There is still no reason not to use it on fights with adds.
There is still no reason not to use it on fights with adds.
Edit: nvm, figured out Multishot is our "AoE" move. I am s-m-r-t
Edit of the Edit: Meant to say Multishot, not Volley... /facepalm
Last edited by Sharpopiev2; 2010-10-13 at 11:26 PM. Reason: duuuuur
The bigger they are, the harder I hit'em
Update:
- Added Enchant Section
- Changed BM and MM Specs
- Added Glyph of Trap Launcher as a glyph option
- Added Pet Stat contribution from Hunter (Thanks to Elitist Jerks)
Working on reforging section and how much haste is needed.
I dont mean to come across as negitive, but please dont turn what started out as a very good thread, with lots of useful information, into a copy pasta of EJ
Other than that, keep up the good work.
This thread is just a compilation of info, it even says it at the top of the thread ^^
Point is to gather information for people so they don't have to go all over the place for it.4.0.1 Hunters
After reading through a few places, I complied anything we hunters might need to know come Patch 4.0.1. This post is a compilation from various forums, so sorry if there are typos or incorrect information. I just wanted one place to look for information, so if you have anything to provide please post!
Anybody else think that the One with Nature talent is pretty worthless? Aspect of the Hawk is giving me 234 AP. 30% of that is 70.2 AP, for three talent points. When I'm sitting with fairly minimal buffs around 7k AP, that doesn't seem like much. 1% AP for 8% of my talent points? I'm considering dropping it, but wanted to see if anybody's done any testing yet.
Bumping for my own post which I answered some of the question I had (pg 6)
Thanks for puting this post up Asuras, having a hard time adjusting to my "new" self as a Focus user Got to much stuff to shoot, and not enuff focus haha have to try the rotations here, and skit a few things, might help
Enchants:
Cloak: + Flexweave Underlay (also + 23Agi)
+22 Agility [Major Agility]
Gloves: + Hyperspeed Accelerators
+20 Agility [Major Agility]
+20 Hit Rating[Precision]
Boots: + Nitro Boosts
+16 Agility [Superior Agility]
+12 Hit/12 Crit [Icewalker]
+6 Agility + Run Speed [Cat's Swiftness]
+15 Staminia + Run Speed [Tuskarr's Vitality]
The engineering tinkers stack now with normal enchants
I think the basic BM shot priority looks good, but we also need to add BW, Rapid Fire, and FF (focus fire).
So would the complete priority list look like this then:
Cast HM --> KS --> Rapid Fire --> BW --> KC --> FF when pet has 5 Frenzy stacks --> SpS --> AS --> SS
What is everyone's feelings on Focus Fire and Frenzy? I noticed it was not in the BM priority list.
Have not seen much talk on them at all. Are they not worth it, or where should they be priority wise. Was almost wondering if Fervor should be saved till the end so you can spam an extra KS in. With the glyph resetting the cool down Fervor could be used to ensure you can fire off KS twice without having to worry about having the focus for both. Not sure how much it is worth holding off for.
Also why is BW not in the priority list? Is it just assumed you pop it? It seems with the reduced focus cost it might be best to try to get it in when you will need to refresh SpS and KC to make use of the focus savings.
This is a really good thread, help me much in this jungle! Still I need to know what the new hastecap for hunter is, same as before?
Glyph-wise for an SV hunter, it seems to me that KS, ES and SS are the best choices. Admittedly I haven't raided since the patch, but my experience from HCs and some target dummy practice puts SS at about twice as much damage done as SpS. I'm almost always focus starved, so I've hardly used AS at all. I'm also specced resourcefulness instead of one with nature, due to the same focus starvation.
Also, has anyone done the math on crit vs mastery?