Poll: What do you want to see in 11.0?

Page 8 of 12 FirstFirst ...
6
7
8
9
10
... LastLast
  1. #141
    Herald of the Titans czarek's Avatar
    10+ Year Old Account
    Join Date
    Apr 2014
    Location
    zug zug
    Posts
    2,879
    Quote Originally Posted by Val the Moofia Boss View Post
    MoP levels of content quality and quantity and release consistency.
    A return to WoW's pre-Legion ornate and gritty artstyle.
    A fantastic soundtrack again like we had in MoP and WoD.
    New races.
    Tinker class.
    Player housing.
    Imo none of this goin to happen maybe except new races.

  2. #142
    Something on par with or better than Legion.

  3. #143
    Revamp the old world as a separately chooseable version of Azeroth, so we can still go back to the Cata-mode zones if we want.

  4. #144
    World tiers for the outdoor world like Outriders did and I guess D4 is doing, would be an improvement too.

    Use the same 3 difficulties currently in the game and scale the world and rewards.

    Kinda surprised they haven’t done this yet.

  5. #145
    Quote Originally Posted by Val the Moofia Boss View Post
    MoP levels of content quality and quantity and release consistency.
    A return to WoW's pre-Legion ornate and gritty artstyle.
    A fantastic soundtrack again like we had in MoP and WoD.
    New races.
    Tinker class.
    Player housing.
    mop was good but legion content quality and quantity was better,and i say this as someone who hated ap and rng legenderie

    everything else sure,besides art style,im indiferent there

    - - - Updated - - -

    Quote Originally Posted by Dread13 View Post
    Flexible Mythic Raid. I want to play with a few friends, not be forced to have to play with 19 people. It's a game, let us play it the way we prefer.
    you can play with friends,normal and hc,the hardest difficulty is best left fixed as that results in the best posible tuning,maybe lower it to 15

  6. #146
    Stood in the Fire Lazerbrain's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    In your head!
    Posts
    444
    Make a time travel expac where we visit the new "old world" through portals in the current old world so we can go back and forth, and that way not all old zones need to be opened at once, and can be drip fed opening a new "old world".

  7. #147
    Dreadlord Hawkknight97's Avatar
    7+ Year Old Account
    Join Date
    Nov 2016
    Location
    Stormwind to other places.
    Posts
    812
    I actually would love to see the Draenei Isles and Blood Elf Lands of Quel'thalas be in the Actually World of the World of Warcraft in Eastern Kingdoms and Kalimdor with HD Buildings, and more zones to open up in Quel'thalas like the Amani Lands and Northern Lordaeron too. If that Second or Third Revamp of Azeroth comes.
    High Elves and Wildhammer Dwarves are finally playable in the Alliance. XD

  8. #148
    Quote Originally Posted by Nymrohd View Post
    All instance metrics are below similar SL values; M+ completion, raid completion are quite behind CN and S1 SL. Cross faction is probably the main reason things still work well when it comes to finding groups; the combined playerbase makes up for the loss in players and with cross faction guilds coming in 10.1 this will improve significantly imo. If not for cross faction I reckon PuGing on Alliance side would have been very painful (it already was much harder than Horde side) and even Horde players would be having issues finding groups outside peak hours.
    Honestly with cross faction they can probably afford to go on like they do for quite a while. But if they want to bounce back to numbers like the start of BfA, they need significant hype.

    And guild housing sounds like a horrible idea that would cause massive drama in the playerbase. Do housing and add some truly massive houses that a guild leader can use for guild housing.
    Just want to chime in and say that the cross-faction is making up for numbers in everything but rated PvP.
    Somebody posted some stats the other day, and there were 4,000ish lobbies of 3v3 done in the EU - which tends to be more active than NA - the other day in a 24 hour span. 4,000 lobbies. That is abysmal. LFG feels like how it did as Alliance in SL with the factions combined.

    Arenas are a niche, and a dying one at that, but it's where we're starting to see the damage really show. The lower population aspects of the game getting to activity levels like this is a warning before it starts spreading.

