1. #1

    A "Super Ability"

    I think that each calss should have their "super ability"
    ex. Warlock-Summoning 3-6 Demons at the same time
    Mage-Casting balls of all elements
    Shaman-making it rain magma (not like the warlock/mage move)
    Hunter-calling all the beasts he/she has tamed and having them all attack

    Now before the QQ starts for PvP it would be a lot weaker for against players but in PvE it'd be stronger
    tell me your guys thoughts and ideas thanks =]

  2. #2
    Deleted
    No.

  3. #3
    Quote Originally Posted by Illidan the Betrayer View Post
    I think that each calss should have their "super ability"
    ex. Warlock-Summoning 3-6 Demons at the same time
    Mage-Casting balls of all elements
    Shaman-making it rain magma (not like the warlock/mage move)
    Hunter-calling all the beasts he/she has tamed and having them all attack

    Now before the QQ starts for PvP it would be a lot weaker for against players but in PvE it'd be stronger
    tell me your guys thoughts and ideas thanks =]
    And while we're at it we should give DKs a ghoul with a Gauss Rifle and marine helmet riding a gargoyle on top of a deathcharger standing idle on a wight scratching an abomination on the head that dances on top of a frostwyrm
    Last edited by pateuvasiliu; 2010-10-23 at 02:52 PM.

  4. #4
    Quote Originally Posted by premxzenrar View Post
    No.
    this

  5. #5
    Deleted
    Quote Originally Posted by pateuvasiliu View Post
    And while we're at that we should give DKs A ghoul with a Gauss Rifle riding a gargoyle on top of a deathcharger standing idle on a wight scratching an abomination on the head that dances on top of a frostwyrm
    LOL

    new sig

  6. #6
    Yea!, DK's should be able to summon an entire army of undead minions, paladins should be able to completely heal themselves.

    ................. /whistles

  7. #7
    Legendary! MonsieuRoberts's Avatar
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  8. #8
    Id imagine a DK Army of The Dead already qualifies as a "super ability" and if you give all of these abilities the same kind of 10min or so CD then they wont be an issue in competitive pvp.

    Thing is that its not really necessary because most classes have their major cooldowns anyway. shamans/mages lust. pallys wings, etc. then you have certian specs with CD's too. And then you have to take into account that the more powerful CD's have longer actual CD's than the weaker ones.

  9. #9
    Warrior: Chain Weapon Throw
    Warlock: Summon Eredar
    Paladin: Divine Tempests
    Priest: Mind Jump
    Shaman: Shape Shift Element
    Mage: Spell Design
    Rogue: Under Ground stealth moves
    Death Knight: Unholy Scream
    Druid: Maelstrome
    Hunter: Stampede
    Paladins are Cool Now?
    What happen to Kalgan?

  10. #10
    Quote Originally Posted by pateuvasiliu View Post
    And while we're at it we should give DKs a ghoul with a Gauss Rifle and marine helmet riding a gargoyle on top of a deathcharger standing idle on a wight scratching an abomination on the head that dances on top of a frostwyrm
    Dear god, I want some concept art of this right now!

  11. #11
    See 31-point talents. This is kind of THIER intent.

    DK:
    Dancing Rune Weapon, Howling Blast, Summon Gargoyle.

    Druid:
    Starfall, Berserk, Tree of Life.

    Hunter:
    Beast Mastery (admittedly, THIS one is not an on-use ability), Chimera Shot, Black Arrow.

    Mage:
    Arcane Power, Living Bomb, Deep Freeze.

    Paladin:
    Light of Dawn, Ardent Defender, Zealotry.

    ET CETERA.

    The balance issues that would come with such "super" abilites as you listed that do not apply to all specs (Oh, shamans can do a super AoE! Restos are gonne be SO STOKED, GUYS), would be absolutely ridiculous.
    Honestly, I prefer the top tier talents that add a unique core mechanic to the spec, though my issue with it is that not all of them are active-use abilities, and those can feel very underwhelming.

  12. #12
    Deleted
    Quote Originally Posted by premxzenrar View Post
    No.
    this

  13. #13
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