You are mixing up content creators - the one mentioned here primarily arent the 700 viewer one-game streamers who pray their game doesnt die and with it, their income. Thats why content creators have moved on from being one-trick ponies. Most if not all dont have a main game anymore, so a game bleeding subs is irrelevant. Whats relevant for them and making money, is a game being a controversial topic, because those takes is what makes the big videos. If a game is bleeding subs, you can make endless videos bashing mis-management or just how bad the game is, people guzzle over this type of videos. Basic principle of news - good news dont sell, bad news sell out.
You said it yourself - back in 2008 there was a lot of money cause there was many subs and the game was popular. In Shadowlands, game was bone-dry and design was atrocious, so the main way to make money off WoW topics wasnt streaming high keys or RWF, it was bashing the game to oblivion (justified) to farm interactions and metrics.
Are you serious? You really think influencers believe and care what they preach in their videos? All they care is money and viewership.
All they do is milk and promote each other for viewership in their videos. That's why a lot of them mention asmongold in theirs and he reacts to them in his.
Last edited by Soimu; 2023-04-28 at 07:42 AM.
For people that do play it is fun I guess, for others that does not, its not.
Problems with WoW weren't all just related to ShadowLands. Game is just too f old, too bloated, too "all over the place" and incoherent. Oh and the interface is terrible and... "annoying".
Its bloody hard to pick for new people or does not even attract new people as well as alienates old ones.
I had way less (or little to none) issues picking it up back in 06, than I had with SL/DF (i left with release of BfA, but kept an eye from time to time).
Blizz will just pump this baloon untill it breaks but many peopple are starting to see it really needs a "cut off" and fresh start. Even Asmon admited that despite being a collector, he just doesn't give a f about all the mounts, tmogs and stuff like that. Theres too much of everything.
Vanilla wasn't a casual paradise but it sure was better than the alternatives out there at the time (Lineage 2, EQ) Only City of Heroes was the most accessible to casuals at the time of WoW launch.
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Garrisons had good value in Legion, and BFA. Only the last expansion it was nerfed enough to deplete most of its value but it still has redeeming qualities compared to say Azerite armor. That to me is a win for players even though BlizZard wanted garrisons to remain a gimmick collecting dust with WoD.
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Mike Morhaime explained several times that the retention rate being low was due to players not leveling to cap and participating in endgame. That is what led to the Cata revamp. But the Cata revamp turned off a lot of the core players that participated at endgame because their side play was to level alts in the old vanilla world.
Also BFA was another attempt of this along with SLs but it is not working. It is not working to retain players because the game does a poor job of teaching players how to use talents, and abilities. Also, the lack of a coherent endgame gearing structure doesn't help. And the rental systems and how dynamic they were from patch to patch not just between expansion added to the confusion of new and returning players.
BlizZard's best success was a simple dungeon, raid gearing system augmented by the badge system and the PVP system with gear vendors. No extra temporary systems that needed to be learned, deciphered, studied, mastered, etc.
I mean the subscription is just like buying a new game. That's up to you though if it's worth it or not but you are comparing apples to oranges here. Saying WoW monthly sub isn't worth it compared to game pass. It's not that easy to quantify both.
You can also always buy the expansion when it's on sale so it's not like you need to pay full price.
This is true and if it does go on sale cheap enough I may consider getting it and playing for like a month or two but as it sits right now when I decide to play well that's a two-person decision with me and my wife and that instantly doubles the cost of anything. Unlike a World of Warcraft subscription I can share game pass with my wife so it's really kind of stupid in a way not even sure why they don't have family subscriptions that are a better price point.
sorry if I was unclear but when I say "noone plays the game" I am talking about the influencers that preached all the changes we got in DF. Ok so u got all ur changes, now u don't play the game?
Looks like today's your lucky day as the expansion is 40% off.
Game pass for some might be worth it, which is fine. For me I don't find it worth it that much as there aren't really any games on it that interest me and the ones that do I already bought on Steam. I do have it though for the 3 year subscription so my niece could access XBox Live and have some other games to play.
I'm with you with dungeons but not raids. You can play a dungeon anytime you want. It doesn't take much time and can be arranged on the fly.
But raiding, you have to commit to a raidgroup, have to join a guild that is capable to do the raids and schedule 2-3 nights of your week to raiding. And i don't think many people are willing to do that.
Bar from the questing while leveling up, world conten has never been wows strength or focus at endgame. Could say it has worked over the decades.
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I think more people would raid in retail if there was less tier of difficulties(lfr, normal, hc, mythic), and that the raids in general were easier. Could argue and say "just stick to normal", but I dont think that really works for players. Probably cause they know theres always HC difficulty after that.. In a way, progression never really ends. You never really manage to kill the end boss, you only killed him on a easier difficulty.
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Hah thats actually somewhat true when I think about it.
Having fun + WoW does not really go hand in hand, It is fun currently because i have high gear, But that all changes soon
For example, With new content dropping on 10.1 i am just not going to play WoW for a long while, I would take around a 6 week break to wait out the catalyst, But Diablo 4 in start of june, so will probably not be playing Dragonflight for a long while.
WoW content or progression to the gear is not really fun.
But having the gear is.
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I don't think it's the difficulty, i think it's the commitment. People want to jump in and out on games, play if they want and not play if they have no desire to. If something new comes out or you have real live priorities or just have no motivation to play WoW you can't just not show up for a few weeks if you raid.
Interesting, but isn't the point of an MMO to commit to playing with other players? It sounds to me like the issue is partially, as you say, commitment and probably accountability. Can't exactly pop out to join another game when you've got accountability and responsibility to uphold commitments.
I'm curious can you show me exactly where that is written down at? I keep hearing folks tell me what playing a MMO means, but I can't see to find the exact definition anywhere. What I think you mean is joining a raid team and wanting to raid and not just a MMO in general, though maybe you consider playing a MMO to mean you must join a raid guild and raid. Again, like to see the cited definition of what playing a MMO means
idk where this guy thinks no one is playing this game lol no news is usually a good sign that people are mostly content, to much bad news is huge issues in the game. to much good news seems like pandering lol