As I suggested in my last post, it could work if you're allowed to copy your character + all existing gear over at any point after the race starts. Meaning you can do all the splits you want, and then when you're ready, you go transfer over to the tournament realm to push for WFs. No other copying after that first copy.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
I didn't erase it. I pointed out that the bosses before the last one give EU teams, in this case, an excellent chance to catch up due to the dynamic of getting to collect data and strategy possibilities (what works well, what doesn't) in advance of any pulls of their own. It's ridiculous to claim it's a "big assumption" to think that matters--a huge amount of pulls on difficult bosses is simply figuring out what the killing strategy will be. Getting to shortcut past all those pulls obviously matters. If it *was* only one boss, a 13 hour lead would be totally insurmountable. As it is, the earlier bosses give the teams behind the leader the chance to make up the ground, which happens in every single race, and the final boss (which is not the only boss that matters, but is the final stage) is largely done on equal footing, time-wise.
That is not dead which can eternal lie.
And with strange aeons even death may die.
Isn't there a mandatory break period in the Great Push? Think I saw something like that last time I tuned in for a bit. Since its an official Blizzard event (as the RWF would also be on a separate realm) they have to atleast pretend they care about the health of participants and not make them play constantly for X hours to not fall behind.
It ignores such insignificant forces as time, entropy, and death
I get it -- I'm not trying to fully discredit the Tourny realm thing I just don't think it's reasonable. Given how much Blizzard currently benefits from the RWF I think them moving the race to the Tourny realms is even less likely than them changing the reset time. It also means cool shit like Sang getting the WF Evoker Legendary then unlocking it for the whole region is now impossible. It's better for the professionalism of the race and better for the contenders but patently worse for the fans.
There are only two real solutions here imo: An agreement between the guilds participating to have a set start time or Blizzard coming in and enforcing a "more fair" reset window. Each of these two solutions also has downsides: The former would encourage WF guilds to keep their streams off kinda undermining the whole thing; the latter would make resets really weird for an entire region. And in either situation, fans will still figure out ways to cope and discredit their opponents so it's like... why bother?
The problem is that this will always be an assumption because it's not a solid variable. You cannot factually say how many pulls it saved them to see Liquid kill it first; you cannot factually say that they wouldn't have figured it out on their own.
These are the issues you run into when you have a race where there's a 13 hour gap between start times of the two biggest participants.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
which doesnt work well for raiding, every team works different. Some are best slow and methodical, some are spam pullers, some players better in the first half of raid day, some heat up towards the end of raid day. any type of time/gear/grind restrictions would impact some teams more than others, again making the race unfair.
the best option IMO is open market. what we have now. a first kill is a first kill no matter what, and it can never be fair. So once we have the top 10 (or 15 or 20) clears locked in, those guilds are invited to a blizzard sponsored tournament. Its like how in some PVP games you solo Q, which is never fair, but that ranking is used to qualify for a larger fully balanced tournament. There is no way to fully balance a world first kill, but there is a way to balance a follow up tournament that would not only be fair, but easy to pretend to care about health. A month or 2 months after, host a race with premade chars and set time frames.
So while yes, getting the first kill would still be a big deal and celebrated, its not the end game.
One thing i wonder, reading your comment. Why the hell does Blizzard not just do the patch at normal reset, and then unlock the raids a few days later after all the patching is done. It could be a global unlock, and not require the servers to be down for any amount of time affecting casual players. Make the raid unlock window known ahead of time, and say the patch comes out on Tuesday\Wednesday Globally, and then the raid opens at 10am Saturday or some other arbitrary time.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
Didn't they do this in the past at Blizzcon for fun?
Obviously wasn't billed as a big deal and no one ended up caring about it but it has existed in the past.
- - - Updated - - -
and then after the first reset we are back to US getting a resets worth of gear 13 hours before EU.
Global release time does nothing for retail because almost all raids take longer then 1 reset. It only works for Classic because the race is over in an hour.
It ignores such insignificant forces as time, entropy, and death
Why wouldn't it be fair if they started at the same exact time? Or is this just another way of pretending that a 13 hour gap isn't a big deal?
This might be the third time now I've asked you to clarify your words because of the sheer ridiculousness of them. I wonder if you'll ignore it again and go off on another tangent.
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
I didn't say they wouldn't have figured it out on their own. Of course they would have, they just would have needed a bunch more pulls to figure out their successful strategy. While one cannot say exactly how many pulls it saved them, we can perfectly factually say that it saved them a lot of pulls. Raiders from both Echo and Liquid (and other top teams) have made clear that seeing data and strategies from teams ahead of them accelerates their progression.
And yes, the 13 hour difference in start time isn't ideal, but between Liquid (or whichever US team might happen to be in the lead) experiencing all the bugs first and allowing Echo (or whichever EU team might be primary chase) to shortcut their progression, it all leads to both teams being on similar footing by the end, which we can see from a number of metrics (real world time on the last boss, pulls on the last boss, combat time on the last boss).
That is not dead which can eternal lie.
And with strange aeons even death may die.
i have said else where in the thread, it would take a lot to be "fair"
1. same start time in every region in the world
2. NOT streamed
3. no patches
4. no maintenance
5. no changes what so ever until cleared, even a small change would impact the race if 1 team is alseep and the other is awake.
and these are just things i can think of in a few minutes, i am sure there are a TON of other things that would be needed.