The question is, why not just bake them directly into the cloth classes? Seems kind of pointless when they can't equip any higher levels of gear.
Edit: Or is that what it's doing, they're just passives and don't have any gear requirements?
The question is, why not just bake them directly into the cloth classes? Seems kind of pointless when they can't equip any higher levels of gear.
Edit: Or is that what it's doing, they're just passives and don't have any gear requirements?
Last edited by Vortrall; 2010-09-22 at 12:26 AM.
As someone else explained, these are cloth proficiencies.
Just thought I would add that it should not affect calculations, as he would have been subtracting the int straight out, and when you do that, it doesn't make a difference if you subtract 100% of int or 105% of int, you still end up with correct base mana.
Last edited by thecomicrelief; 2010-09-22 at 12:58 AM. Reason: spelling
Yes, sorry for the confusion. They are just passive bonuses on the cloth wearers (Priest = Mysticism, Mages = Wizardy, Warlocks = Nethermancy). They have no requirements in the tooltip. For everyone else its called "X Specialisation", and require the wearing of the correct armor proficiency.
The unique names for the cloth wearers is what confused me to begin with, until someone pointed out that's all it was. :P
Thanks! I didn't know how the calculations were done. I just provided the naked numbers.Just thought I would add that it should not affect calculations, as he would have been subtracting the int straight out, and when you do that, it doesn't make a difference if you subtract 100% of int or 105% of int, you still end up with correct base mana.
There is an easier way to find out your base mana - hover over a spell with a % of base mana as cost, see what the mana cost is... do maths.
This may have been said already but couldn't you just take a spell, for example, that uses 12% of your base mana. Percent of base mana is how mana cost per spell is described on databases outside of game. Assuming you are level 85, the tooltip in game would tell you the mana cost as a number rather than a percent.
So in this case you would simply (100/12)*(amount of mana the spell uses). If no talents or buffs are affecting your mana cost wouldn't that give you your base mana or am I way off base here? (no pun intended)
Last edited by Omega - Thrall; 2010-09-22 at 05:03 AM.
I see and I apologize.
Still seems fairly useless information to me. "HAY GAIZ, MY HURRICANE IN CATA IS GOING TO COST 10k MANA!"
I mean, you could compare it with current mana and find a rough estimate for how much mana you will have, but that is a terrible idea and probabaly extremely flawed and inaccurate.
I didn't expect this thread to continue on as long as it has, but since it has, I have a few points to make:
1. These values matter to me. In case it's not obvious, I like to theorycraft. I need numbers to theorycraft with. Although the use for these numbers are limited, they are useful, and they were previously unavailable until this thread was made.
2. The "if a spell costs 12% of mana, just look at the spell cost and calculate the base mana" suggestions fail to take into account that Blizzard rounds its numbers (in the cast of spell costs, it always rounds down). Because of this, the value you get from that simplistic calculation will not be accurate. In fact, the value from that calculation can be off by +/- 9 points. I wanted accurate values, and the only way to obtain them was by getting basic mana and int values from someone like Etalia and calculating it myself.
3. Why do people still insist on trying to explain to me what base mana is? Comments like "no body ever walks around with zero int" or "if you remove all of your gear and talents, then that is base mana" are amusing because they completely miss the point of this thread.
And, as a recap, here are the base mana values for each class. Thank you again, Etalia!
Priest = 20590
Druid = 18635
Mage = 17418
Paladin = 23422
Shaman = 23430
Warlock = 20553
Last edited by Dendrek; 2010-09-22 at 09:49 AM.
Trinkets like this require Base Mana to be modeled.
http://db.mmo-champion.com/i/60233/shard-of-woe/
You would, I'd assume, take the average spells and their cost that you'd use in a boss fight to find out roughly how much mana this trinket saves over the course of a fight.