From what I recall, once you receive a skill it will upgrade on it's own when you level up. Frost bolt for instance will gradually upgrade passively per level instead of you having to upgrade it at 42/50 or whatever it currently is. This gets the player into what they want to be doing so much sooner in the game to make it fun instead of having to get to 40 or 50 or 60 in order to get the unique talent that makes the tree what it is. This is a brilliant idea from not just a new user standpoint but also from players who have been playing wow forever because the trees will be much easier to balance this way in pve and pvp.
The best thing to do is look here:
http://forums.worldofwarcraft.com/th...id=1&pageNo=18
Ghostcrawler spells it out.
Turns out there will NOT be lvl 10 Boomkins or Tree Form though. Ah well. We'll see. Sounds exciting though.
OOOOOOOOoooooooooooooooooooooooo shiiiT!
GFG Blizzard, this is great!
First good thing in Cataclysm (well, not really - flying over thunder bluff is pretty cool). They should have done this one expansion ago, now go make few but intresting talents and give us real choice in how to put our points! 20 different builds where only one is good enough is not a choice in any reasonable definition of the word.
EDIT: The point of making you put atleast 31pts in the tree of your choice is ofcourse to avoid stupidity like prot-warriors with mortal strike and elemental shamans with earth shield and so on. Cuz that would be a monster to try to balance.
Last edited by rumbling; 2010-07-07 at 08:54 PM.
So instead of spending 5 levels getting 1-2-3-4-5% +hit, we can now spend it on.. +rage 5/10 when using berzerker rage vs. 33/66/100% slam proc vs. whirlwind hits additional targets 1/2, pick 2, move down.
That sounds much more interesting, especially since it's probably going to have the old 11/21/31/41/51 abilities at 1/6/11/16/21/26/31. Still get a new ability every 10 levels and 2 from a secondary tree. Pretty sweet.
This sounds exciting. One thing I always hated about leveling was never feeling like I was a particular spec. Good way to hack out those boring parts of the talent trees as well!
I like this change imo. It's gonna make leveling a lot more fun for new players, aswell as Altoholics
Fail, you won't watch them fill, you will still choose your talents as you wish, how did you manage to read out of the preview that they would fill by themselves?
You will STILL choose your talents, just the difference is that you won't have to fill boring flat %damage increases to get to those fun talents.
although this is a tangent in this thread, you are wrong. someone who posts on a level 1 alt wants anonymity... they do not want their posts to be associated with their person.
i post on my main. i do not want anonymity. in fact, my username here is my main as well (dek, bleeding hollow). that is my online persona for this game, it is how i identify myself. i have no issue with my posts being associated with my person in that regard.
what i want is my privacy. i have chosen to separate my online persona from my real person. not because i am afraid of being associated with what i do or say (if you met me in real life and asked me "are you dek?" i would say yes), but because my real life information is a gateway to things i don't wish to bring into the equation in this environment. everything from my facebook to my banking information... you could not gather all of that from just my name, but it's a big head start.
that is my privacy. not my anonymity.
now off tangent, i think this is a good idea. the 31 point requirement is the only iffy part... i wouldn't be surprised if that didn't last.
I really like the new changes. I think it'll make leveling much more fun.
oh, and for the "now there are no talent specs" brigade...
we had talent specs in vanilla, when the top tier were the 31 point talents. i'm sure we'll be fine.
This brings to mind an interview with a former MMO dev I saw a while ago, one of the few solid pieces of advise to a MMO developer. One of the few because even though they're very popular, MMOs are relatively new to the human experience still.
Basically he said at some point developers start obsessing over small things and forgetting the big picture. They get obsessed with some feature of class balance or getting specific combat mechanics just so, or whatever. They spend a lot of time on it and forget that ultimately its not very important to the big picture of a player's experience.
I feel like this is that in a big way. Blizzards crusade against 'boring talents' is ultimately not very important. So there were boring talents. So what? People took them, got their 1% damage increase and moved on. The interesting talents were interesting and people talked about them and the boring ones were just taken. It didn't harm the game. But Blizzard has been expending a lot of energy addressing it, and especially with this new approach, it's really not going to have a very large effect on the player experience. Now instead of putting that 1 point into the boring talent when you level and moving on, the player just... doesn't, and largely the experience is the same.
I see so many "Lol Smokescreen, Diversion from RealID bs etc." but i really have a hard time beliving that this blue post was an easy choise for Blizzard, its not a " Hey lets change the way everyone specialises their playing style to stop the QQ over RealID". They have probobly thought long and hard over this and find this to be the best way to improve the game.
so can we atleast stop the QQ until we have atleast a preview of the new talent trees?
Why not choosing your specialization at lvl 10 and then watch your tree fill up automatically without you choosing ANY talents? That would make Blizzard's job at balancing much easier imo.
Seriously now, I am expecting to see a homogenization across classes. E.g. all warrior tanks with the same spec etc. I am playing this game for the (narrow) window of ability customization it offered me. I 'm feeling quite disappointed now.
wooooow, no comment really.
too buffeted by this blast to think... anything..
No, they don't, they have 38-42 points in total.
Stop being silly.
31 is the amount you have to put into the tree to get the last talent point, what's the difference in that from before?
There's atleast as much diversity as before, you need a total of 31 points in the tree, and you can choose among a bunch of talents which to choose, because you can't get everything and still go into another tree.