Revamp the old world as a separately chooseable version of Azeroth, so we can still go back to the Cata-mode zones if we want.
World tiers for the outdoor world like Outriders did and I guess D4 is doing, would be an improvement too.
Use the same 3 difficulties currently in the game and scale the world and rewards.
Kinda surprised they haven’t done this yet.
mop was good but legion content quality and quantity was better,and i say this as someone who hated ap and rng legenderie
everything else sure,besides art style,im indiferent there
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you can play with friends,normal and hc,the hardest difficulty is best left fixed as that results in the best posible tuning,maybe lower it to 15
Make a time travel expac where we visit the new "old world" through portals in the current old world so we can go back and forth, and that way not all old zones need to be opened at once, and can be drip fed opening a new "old world".
I actually would love to see the Draenei Isles and Blood Elf Lands of Quel'thalas be in the Actually World of the World of Warcraft in Eastern Kingdoms and Kalimdor with HD Buildings, and more zones to open up in Quel'thalas like the Amani Lands and Northern Lordaeron too. If that Second or Third Revamp of Azeroth comes.
High Elves and Wildhammer Dwarves are finally playable in the Alliance. XD
Just want to chime in and say that the cross-faction is making up for numbers in everything but rated PvP.
Somebody posted some stats the other day, and there were 4,000ish lobbies of 3v3 done in the EU - which tends to be more active than NA - the other day in a 24 hour span. 4,000 lobbies. That is abysmal. LFG feels like how it did as Alliance in SL with the factions combined.
Arenas are a niche, and a dying one at that, but it's where we're starting to see the damage really show. The lower population aspects of the game getting to activity levels like this is a warning before it starts spreading.
But yeah, guild housing is stupid and horrid. People will wind up feeling forced to have alts dedicated to having a guild just to play with housing. It just needs to be regular housing. Buy an apartment, house, plot of land, whatever, and drag and drop your collectibles in it so people can have a place to relax, or host community events in.
That, and an overhaul to the PvP rewards system, is all I want out of 11.0.
PLAYER HOUSING
Go out in the world and collect wood/stone/sand/etc and craft into objects needed
It could even be a new secondary profession where you unlock better objects/rooms the higher you level the skill.
For example, Collect some sand and a bucket of water to make some glass windows for your house(yes stealing this from MC)
you first make a crafting table of course cause that's how it always goes!
However, Don't make the leveling too quick like they did with Garrisons.
More stuff that could be done
Kitchen - Place for cooking your means that give some sort of buff or perhaps a storage unit for cooking supplies.
Bedroom - When you sleep in your bed after logout(you receive a little more rested xp than normal city logout)
Dueling Basement - Where you can host dueling matches as well as have target dummies
Trophy room - Display your tier sets and transmogs and a poster with a selected achievement you've acomplished
Garden - Herbing of course
Game room - Something new to crafting that lets you play mini games while you wait for queues.
Portal room - Port you to specific zones(3 max and require exalted rep with that zone) this would take a long time and be expensive to make however
Storage room - Maybe have a secondary yet smaller bank for yourself
and more..
Wall Materials - Mud>Wood(Different tiers of better looking woods)>Stone(Same as woods)>Something awesome..idk
you could add chairs and other furniture to your rooms and design the place how you wanted to and allow you to customize how your house was shaped
You can select from different areas of where you'd like your house to be and there will be portals all over the world to take your to your house or a hearth for it like your garrison had.
ZOMBIES TYPE GAME
Ok, I'm sure a lot of you will think this is dumb but I thought it would be a pretty fun idea.
Pretty much, It's similar to Call of Duty Zombies but with WoW.
~*~**~*~ How the game is played~*~*~*~*~*~
-You can play solo or in teams of 3
-Start in a small room/area
-Start with 2 basic essential spells
-Kills/damage grant you points
-use points to unlock more spells and more rooms/areas through out the game.
-mobs randomly drop random perks such as increase haste, double points, etc.
-Waves get harder the higher you go
-Every 5 rounds, have a mini boss
-Every 10 rounds, have a boss
-Receive some type of badge/marks/currency after the game depending on how well do you do
-Realm/faction/race/class leaderboards
*~*~*~*~ Points system ~*~*~*~*~
-10 points per 10% damage done to the target
-50 points once the target dies
Spend points on spells(Mage example. more powerful the spell, the more it cost.)
Time Warp - 10,000 points
Frost Nova - 2,000 points
Arcane Explosion - 2,000 points
Change spec - 5,000 points
*~ *~*~*~*~ Rewards ~*~*~*~*~
-Use the badges to spend toward potions/exilers that help you in game(Kind of like brawlers guild)
-Can purchase transmog gear and fun cosmetic outfits
-Purchase pets and possibly a mount
-Purchase different levels(tons of different zones to pick from)
-Achievements and titles(example "Grahamington the Survivor" for lasting 50+ waves)
It's pretty much like CoD zombies, but with WoW's own twist.
BATTLE ROYALE
Drop into a random zone with a bunch of people and fight till one remains, don't really know how to make it work, but would be fun IMO.
Remake of Eastern Kingdom and Kalimdor.
Large timeskip 20-30 years, old Thrall and Baine ect generation.
