Has square actually put out any recent info other then total accounts created? A google search comes up with nothing but sites making up numbers like mmopopulation and the steam charts don’t paint of trend of new peaks instead pointing to a huge drop off after the 2021 boost.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Let's not derail this thread into Game vs. Game rhetoric, such as WoW vs. FF14. Return to the topic at hand, in this case, the role of influencers on Dragonflight and future WoW content as opposed to butting heads over preferred titles.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
1) Out of curiosity, do you like assume most of modern WoW expansions aren't sold on streamers shilling the hell out of the alphas and betas on Twitch trying to hype the game up? It's a mutual relationship, streamers want new content to give to fans and money, marketing wants to use the metrics of the streamer for reach. They'll do it for every game. I can tell you right now a lot of Shadowlands launch sales were driven by the streamers like Asmongold who all said "No dude, it's so much better, this will be so good dude just believe me dude! It feels so good to play!" That all noticeably got very quiet. Asmongold is so desperate for WoW to be good he constantly hypes up every expansion and patch without even actively playing the game. If you really want to talk about e-celebs carrying games, you are not in the spot to do it.
2) Lol, okay buddy how many people do you think are playing this game right now? Back in Shadowlands until a suspicious API change to the armory occurred in like August of 2021 (conveniently around the time a lot of YouTubers like Bellular were disseminating the website publicly for people to look at) from an intensive armory scrape taking just characters that were at least level 51, and had a covenant (very generous) the entire armory had about 2.1 million characters fitting that description that had played in the last 2 weeks. Characters, not players. How many characters does the average WoW player have? I myself have four, my old RP partner on WRA has one of every class on both factions at level cap... Let's be fair and say each player only has 2 characters. That's around 1 million players, and that's giving you the best case scenario.
Since I imagine you probably aren't going to carry that logic forward. Shadowlands sold I believe uhh 4 million copies on launch day. Dragonflight we heard nothing about, so it's safe to say not only was it less, it was less by such a magnitude or at the very best broke even that Blizzard was anticipating mockery for the number. This isn't conjecture either, every time a number is favorable they shove it in your face at every opportunity, when it's not favorable they get oddly quiet and then you're seeing lines in Quarterly Reports during SL of "Diablo 2 Resurrected's profit margins were largely offset by World of Warcraft not making as much revenue as it used to" as a footnote on a page very far into the report itself. Then the report before that or maybe two before, the quarter right after SL's launch quarter so when it's still new but a few months old... Blizzard was very fixated on mentioning how many new players were playing, they sure dodged alluding to the state of player retention though. Safe to say the numbers aren't favorable.
3) No but at least they don't actively try to undermine census harvesting. Think prior to Endwalker releasing so when a lot of the streamer hype had died down Luckybancho which is usually pretty reliable was floating 1.6m players at endgame as in completed the MSQ and alts aren't exactly common in FFXIV, they are far more catered to in WoW where you need a different character to play a different role. Remember that wowranks number I gave you of 1.9-2.1 million characters? Yeah sorry with even just assuming everyone plays only two characters in this game (meanwhile a lot of people cried about having to micromanage 5 in mythic guilds so odds are a more realistic denominator here would be 3)... yeah sorry it's outclassed and then some. Sorry maybe next time?
Last edited by VinylScratch; 2023-05-03 at 03:22 PM.
wow, you really like to throw numbers around without having a clue what they mean, do you?
sub numbers =/= initial sales
initial sales of SL reached 3.7m copies, making it fastest selling wow expansion (and briefly pc game) in history
for example wo which you mentioned only had 3.3m, wrath only had 2.8m initial sales, but thats completely different figure than sub numbers
DF didnt reach inital sales of SL, which is true about literaly every wow expansion, every pc only game released before it and quite a lot released after it...
that doesnt mean DF sold poorly, it just mean it didnt break the record...