    But yeah, guild housing is stupid and horrid. People will wind up feeling forced to have alts dedicated to having a guild just to play with housing. It just needs to be regular housing. Buy an apartment, house, plot of land, whatever, and drag and drop your collectibles in it so people can have a place to relax, or host community events in.

    That, and an overhaul to the PvP rewards system, is all I want out of 11.0.

  9. #149
    Mechagnome Grahamington's Avatar
    10+ Year Old Account
    Join Date
    Feb 2014
    Location
    Melbourne, Australia
    Posts
    668
    PLAYER HOUSING

    Go out in the world and collect wood/stone/sand/etc and craft into objects needed
    It could even be a new secondary profession where you unlock better objects/rooms the higher you level the skill.

    For example, Collect some sand and a bucket of water to make some glass windows for your house(yes stealing this from MC)
    you first make a crafting table of course cause that's how it always goes!

    However, Don't make the leveling too quick like they did with Garrisons.

    More stuff that could be done

    Kitchen - Place for cooking your means that give some sort of buff or perhaps a storage unit for cooking supplies.
    Bedroom - When you sleep in your bed after logout(you receive a little more rested xp than normal city logout)
    Dueling Basement - Where you can host dueling matches as well as have target dummies
    Trophy room - Display your tier sets and transmogs and a poster with a selected achievement you've acomplished
    Garden - Herbing of course
    Game room - Something new to crafting that lets you play mini games while you wait for queues.
    Portal room - Port you to specific zones(3 max and require exalted rep with that zone) this would take a long time and be expensive to make however
    Storage room - Maybe have a secondary yet smaller bank for yourself

    and more..

    Wall Materials - Mud>Wood(Different tiers of better looking woods)>Stone(Same as woods)>Something awesome..idk

    you could add chairs and other furniture to your rooms and design the place how you wanted to and allow you to customize how your house was shaped

    You can select from different areas of where you'd like your house to be and there will be portals all over the world to take your to your house or a hearth for it like your garrison had.

    ZOMBIES TYPE GAME


    Ok, I'm sure a lot of you will think this is dumb but I thought it would be a pretty fun idea.

    Pretty much, It's similar to Call of Duty Zombies but with WoW.

    ~*~**~*~ How the game is played~*~*~*~*~*~

    -You can play solo or in teams of 3
    -Start in a small room/area
    -Start with 2 basic essential spells
    -Kills/damage grant you points
    -use points to unlock more spells and more rooms/areas through out the game.
    -mobs randomly drop random perks such as increase haste, double points, etc.
    -Waves get harder the higher you go
    -Every 5 rounds, have a mini boss
    -Every 10 rounds, have a boss
    -Receive some type of badge/marks/currency after the game depending on how well do you do
    -Realm/faction/race/class leaderboards

    *~*~*~*~ Points system ~*~*~*~*~

    -10 points per 10% damage done to the target
    -50 points once the target dies

    Spend points on spells(Mage example. more powerful the spell, the more it cost.)

    Time Warp - 10,000 points
    Frost Nova - 2,000 points
    Arcane Explosion - 2,000 points
    Change spec - 5,000 points

    *~ *~*~*~*~ Rewards ~*~*~*~*~

    -Use the badges to spend toward potions/exilers that help you in game(Kind of like brawlers guild)
    -Can purchase transmog gear and fun cosmetic outfits
    -Purchase pets and possibly a mount
    -Purchase different levels(tons of different zones to pick from)
    -Achievements and titles(example "Grahamington the Survivor" for lasting 50+ waves)

    It's pretty much like CoD zombies, but with WoW's own twist.

    BATTLE ROYALE

    Drop into a random zone with a bunch of people and fight till one remains, don't really know how to make it work, but would be fun IMO.
    Selling myself out below


  10. #150
    Remake of Eastern Kingdom and Kalimdor.
    Large timeskip 20-30 years, old Thrall and Baine ect generation.
    New younger generation gaining leadership what comes with new conflicts and relationships between races.
    Playable Ogres (H) - Furbolg (A) - Tuskarr (Neutral)
    Player housing with account features you have your alts in the houses as followers you can order them to craft stuff be in the world with you as follower and you can switch ingame between your characters in the playerhouse.
    Questlines to update your older collections like mounts, pets and transmog items into updated versions.
    Portal in cavern of time so you can switch between cata time, current time and vanilla (classic) time.
    Villian the army of the light with the Naruu and the re-opening of the dark portal where this invasion will start.
    All quests voice acted, we have seen that it can be done now with AI.
    Last edited by tromage2; 2023-05-29 at 07:40 PM.