New younger generation gaining leadership what comes with new conflicts and relationships between races.
Playable Ogres (H) - Furbolg (A) - Tuskarr (Neutral)
Player housing with account features you have your alts in the houses as followers you can order them to craft stuff be in the world with you as follower and you can switch ingame between your characters in the playerhouse.
Questlines to update your older collections like mounts, pets and transmog items into updated versions.
Portal in cavern of time so you can switch between cata time, current time and vanilla (classic) time.
Villian the army of the light with the Naruu and the re-opening of the dark portal where this invasion will start.
All quests voice acted, we have seen that it can be done now with AI.
Last edited by tromage2; 2023-05-29 at 07:40 PM.
Didn't bother to read the opening post. Skimmed over the poll, voted neither. Explanation incoming:
I want the devs to finally (for the first time since cata) get the shadow priest right.
Yeah, it does insane damage right now (in m+ at least) but feels like shit.
It all went downhill when the spec became a builder/spender type spec like every other (mop/wod) then turned into a hectic mess that you had to play to 100% efficiency to reach what other classes could do with ease (legion/bfa), became somewhat fine in SL when the spec got an offensive cooldown (which it didn't have since cata) while also abandoning the super hectic gameplay and now in DF it's been reworked twice already which in 10.0 made mind sear the worst spender the spec has ever had and in 10.1 completely removed it which transformed the spec into basically ranged outlaw rogues while still being extremely clunky to play.
Don't worry, as long as hardcore raiders have nifty instances to play in, everything will be Fine™.
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Amen brother/sister. One of the very few good things in SL was that spriest was (finally) mostly fine, except for things like Choreghast, where it was one of the most UP specs in the entire game. But now devs seemed to have rolled the dice again and it landed in BS territory... again.
I'd like more than the usual 4-6 zones per expansion, give me a full remake of Kalimdor and Eastern Kingdoms with art assets maybe some new quest chains, class quests, something other than the 3 pillars of Mythic+, Raiding, PvP, more variation of world quests, something engaging and long winded.
- player housing.
- nightelf paladins.
- more classes for dracthyr.
- a battleground like old school AV, where you just jump in and out, and the rewards are based on what you do in it, not on how it eventually ends.
- massive PVP nerf across the board for all melee specs, so they don't have more tools than ranged specs for staying in range, making kiting absolutely useless.
- NPC leaders that I actually give a shit about, no more pussified male characters and no more replacements of male characters with female characters.
- more bikini armors or at least updates to old vanilla ones.
- another class that uses ranged weapons.
- world content that's not just dumb and a complete waste of time or just catch-up for alts at most.
- abandoning the Dragonflight content idea of "You don't have to do anything". Not having to do anything means the content is absolutely pointless and a waste of time.
Last edited by Cynical Asshole; 2023-05-29 at 08:10 PM.
This post sounds so uneducated. Why can't you revamp now "in a sensible way", yet you could in Cata? We're just talking about EK and Kalimdor, after all, aren't we?
Do you need to explain it in a meaningful way? You have the outcomes of MoP first and BfA later, you can have hints on the last patch(es) of the previous xpac, and you can always throw in a book and/or a couple of those nifty cartoons as tie-in(s) if you feel that more context is required.
Just want good steady content...new races would be cool but not needed, still would like to maybe see Tinker some day
More customisation and player options. Allied races remained the most popular part of BFA.
As an RP server nerd I would appreciate no more time skips though. I don't particularly appreciate "yeah nah cobber your character's now 50 years old because we time-skipped 20 years in the future"
We are also talking the entire levelling experience that used to be encapsulated in old world which is, where the world revamp stuff tends to fall apart. All of that work being done and then being completely irrelevant to max level (IE: Exactly what happened to Cata) doesn't a good value propesition. I'd much rather see minor revamps in certain areas, like what we got in BFA, to make them relevant going forward
also frankly if anywhere's getting revamped, I'd much rather an Outland revamp well before we touch Azeroth again. TBC's oldest content in the game, go touch that up before trying to revamp Cata
Unlike Cata, the entirety of EK/K could have endgame content via world quests, special events and other assets that simply didn't exist when Cata was current. Furthermore, the original Cata zones could be preserved via Chromie time, thus avoiding one of the biggest pitfalls of the Cata revamp, i.e. completely that it completely obliterated the original (i.e. Vanilla) zones.
Why do you assume that this hypothetical revamp of 11.0 is going to be a 1:1 copy of the Cata one? Are you insinuating that Blizzard is completly unable of learning from their mistakes?
Given we're at a state where people are already declaring the entire new zone added in the last patch is dead content, what Blizz wants and what the playerbase wants can be at odds, yeah. In a different way to Cata of course
You can't just slap world quests and events down and have people flock to it, it takes work to give people a reason to go out there. Without significant reason, well, those just become a waste. Except with the old world, even if we just assume one conteintent's getting a revamp, that's still at least 15 zones that all need Some Reason to go out there and do things
Sure, the tech's great nowerdays and can do bigger stuff, but it all needs a purpose. A revamp for revamp's sake is just going to be a whole lot of wasted time and effort as people don't visit 90% of it and instead lightning-focus in on the closest and quickest stuff