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how many copies Endwalker sold? bcs i cant find exact figure, but if you know how amazingly it sold compared to DF you surely have some numbers...
i found that there was some 900k pre-orders for it, which is LAUGHABLY low compared to even worst day 1 sales of wow expansion (which is TBC with 2.4m) that we know of... even if day one sales doubled the amount of preorders its not enough to reach levels of wow sales...
for DF, we dont know, we just know its less than 3.7m of SL, which is not surprising as SL was quite ahead
Last edited by Lolites; 2023-05-03 at 03:43 PM.
That's sort of where I am (in my mid 40s at this point), but it has always been easier for me to schedule time to do something (like raiding from vanilla to current or keys from SL to current) than to "seat of the pants" figure something out. Anyone I ever dated in the past got annoyed that I had time carved out for gaming, but it was always a fixed amount so they couldn't complain. My better half hasn't had an issue with it since we met a year ago. We both have our own times carved out and the rest of it (minus work, sleep, and other obligations) we do stuff together.
I don't think either of us could just randomly drop everything to do a game activity. But scheduling is basically Adulting 201.
SL had more day 1 sales than ANY previous expansion. All other expansions had 3-3.5m sales day one, so your whole argument falls apart.
On the other hand, Blizzard as a whole has had record high MAUs when DF came out and despite a big drop in this quarter, it is still normally within the range of what Blizz would have at this stage.
SL numbers were big only because BFA was a shit show and they promised to tie loose ends from WC3 and be a last hurrah for fan favorite characters. Them not doing any justice to the characters and absolute shit show with covenants burned out so many people that decided to not give a DF a chance. If DF came straight after legion and the BFA and SL mess never happened this discussion would be utterly different.
Blizz hasn't posted subscription numbers, and they likely never will..
Lmao at using bellular and baldmongold to make an argument.
Anyway, last post about this because i don't want to derail the thread anymore.
Do not compare the two things. Back in 2021 every eceleb and their family was "leaving" wow to shill ffxiv. It's not normal "marketing", but it's using one game's "failure" to elevate another's "success". People were using final fantasy to crap on wow. This is also the reason why ffxiv copers like yourself are still stuck in 2021 and think ffxiv has more players than wow.
1) the api change was done in june/july, while the bellular video was made after that but ok
2) you don't play wow 100%. The most you do is probably sitting here doomposting about a game you don't play anymore.
3) Do you like made up numbers? There are single versions of addons that have more downloads than xiv has "active characters" in half the time. Lucky bancho has to make his census last 2 months to keep the active characters above the single million lmao. Ex: latest versions of details: 1.8m downloads in 1 month; Last lucky bancho census: 1.3m players in 2 months.
No one expected dragonflight to do that good after what happened in shadowlands. But again, it's just a matter of wow losing to its past self. Wow at its lowest point>whatever you're trying to shill
Addressed this above. Keep coping and go back to your game. Next 2 hours of content are coming out soon.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I don't pay attention to what's coming out of the influencers even the old big ones so I don't know what they have been preaching. The bulk of OP's list is popular points discussed for years within the various communities including this one with the bulk not referencing any influencer or mentions of people parroting an influencer.
The borrowed power systems has had a wide range of unhappy players. In general I don't mind these systems while for WoW it wasn't a system I cared for much.
You need to think harder. By adding incentives like mounts (which were NOT present in all previous expansions), they can shift purchases from "after release day" to "before release day". This artificially increases the initial sales figure, at the cost of reducing later sales.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Last edited by Lorgar Aurelian; 2023-05-04 at 04:57 AM.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
I think those 'discussions' turned into a negative feedback loop between communities & influencers; extreme views were reinforced and all nuance got lost. If I am to speculate I would say that did more harm than the actual design in some cases. Conduit energy might've been a somewhat annoying system but the negativity about it was insane (so insane blizzard pulled the emergency break). It also became apparent that no matter how the story of Sylvanas played out, people were determined to hate it. There's even a conspiracy theory about that story - that should be a serious indication how extreme these views were.
But, to be fair, that is just a method to make numbers look good. By now probably most people buy the game digital and most probably preorder. So, of course, you are bound to have more day one sales than compared to a time where most people bought their expansions as a physical copy. Only freaks did those midnight sale things, most people bought their copy somewhere in the first week.
The downside of these great day one sales is probably barely any sales after that because everyone already got it.