  11. #151
    Herald of the Titans Nightshade711's Avatar
    1+ Year Old Account
    Join Date
    Feb 2022
    Location
    K’aresh
    Posts
    2,836
    It’d probably be too much work but I’d love to see something like the class campaigns but for races.

    Could add more race-specific transmog & mounts.
    For example we could get the 1h spell breaker swords for Belves and Nightborne finally
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk

  12. #152
    Didn't bother to read the opening post. Skimmed over the poll, voted neither. Explanation incoming:

    I want the devs to finally (for the first time since cata) get the shadow priest right.
    Yeah, it does insane damage right now (in m+ at least) but feels like shit.
    It all went downhill when the spec became a builder/spender type spec like every other (mop/wod) then turned into a hectic mess that you had to play to 100% efficiency to reach what other classes could do with ease (legion/bfa), became somewhat fine in SL when the spec got an offensive cooldown (which it didn't have since cata) while also abandoning the super hectic gameplay and now in DF it's been reworked twice already which in 10.0 made mind sear the worst spender the spec has ever had and in 10.1 completely removed it which transformed the spec into basically ranged outlaw rogues while still being extremely clunky to play.

  13. #153
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Quote Originally Posted by Schwert View Post
    Just want to chime in and say that the cross-faction is making up for numbers in everything but rated PvP.
    Somebody posted some stats the other day, and there were 4,000ish lobbies of 3v3 done in the EU - which tends to be more active than NA - the other day in a 24 hour span. 4,000 lobbies. That is abysmal. LFG feels like how it did as Alliance in SL with the factions combined.

    Arenas are a niche, and a dying one at that, but it's where we're starting to see the damage really show. The lower population aspects of the game getting to activity levels like this is a warning before it starts spreading.
    Don't worry, as long as hardcore raiders have nifty instances to play in, everything will be Fine™.

    - - - Updated - - -

    Quote Originally Posted by ceall View Post
    Didn't bother to read the opening post. Skimmed over the poll, voted neither. Explanation incoming:

    I want the devs to finally (for the first time since cata) get the shadow priest right.
    Yeah, it does insane damage right now (in m+ at least) but feels like shit.
    It all went downhill when the spec became a builder/spender type spec like every other (mop/wod) then turned into a hectic mess that you had to play to 100% efficiency to reach what other classes could do with ease (legion/bfa), became somewhat fine in SL when the spec got an offensive cooldown (which it didn't have since cata) while also abandoning the super hectic gameplay and now in DF it's been reworked twice already which in 10.0 made mind sear the worst spender the spec has ever had and in 10.1 completely removed it which transformed the spec into basically ranged outlaw rogues while still being extremely clunky to play.
    Amen brother/sister. One of the very few good things in SL was that spriest was (finally) mostly fine, except for things like Choreghast, where it was one of the most UP specs in the entire game. But now devs seemed to have rolled the dice again and it landed in BS territory... again.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  14. #154
    I'd like more than the usual 4-6 zones per expansion, give me a full remake of Kalimdor and Eastern Kingdoms with art assets maybe some new quest chains, class quests, something other than the 3 pillars of Mythic+, Raiding, PvP, more variation of world quests, something engaging and long winded.

  15. #155
    Banned Cynical Asshole's Avatar
    1+ Year Old Account
    Join Date
    Aug 2022
    Location
    Bucharest. Romania.
    Posts
    1,357
    - player housing.

    - nightelf paladins.

    - more classes for dracthyr.

    - a battleground like old school AV, where you just jump in and out, and the rewards are based on what you do in it, not on how it eventually ends.

    - massive PVP nerf across the board for all melee specs, so they don't have more tools than ranged specs for staying in range, making kiting absolutely useless.

