So in addition to mortalblow resurrecting cantrip, trimble is just Empower and whoever the ones were before that. Fascinating
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
"stop puting you idiotic liberal words into my mouth"
-ynnady
art made with paint is so last-gen
i played vanilla, the main reason people loved the game was because so many people started at the same time. that gives a huge difference to any experience. also people weren't nearly as good as they are now back then so everything was a pain in the ass. theres no more mystery, its a boring ass game now lol i would never go back personally as its a massive waste of time
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gearing up is fun, getting gear you dont deserve isnt fun for anyone or did you forget all the welfare gear comments in WoTLK? You want better gear? work for it
The way FF14 accomplishes this is by making mechanics predominantly individualized. Twenty or more players may be fighting the boss, and while the players can certainly help each other out, the design is such that you are attempting to stay alive by dealing with mechanics that impact you directly.
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Good for you. I still love it.
Gearing up by doing the content you enjoy is fun. If you have some weird fixation on who deserves what, that's a you problem.gearing up is fun, getting gear you dont deserve isnt fun for anyone or did you forget all the welfare gear comments in WoTLK? You want better gear? work for it
"stop puting you idiotic liberal words into my mouth"
-ynnady
Yeah i did read that and countered with: it will change the game at its core to much. And graphics does not impact gameplay or story. Graphics are looks/style.
And btw i started reacting on your thread starter post. You did not talk about new game engine . You only talked about looks.
Yes, a coat of paint might make it look different. But it does not change the skeletal framework.
And yes a new game engine might be very good. I agree with you on that.
But your thread starter and your first reactions to me where purely on looks.
Look at project grunt. While it looks awsome. Some parts like the icecrown video , it looks worse then current WoW. and overall it feels lacking the WoW spirit.
So looks wise you are dead wrong: looks without updating to a new engine does not work. And a new style also might brake the game and make it look more silly. And the cartoon style makes it timeless. While you see other games age faster. And looks does not affect gameplay.
If you talk about a complete new engine with update looks. But keeping the spirit of the looks. And upgrading but not changing the game. then yeah i agree that would help WoW in the long run.
But seeing as how much content there is in WoW. and how much they need to update....pfff the cost and time to make that is i think way to heigh.
This is a topic that's been discussed many times here, but the situation hasn't really changed from 5 years ago. There is a decision for Blizzard for what's next; a new engine and maybe a wow 2, or continue to endlessly hop up the venerable wow engine and world. Some of the recent datamining hints at the latter. The issue Blizzard's brought up before though is that there's just really too much content to completely redo all of the existing wow zones and expansions in a new engine. So that's why I've always expected them to start with a clean slate (at least for areas) if/when they go to wow 2.
But as far as the real longevity for wow, that's hard to say without knowing the numbers. But even 1M monthly subs is >$100M a year, which can keep servers running for a long time if they halt development on it at some point. It could be profitable for a very long time yet, even if the 10M+ sub golden days are probably done.
Maybe it would be a high cost. But I think about all the little things an updated engine might accomplish as I've said before in some of my responses. Updated physics, dynamic gameplay, improved mob UI. These are just a few of the things I had in mind when I made this post but somehow the "looks" parts got highlighted above those points.
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I agree with your points. However from some of the recent discussions I've been following and some of the videos by various content creators like (but not limited to), Taliesin and Evitel, Bellular, SoulsoBreezy, etc, it seems like WoW might be aiming to solve the engine problem with the discovery of new lands in the game and perhaps even alternate timelines via the whole bronze dragonflight angle. Many clues point to the discovery of new lands and such from various things in the game recently and also some datamining tidbits.
That said if something causes the game world(s) to be re-done/re-designed then they could technically use each expansion going forward to revamp each area. This kind of ties in with an earlier thread I created where I suggested perhaps the use of either phasing tech or some such to update some of the actual progress of the questlines in the various zones we've been in a thousand times. Some of these revamp rumors actually sort of hint at this direction where we might actually see some progress at last from 12 years ago when Cata released a revamped Azeroth following the devastation wrought by Deathwing.
In all the years people have said that a "WoW 2" would be a good idea I have always disagreed because why would I want to start over, leaving everything I've accomplished and acquired in current WoW behind?
And then I stopped defaulting to the idea that a WoW 2 would even be made with me, as a customer, in mind. It's no secret that WoW does not get many new players any longer, especially younger ones. The playerbase has aged and dwindled over time and it's never going to improve. That doesn't mean it's dying, by any means, but that growth is not to be expected or to be likely.
A WoW 2, however, could appeal to the younger crowd and just newer players in general because it would be a brand-new game with a fresh start for all those potential players, rather than the current situation with WoW where anyone contemplating starting the game will quickly realize that they are already nearly 20 years behind.
With that thinking, I imagine that a "WoW 2" is more likely, eventually. It has to be something more than what Blizzard did with Overwatch 2, however, which was basically a scam and a cashgrab.
If DF is any indication then any question of WoW longevity is a "yes and no." It'll be called "World of Warcraft" and it may use characters that will have the same names, but that's it. Any resemblance and continuity to the older game is likely to be flushed away. The current expansion is all that matters.