All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
How about you link to something you find legit - so that I can read?
Quarterly reports requires the reader to have comprehensive knowledge of vision, marketing and strategy. You are also supposed understand numbers. But this doesn't adress the point of this thread anyway.
I assume you, I or any average MMO-C member, can't produce further factual conclussion than this article(or any other standard article) - by reading quartly reports. It all ends up in subjective point of view and speculations.
It's easy to sit and spew arrogant nonsense.
Last edited by HansOlo; 2023-04-29 at 01:06 AM.
There are no "legit" sources, cause Blizzard isn't releasing the numbers for obvious reasons. They have been breaking the ways people could gauge the player count.
At best you can make an estimate. Use this site, which is more reliable than mmopop, which isn't high praise. https://www.wowrealmpopulation.com/
WowRealmPopulation statistics
EU characters in database: 5 085 536 of which 1 296 051 is currently considered being active within 2 week period.
EU guilds in database: 23 678 that have at least 10 members that are considered active within 2 week period.
US characters in database: 2 798 863 of which 801 136 is currently considered being active within 2 week period.
US guilds in database: 12 768 that have at least 10 members that are considered active within 2 week period.
Korean characters in database: 1 188 644 of which 40 176 is currently considered being active within 2 week period.
Korean guilds in database: 1 569 that have at least 5 members that are considered active within 2 week period.
Taiwanese characters in database: 1 268 852 of which 151 980 is currently considered being active within 2 week period.
Taiwanese guilds in database: 2 540 that have at least 5 members that are considered active within 2 week period.
And that's at the core of the problem: people going form "I don't know" to "I will assume".
If you don't know, just admit as much.
I don't know. I'm happy to say I don't know. I can only say "I don't like X" - my own personal preference about specific things that affect me. Anything beyond that is, for the most part, guesswork. Because the only ones with ACTUAL data are Blizzard.
But people are very reluctant to just say they don't know, just like you. You could just ASK, in this case; but that's not what you're doing. You immediately go to an assumption that jives with your position.
That's how these kinds of articles happen.
The counter-argument for made up numbers isn't even more made up numbers.
Nobody knows. And even if we did know, people would massively misinterpret the data anyway. We know this because from the times that Blizzard did release subscriber numbers, players would frequently look at the quarterly losses and immediately associate all losses with a certain gameplay feature being added. ie, "500k subs left during the first quarter of Cataclysm. This is because Blizzard made Heroic dungeons too hard." This is obviously a wild misinterpretation because it assumes that people quit WoW for the same reasons and it also operates under the extremely misguided presumption that WoW never gains any new subscribers. People love to make these kind of arguments because they appeal to our emotions: "Yeah, dungeons were too difficult so it makes sense that everybody left for that reason!"
Sadly, reality is a lot more boring. Even if we did know how many people were playing, we still wouldn't know the actual churn rate of subscribers since Blizzard has never made this information public. Churn rate is the number of new subscribers versus the number of subscribers lost. To explore this we'll need to delve a bit further into imaginary number territory but instead of supporting an argument, it's to illustrate that arguing about it in the first place is kinda dumb. The biggest issue I have is that a subscriber model can see growth quarter-over-quarter even if the retention is worse because there are more new players than the number of players leaving. Let's say we start the quarter with 5 million subscribers. If 6 million subscribers quit but 7 million subscribers join you would see growth on the subscriber chart. Inversely, you can losses even when retention rates are better for similar reasons. Using the same example from before, if we start a quarter with 5 million subscribers, lose 3 million but only gain 1.5 million new subscribers, the retention rate improved by 100% but since the number of total subscribers at the end of the quarter is 3.5 million, it'd interpret this as a loss on the subscriber chart.
tl,dr -- Stop giving a shit about how many subscribers WoW has.
Last edited by Relapses; 2023-04-29 at 01:41 AM. Reason: clarifying words and imaginary numbers a bit
Find me ONE SINGLE QUOTE where Blizzard claim SL was the HIGHEST selling expansion ever.
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So "positive" made up numbers make you feel good, but "negative" made up numbers make you feel......bad? Its two sides of exactly the same coin.
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What do you mean SL was the "best" expansion?
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Im just surprised to see OP openly admitting he prefers these made up numbers because they are "positive". I personally cant imagine living my life seeking made up claims that support my narrative.
As opposed to the rampant, unending and frankly boring cynicism that you typically see in these threads? /shrug
I really don't care that much though I think discussions about how to improve the game would be easier to have if people just stopped giving a shit about the numbers in the first place.
Last edited by Relapses; 2023-04-29 at 01:49 AM.
You said that the thread is about "game is doing fine". I told you - that's incorrect. It about the community belief, and why you and I disagree on what's considered success.
What kind of articles happend? You seem to not understand, that you are supposed to challange the article. Not me.
Equally - I challenge people who uses the same source - but to bash the game instead.
So instead of idealizing the perfect behaviour - speak up. I can tell from a mile - that you are on the haters wagon(if not - im sorry for my predujuice).
Last edited by HansOlo; 2023-04-29 at 01:42 AM.
It looks like this was the point of the thread, then:
And this has been answered ad-infinitum in this thread. Yes...it can easily be challenged, because the "article" you linked to uses made up data as sources. It's no different than people saying "WoW is dead" with the same lack of sources.
/end thread then?
Man, I get you're trying to anti-circlejerk here and I applaud your efforts but when you post bunk numbers like this then "challenge" people to disprove something that is easily disproven it kinda makes your case look weaker since people are more likely to dismiss your opinions outright. This ain't the way to convince people of your convictions.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
When the "refined speculation" is an algorithm which makes absolutely no fucking sense, you're on shaky grounds. As I said in the post before this, these kinds of arguments actually work against your position because you're starting from a position of bad faith. Yeah, the so-called "haters" do the same thing but two wrongs don't make a right.
People usually use this https://www.ign.com/articles/world-o...ce-shadowlands
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Then you are easy to please...
You are being EXTREMELY disingenuous at the very least. Since you seem to have forgotten, ill post it here for you:
Someone said this:
No mention of "day one" or "fastest" or anything similar. You quoted exactly what i quoted above, and replied with this:
So squirm all you want, you absolutely 100% did claim it was the highest selling expansion ever.