    - NPC leaders that I actually give a shit about, no more pussified male characters and no more replacements of male characters with female characters.

    - more bikini armors or at least updates to old vanilla ones.

    - another class that uses ranged weapons.

    - world content that's not just dumb and a complete waste of time or just catch-up for alts at most.

    - abandoning the Dragonflight content idea of "You don't have to do anything". Not having to do anything means the content is absolutely pointless and a waste of time.
    Last edited by Cynical Asshole; 2023-05-29 at 08:10 PM.

  16. #156
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Quote Originally Posted by HansOlo View Post
    Revamp sounds so uneducated.

    Back in Cataclysm - it kinda made sense. The world was managable, you would neutrally explore these areas.

    You can't do revamp now in a sensible way. You also have to have explain it in a meaningful way.

    I say even new pet system is more valuble than revamp.
    This post sounds so uneducated. Why can't you revamp now "in a sensible way", yet you could in Cata? We're just talking about EK and Kalimdor, after all, aren't we?

    Do you need to explain it in a meaningful way? You have the outcomes of MoP first and BfA later, you can have hints on the last patch(es) of the previous xpac, and you can always throw in a book and/or a couple of those nifty cartoons as tie-in(s) if you feel that more context is required.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  17. #157
    Over 9000! Kithelle's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    Somewhere where canon still exists
    Posts
    9,490
    Just want good steady content...new races would be cool but not needed, still would like to maybe see Tinker some day

  18. #158
    More customisation and player options. Allied races remained the most popular part of BFA.

    As an RP server nerd I would appreciate no more time skips though. I don't particularly appreciate "yeah nah cobber your character's now 50 years old because we time-skipped 20 years in the future"

    Quote Originally Posted by Soon-TM View Post
    This post sounds so uneducated. Why can't you revamp now "in a sensible way", yet you could in Cata? We're just talking about EK and Kalimdor, after all, aren't we?
    We are also talking the entire levelling experience that used to be encapsulated in old world which is, where the world revamp stuff tends to fall apart. All of that work being done and then being completely irrelevant to max level (IE: Exactly what happened to Cata) doesn't a good value propesition. I'd much rather see minor revamps in certain areas, like what we got in BFA, to make them relevant going forward

    also frankly if anywhere's getting revamped, I'd much rather an Outland revamp well before we touch Azeroth again. TBC's oldest content in the game, go touch that up before trying to revamp Cata

  19. #159
    Old God Soon-TM's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    10,845
    Quote Originally Posted by Mecheon View Post
    All of that work being done and then being completely irrelevant to max level (IE: Exactly what happened to Cata) doesn't a good value propesition.
    Unlike Cata, the entirety of EK/K could have endgame content via world quests, special events and other assets that simply didn't exist when Cata was current. Furthermore, the original Cata zones could be preserved via Chromie time, thus avoiding one of the biggest pitfalls of the Cata revamp, i.e. completely that it completely obliterated the original (i.e. Vanilla) zones.

    Why do you assume that this hypothetical revamp of 11.0 is going to be a 1:1 copy of the Cata one? Are you insinuating that Blizzard is completly unable of learning from their mistakes?
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  20. #160
    Quote Originally Posted by Soon-TM View Post
    Why do you assume that this hypothetical revamp of 11.0 is going to be a 1:1 copy of the Cata one? Are you insinuating that Blizzard is completly unable of learning from their mistakes?
    Given we're at a state where people are already declaring the entire new zone added in the last patch is dead content, what Blizz wants and what the playerbase wants can be at odds, yeah. In a different way to Cata of course

    You can't just slap world quests and events down and have people flock to it, it takes work to give people a reason to go out there. Without significant reason, well, those just become a waste. Except with the old world, even if we just assume one conteintent's getting a revamp, that's still at least 15 zones that all need Some Reason to go out there and do things

    Sure, the tech's great nowerdays and can do bigger stuff, but it all needs a purpose. A revamp for revamp's sake is just going to be a whole lot of wasted time and effort as people don't visit 90% of it and instead lightning-focus in on the closest and quickest stuff

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •