decent character creator
6: The person recommending it to me has played it themselves, and not just seen it on a random top10 video on Youtube
If anyone knows any games that fit this, I would love it if you told me.
Note: Technically Skyrim fits all of these, but I am not asking for Skyrim cuz I already got a few thousand hours on that without even doing 10% of the game's story :U
Looking for a new game to kill my boredom.
I think I want Dungeons&Dragons but that in a videogame form without it being turnbased.
Something where I can create my own character, that doesn't have a linear story path and with lots of customization in combat skills, so you can keep finding new powerful items/skills/abilities/talents and other ways to get meaningful upgrades as you progress (not just +1% to damage).
I'm hoping Diablo 4 will scratch some of that itch as Diablo 3 was a lot of fun in this aspect, but it got stale and there was only 1 story direction.
Want something with a bit more sidequests and more diversity in settings (diablo is only dark, no lush forests or other more happy typical medieval fantasy settings (barring ponyland >.>))
Does such a game exist?
EDIT: not an MMO please. Prefer optionally co-op games that can be perfectly played singleplayer and I don't care about PvP at all
Last edited by Vasti; 2023-02-20 at 12:11 AM.
WoW characters that need/deserve to get killed/punished/otherwise removed from the story: Tirion(dead now), Thrall, Malfurion, Sylvanas(soon?), Jaina, Tyrande
I don't think there is a game out there that fits your specifications. You want two competing things: a story game with the emergent gameplay and possibilities of playing with other people, but without the other people. There are plenty of sandbox games with emergent gameplay, but you won't get the freeform story part. If you want the freeform story part that comes with playing with other people, you need to play a game with other people, be it D&D or a private server sandbox MMO like Ultima Online.
what are some FPS or TPP shooters that arent tactical shooters (valorant/CS), overwatch/paladins or COD games? also no halo infinite, cuz their live service sucked ass in 2021 and i never came back after that
Scam Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC
So I am in need of MMORPG but I cannot find one. I play tons already.
Reason i stoped playing following mmo's:
WoW - hate dragonriding
FFXIV - i hate msq (plus it takes too long time) and most of scions of seven dawn.
Guild Wars 2 - too flash animations. Cannot play it, my head hurts.
Star Trek online - already got 3 tier 6 ships. No desire to play more.
LOTRO - lag problems. Recent UI change. Not having the ability to hide the chat.
DDO - do not get this game. Tried it many times.
Old Republic - Level sync badly implemented.
Lost Arc - Control setting when it comes to attack/ movement.
Anyone has an idea if there any other good mmo for me to try?
Cheers,
Thanks,