you could be one of those retarded crafter classes like in korean mmo's, you cant really fight but you can craft items to sell, ofc we would also remove professions with that
you could be one of those retarded crafter classes like in korean mmo's, you cant really fight but you can craft items to sell, ofc we would also remove professions with that
Originally Posted by Blizzard Entertainment
I was going to say something similar and to be honest you could not create another role without changing the standard raiding mechanics.
Then as Worcester has said you can have any role you want.
The one that came to mind for the game could be a builder/engineer. They would go around building various things, towers that give greater ranged, cannons, mines, walls etc, spending the fight building strategically , repairing etc and based on how you build will determine the success of the fight.
But this would require raid fights to be catered for this.
That's exactly what I meant in the OP though. Support is too broad, and it generally is "a little of this role and a little of that"
I was asking for clearly cut, narrowed down roles. These roles of course could be "support" as well.
I gave some examples a couple posts above.
That is a general problem with games with holy trinity design. Since we have "tank" role, well they should tank something right?
What could be do is the blur the roles of classes a bit. I guess some of us remember warlock tanks we had in BC. I am not saying that was a good design, but it is somewhat different than what we were used to. And Garalon combat in MoP was also something different than we were used to in tanking perspective. Things like these have to be more and more common. Blurring the lines for at least some of the combats really makes things interesting and if you ask me, fun.
There's already a 4th role - it's called Leader in LFD
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Would be awesome if they brought back support DPS, the specs that did less damage but brough utility to make them worth it. I.E Arms warrior, Ret Pala, Shadow Priest, etc.
Well, some models that don't go with the holy trinity do exist. As mentioned D&D4 had a 4-roles model: Defender, Striker, Controller, Leader.
While different in some aspects, Defender, Striker and Leader could roughly be modeled as Tank, DPS and Healer, while the Controller role is exactly that: battlefield control, which means giving out CCs like candy, be that stuns, slows, fear, w/e, while also having aoe capabilities to clear out minor adds.
That is a model that works, quite well in fact.
Another model could roughly be based on FFXIII and such, where the roles where 6: Tank, Healer, DPS, "combo builder", "party buffer" and "enemy debuffer". That was a unique mechanic to the game sure, but it still shows different roles.
WoW more or less integrated some of these roles into the other three. Most classes can (or could) buff/debuff, while everyone can dish out CCs and aoe to control the field. That said, if Blizzard wanted to make a 4th role, it would only have to split existing skills and redefine some classes.
Originally Posted by Qieth
A lot of hybrids already have the option to "offheal" with Spiritual guidance, Word of Glory, Judgment of Light etc. But they're often not chosen because they lack versatility of use.
That being said, I'd love to see it aswell, but the game needs a lot of tuning for that to happen.
Sacrificial Lamb : Sacrifice your health to the Titans (or something) by standing in fire. Every 10% health you lose adds an increased buff to party damage. However your dps abilities have crazy self-healing capabilities, so it becomes a balancing act of keep your health down while keeping your dps up, while taking damage to things but also not dying.
A support-type role could still easily fit into WoW as it is right now; Buffing the party and debuffing enemies. Give us stuff like Curse of Elements or Windfury totem and make it stronger, shorter and affecting the whole raid and you have an interesting 4th role. It will never come as Blizz knows how to build encounters around their 3 roles that are in WoW as of now, but I suppose it'd be fun. I'd try one and if I liked the playstyle main it, too, as I love the concept.