Dunno which subforum to post this so General it is.
The difficulty of raids/mythic+ has been discussed a lot and I had an idea in the back of my mind that I thought could solve a lot of issues.
Personally, I get KSH and teleports every season. This season has been the worst for pugs, I think, due to the gear being upgrades up to +20, you had people playing all the way up to +20 just for gear.
Last season, +15 was the cap, and anyone above that was there for the prestige (teleports, titles, rating), the grind was much more fun, you didnt pug into a +16 or higher unless you were aiming for something.
You'de also see players joining Mythic raids and leaving after getting enough kills for their vault, making it very difficult to pull in replacements.
What if
Mythic+ goes back to how it was. Gear got better up until +15. After that, it was capped at whatever +15 ilvl was. This gear would be the same ilvl as Heroic gear. The only reason to push above +15 was for the 'prestige' awards achievements/teleports/mounts/etc
And then, Mythic Raiding followed the same logic. Mythic difficulty was for prestige. Maybe it drops Heroic loot, maybe more drops. Maybe have a 'mythic transmog' tint to it.
The entire point of the difficulty would be the fights/mechanics, not the loot. The entire point of clearing it would be for the titles/mounts/prestige - which ultimatly, for the people pushing CE, is the only thing that matters.
Without a 'higher set' of gear, the raid, at that difficulty becomes all about skill, practice and organisation.
Once your decked out in full heroic gear, your at the gear cap, you dont need to chip away at Mythic progression while also hoping for gear. You are at the pinacle of content, your focus is on the content.
The downside would be that Mythic would then be 'clearable' in Heroic gear, which could lead to a faster clear rate, but the ones clearing it fast in heroic gear, were likely to clear it fast anyway. For the general players, having the pinnacle difficulty being more accessable, cleared in a reasonable timeframe and with a ceiling for entry, should be a positive. The difficulty could be tuned with this in mind too, so the fights could be harder to compenstate for there being no more upgrades.
The top end content then becomes the end goal, not a part of the gearing process.
This would make the higher tier of content more accessible by providing a ceiling to entry. You can fully gear up in do-able content and then step into the highest difficulty. For both Mythic+ and Mythic Raid.
By the end of a season, getting into Mythic raids or high keys without being overgeared, becomes difficult.
The point of this would be to make it much easier to 'get into' or 'get ready' for the most difficult content, while eliminating the need to DO that content to get INTO that content.
This would also help the issue of Mythic+ being a better gear source in certain seasons, or raiding being better. They would both cap out at the same, one might be faster/easier/grindier, but ultimatly once you reach the 'gear cap' THEN you start to play with the hard stuff.
Would you push mythic+ above +15s if there gear stopped 15?
- Every season prior to this one shows yes, thats acceptable.
Would you still raid Mythic is there was no upgrade in gear?
- Personally, I would. It seems more of a challenge but also easier to step into.
I think that Mythic Raiding being more accessible, is a positive. It doesnt need to be easier to be cleared by more people, just more accessible and having the gearing pathway not require Mythic, I think, would be a big hit.
TLDR
Would Mythic Raiding be enjoyable if it just dropped Heroic gear? Having it be the hardest difficulty (alongside high keys) without having also as part of the gearing process, purely for the prestige/transmog/mounts.