Maximum Patch 10.1 Interview with Morgan Day
Maximum has interviewed Associate Game Director Morgan Day on Patch 10.1 Embers of Neltharion.
- Patches like Patch 10.0.5 will continue in between major seasonal patches that focus on class updates and evergreen content like Heritage Armor.
- Patch 10.0.7 is an example of another philosophy going forward that introduces catch-up mechanics to prepare returning players for the next season and drop story hints.
- The developers didn't quite hit the mark when creating the Onyx Amulet. The goal was to add something cool for the patch, but nerfing it now would feel really bad to players.
- There probably won't be any nerfs to the Onyx Amulet in Patch 10.1.
- The frequency that the team takes a look at class balance has increased in Dragonflight.
- The way that players interact with the content determines the perception of class balance a lot of the time.
- The team is always open to more suggestions to improve the Great Vault.
- Having some variance in gear acquisition creates excitement, but the team does understand that gear magnitude matters and implements things like the Revival Catalyst to give players more control for items that matter.
- 8 dungeons is the target amount for each Mythic Plus season going forward.
- Changing the amount of dungeons each season would cause issues with the scoring system.
- Default nameplates have been discussed internally as a target for UI updates.
- Higher end UI customization like buff/debuff filtering is still a space carved out for addons.
- There is potential for popular class tier set bonuses to be introduced into the Talent trees if they solve a specific problem or become a huge part of their gameplay.
- Evoker's Living Flame is an example of a tier set bonus that might fight into the Talent Tree.
- The door is not definitely closed on Seasonal Affixes, but there is so many changes in Season 2 that the team wants to see how it plays out without them and not overcorrect too fast.
- There is opportunity to address issues with Parry punishing certain classes more, but the encounter team would like to know based on the fights so they can address it on a boss by boss basis.